AI assisted in programming the game and some of the artwork.
- Creator
- Bryant Frankford
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI assisted in programming the game and some of the artwork.
Some use of AI generation for 2D assets.
We use AI to quickly generate marketing materials—both images and text—during development to save time and explore ideas. These help us share the game's vision early, even as assets are still being created. All AI-generated content will be replaced with in-game footage and original art from our team as development progresses.
AI was used to increase the texture resolution of the original game assets.
This game uses artificial intelligence generated artworks and illustrations.
UniBot uses Google's Gemini AI to generate live, interactive content and enhance your twitch streaming experience and viewer interactions. To activate these AI features, you will need to provide your own Google Gemini API key. Please be aware: Your use of the Gemini API key is subject to Google's own terms, pricing, and potential free tier limits. Usage beyond any free tier, or for specific AI models/features, may result in charges directly from Google to your account.
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
Some of the texts and music is generated using A.I. Everything else is handcrafted.
Artificial intelligence was only used for voiceovers.
AI for background.
There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs). Some 3d environment parts were made using ai. The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game.
Some of the marketing billboard textures have been created with AI. Image and Logo enhancements with AI tools in Photoshop
We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker.
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
Uses AI generated images
Help with translations and copywriting.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Some of the images in the game are generated
Some characters were designed by AI and created by the developer.
The store page texts and some promotional visuals for this game were created with the help of AI tools.
The text and voice for conversations with characters in the game are both generated in real-time by AI.
Some promotional visuals and design elements have been created with the help of AI tools. The gameplay and code have been created by the developer under the guidance of AI. AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
In this game, AI was used to portray the characters.
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
Few cutscenes, battle backgrounds and in-game battlers are AI-generated images.
Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience."
Steam page content text correction
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。
In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game. Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic.
ChatGPT - Image Prompt Generator PicLumen - 2D Image Generator Trellis, MeshyAI, Tripo3D - 3D Model Generators
Our small icon was made with help using AI. In game we used AI to generate some skyboxes.
Using AI models for generating pictures, 3d models e.t.c
AI used to help generate Steam store page artwork and used for voices in game.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Translation done with AI
AI was used to translate the game into other languages.
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
AI has assisted with code development, some textures, and several icons.
AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans.
AI generated content for store/UI assets
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shield Hero In-game content artcode | AI assisted in programming the game and some of the artwork. | Bryant Frankford | - | Mar 18, 2026 | |
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StreamSpark Live AI text | UniBot uses Google's Gemini AI to generate live, interactive content and enhance your twitch streaming experience and viewer interactions.
To activate these AI features, you will need to provide your own Google Gemini API key.
Please be aware: Your use of the Gemini API key is subject to Google's own terms, pricing, and potential free tier limits. Usage beyond any free tier, or for specific AI models/features, may result in charges directly from Google to your account. | InkDev Studios | - | Mar 18, 2026 | |
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123 MAZES Unclear | AI for background. | YELLOW | - | Mar 18, 2026 | |
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The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game. | Eric Behme | - | Mar 18, 2026 | |
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