Public Steam disclosure research25,497 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose.
This is a solo-developed game. Some visual assets were created with the assistance of generative AI. I started from my own sketches and concepts, then used AI to generate and refine artwork, with all final assets reviewed and integrated by me.
1.Generative AI tools were used to assist in creating some in-game art assets.
2.Generative AI tools were used to assist in creating and debugging some in-game code.
During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
This game's development made partial use of generative AI tools. Generative AI (ChatGPT and ElevenLabs' image generation features) was used to create some artwork, including the title screen and field background images, the title logo, and some of the special clover and UI icons. ElevenLabs' audio generation features were used for the BGM and sound effects. Generative AI was also used to help localize the game into languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German, and French). All AI-generated assets and translations were reviewed and adjusted by the developer before being incorporated into the game.
Some of the 2D art in Farmabot — including certain character, creature and crop sprites, cutscene background illustrations, and the game's store page / marketing images (capsules, icon, key art) — was produced with the assistance of locally-run generative AI image tools (Stable Diffusion). All AI-assisted assets are pre-generated (there is no live or runtime AI generation in the game); every asset was curated, edited, and assembled by the developer before inclusion.
All songs in **GALAXY BEAT** credited to the artist **"Nullspecter"** were created using AI.
In addition, some of the album artwork and UI images included in **GALAXY BEAT** were created with the assistance of AI.
Generative AI was used to assist in creating certain promotional art assets, including the Steam achievement icons and Steam store thumbnails. All gameplay, code, and core game content were created by the developer.
This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of cat character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone manual refinement and optimization by the development team to ensure game quality.
Some 2D art assets (e.g. icons, store capsules, background art) were created with the help of generative AI image tools and then curated and edited by the developer. No AI-generated content is produced live during gameplay.
Generative AI is used only to assist with localization and translation of game-related text. No gameplay, artwork, audio, or other player-facing content is generated by AI.
We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets.
Claude Code was used to scaffold most of the Rust code for this game, and the art assets were built from prompting latent diffusion models with human hand drawn sketches and text prompts.
No game assets or gameplay content were generated using AI.
Localization into some supported languages was created with AI assistance and reviewed by the developers and community where possible.
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
Generative AI tools were used during development as creative and technical assistance, including support for programming, debugging, text drafting, localization, and some visual/marketing asset iteration. The game does not generate AI content during gameplay. All final content included in the game and store page was reviewed, selected, and edited by the developer before publication.
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction.
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me.
Generative AI was used to create some promotional images for the Steam store page. The game itself and its gameplay do not contain AI-generated content.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page.
The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice.
We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content.
Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.
This game uses generative AI ONLY to assist with translations for some supported languages.
Gameplay, puzzles, artwork, characters, and game design are created by the development team.
The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.
Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game.
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay.
AI Content Disclosure
During development, this game used generative AI tools to create some of its content:
Music: The background music was created using the AI music-generation tool Suno.
Code: Some of the code was written with the assistance of AI tools.
Images: Some of the artwork and icons were created using AI image-generation tools.
All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process.
We have used AI as a translation tool to translate this game from Japanese to English.
As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.
AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose.
This is a solo-developed game. Some visual assets were created with the assistance of generative AI. I started from my own sketches and concepts, then used AI to generate and refine artwork, with all final assets reviewed and integrated by me.
1.Generative AI tools were used to assist in creating some in-game art assets.
2.Generative AI tools were used to assist in creating and debugging some in-game code.
During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
This game's development made partial use of generative AI tools. Generative AI (ChatGPT and ElevenLabs' image generation features) was used to create some artwork, including the title screen and field background images, the title logo, and some of the special clover and UI icons. ElevenLabs' audio generation features were used for the BGM and sound effects. Generative AI was also used to help localize the game into languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German, and French). All AI-generated assets and translations were reviewed and adjusted by the developer before being incorporated into the game.
Some of the 2D art in Farmabot — including certain character, creature and crop sprites, cutscene background illustrations, and the game's store page / marketing images (capsules, icon, key art) — was produced with the assistance of locally-run generative AI image tools (Stable Diffusion). All AI-assisted assets are pre-generated (there is no live or runtime AI generation in the game); every asset was curated, edited, and assembled by the developer before inclusion.
All songs in **GALAXY BEAT** credited to the artist **"Nullspecter"** were created using AI.
In addition, some of the album artwork and UI images included in **GALAXY BEAT** were created with the assistance of AI.
Generative AI was used to assist in creating certain promotional art assets, including the Steam achievement icons and Steam store thumbnails. All gameplay, code, and core game content were created by the developer.
This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of cat character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone manual refinement and optimization by the development team to ensure game quality.
Some 2D art assets (e.g. icons, store capsules, background art) were created with the help of generative AI image tools and then curated and edited by the developer. No AI-generated content is produced live during gameplay.
Generative AI is used only to assist with localization and translation of game-related text. No gameplay, artwork, audio, or other player-facing content is generated by AI.
We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets.
Claude Code was used to scaffold most of the Rust code for this game, and the art assets were built from prompting latent diffusion models with human hand drawn sketches and text prompts.
No game assets or gameplay content were generated using AI.
Localization into some supported languages was created with AI assistance and reviewed by the developers and community where possible.
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
Generative AI tools were used during development as creative and technical assistance, including support for programming, debugging, text drafting, localization, and some visual/marketing asset iteration. The game does not generate AI content during gameplay. All final content included in the game and store page was reviewed, selected, and edited by the developer before publication.
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction.
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me.
Generative AI was used to create some promotional images for the Steam store page. The game itself and its gameplay do not contain AI-generated content.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page.
The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice.
We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content.
Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.
This game uses generative AI ONLY to assist with translations for some supported languages.
Gameplay, puzzles, artwork, characters, and game design are created by the development team.
The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.
Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game.
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay.
AI Content Disclosure
During development, this game used generative AI tools to create some of its content:
Music: The background music was created using the AI music-generation tool Suno.
Code: Some of the code was written with the assistance of AI tools.
Images: Some of the artwork and icons were created using AI image-generation tools.
All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process.
We have used AI as a translation tool to translate this game from Japanese to English.
As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.