Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.
- Creator
- Evolution Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.
Used as background material
Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes.
We used AI to generate some game assets and edited them.
In this game, part of the screen content and background music use ai pre-rendering
1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items.
Generative AI was used for game translation and code modifications, but not for any other aspects.
We are only 2 person excited to make the game we desire as soon as possible. Without AI for voice overs it becomes really hard for us to continue on our path. That is why this game utilizes AI-generated voice acting created with Replica Studios.
We use AI to remove the background in animations for later use. Note: If the user want
The backgrounds images pre-rendered AI art
This game includes an experiment about the perception of human-made and AI art in a multimedia context. To that purpose some of the graphic, music and text assets of the game are generated with the help of AI, while others are human-made. The player is asked at the end of the game to guess which parts were made by AI and which were not.
use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page
Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch. Applied to the various banners for the Steam store.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Use Dall-E for icons and pictures
Artificial Intelligence has been used for the generation of Art Assets in this game
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
Characters were generated by AI
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Use some materials from www.freepik.com as background, which may be created by AI
During the game development process, AI is used to generate some of the art design elements. On the store page, there might be obvious traces of AI, but we will do our best to cover them up.
Used by DALL-E to generate pictures within the game and for icons within the game.
AI has been used for some music, audio and graphic illustrations.
We used AI to generate Character & store page assets
The backgrounds of the game are made with AI.
We use AI to generate audio, facial animations and mockups.
Some music in this game is generated by AI
Some background images in this game are sourced from the AIPICT library, which may use generative AI to create its content and is labeled for free commercial use. We ensure that these materials comply with legal usage standards.
Some art scenes utilized AI to assist in production
We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists.
AI-generated assets.
本游戏
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
We used IA to generate Character portrait.
We utilize AI-generated art for some of our backgrounds.
The backgrounds images pre-rendered AI art
Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed.
Some of the wallpaper files contain content generated by artificial intelligence.
The game itself is hand crafted, but the song in the music video and some character portraits involved AI.
AI drawing generation only generates original parts, and there will be no direct use of AI drawing. The original ideas and raw materials of some parts of the pixel charater are generated by AI drawing. If AI drawing is used for the original map in the game, it is only used as original material and creative material.
The original illustration is loaded and the illustration is generated by AI.
The pixel materials in the game are generated by AI.
We used AI to create the capsules for the game's store page. We used AI to translate the game into other languages.
In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience.
This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team.
Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice.
Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad: 🖌️ Arte y Diseño Visual Generación de sprites detallados, asegurando un estilo visual coherente y atractivo. 📜 Código y Optimización Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida. Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
Artificial Intelligence has been used for the creation of sprites, backgrounds and CGS for this game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
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Soda Splash In-game content art | 1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items. | 1day | - | Mar 18, 2026 | |
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CHAOS DWELLER: Havoc Of Tyranny In-game content audio | We are only 2 person excited to make the game we desire as soon as possible. Without AI for voice overs it becomes really hard for us to continue on our path. That is why this game utilizes AI-generated voice acting created with Replica Studios. | EGOLAST GAMES | - | Mar 18, 2026 | |
AnimaEngine In-game content art | We use AI to remove the background in animations for later use.
Note: If the user want | MarroIndustries | 630 | Mar 18, 2026 | |
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The original ideas and raw materials of some parts of the pixel charater are generated by AI drawing.
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Super Rising Ball In-game content artcode | Super Rising Ball aprovecha el poder de la inteligencia artificial, utilizada en diferentes aspectos del desarrollo para mejorar tanto la estética como la jugabilidad:
🖌️ Arte y Diseño Visual
Generación de sprites detallados, asegurando un estilo visual coherente y atractivo.
📜 Código y Optimización
Implementación de IA para optimizar el rendimiento del juego, garantizando tiempos de carga rápidos y una experiencia fluida.
Gracias a la inteligencia artificial, logramos crear un videojuego innovador, con gráficos consistentes y mecánicas envolventes para ofrecer una experiencia única. 🚀🎮 | ek_zyz | - | Mar 18, 2026 | |
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