Card templates are created with some assistance from AI, then refined with design tools such as GIMP.
- Creator
- Wynand Smit
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Card templates are created with some assistance from AI, then refined with design tools such as GIMP.
AI-generated art objects
Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's
Some game assets.
In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications.
Textures
Artificial intelligence was used to create promotional art. Also for creating some graphic banners in the game.
The game uses ai for the cover art and some assets in the game.
The Voice Lines of the characters were all AI generated using open-source tools. The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited). The Store description is enhanced using AI.
The pixel materials in the game are generated by AI.
Most texts in the game and store have been refined using AI to improve readability.
Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI
"Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements. Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality. No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience. Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting. Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe.
AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen.
The title image and some sprites were generated using AI.
PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team.
Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
A portion of the background image is created using AI.
Logo and store assets are AI Generated
Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game.
Voice overs
In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience.
Background music and background images in the game were produced through Generative AI.
The music in this game is AI generated.
Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation.
Game Logo Cutscene Narration Subtitle Translation (Spanish, Simplified Chinese, Russian, English)
AI-generated art objects
AI-generated image was used for background in promo-material image in store
This game does not use generative AI to produce content during gameplay. Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers.
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
Ai Music, Some AI Artwork, AI Voices
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
In our game, AI is used to create and enhance in-game character designs
AI is used specifically for the store page image ONLY.
AI was used for the creation of the Steam-Achievement-Icons.
2D assets for achievements Elements for Control scheme graphic Translations to Russian
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
In Souls Kept, tools like AI-assisted images for photo frames.
Background music was created using AI.
This game use pre-rendered generative artificial intelligence: - storepage: trailer music, enso art, main picture enhanced screenshot - main character textures: hair, shorts
AI is used to help translate original English language text into non-English languages.
Generated images for some paintings and photographs using AI.
AI was used to generate images of fictional places and characters that do not exist in reality.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
steam capsule and library images & some music are made with help of ai.
Used AI for in-game round background and card art
Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance
We generated promotional images using AI.
Some illustrations are made with Midjourney.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SIN CARDS: Welcome to the Netherworld Dev only art | Card templates are created with some assistance from AI, then refined with design tools such as GIMP. | Wynand Smit | - | Mar 18, 2026 | |
MINER’S BUSINESS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
The Sauna Game In-game content text | Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's | Pietari Niinimäki | - | Mar 18, 2026 | |
Super Farmer Unclear | Some game assets. | Sun Haitao | - | Mar 18, 2026 | |
永夜镇EternalNightTown In-game content art | In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications. | 阁楼实验室 | 11 | Mar 18, 2026 | |
a Difficult game about Wheelchair Unclear art | Textures | SATEKI GAMES | - | Mar 18, 2026 | |
MR DONALD In-game content art | Artificial intelligence was used to create promotional art. Also for creating some graphic banners in the game. | RSK TEAM | - | Mar 18, 2026 | |
Rise of the Penguins GB In-game content art | The game uses ai for the cover art and some assets in the game. | Bill Woo | 16 | Mar 18, 2026 | |
Sisyphus The Game In-game content audioarttext | The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI. | Michael Reinegger | - | Mar 18, 2026 | |
魔塔:八王之争 In-game content art | The pixel materials in the game are generated by AI. | GameMaker | - | Mar 18, 2026 | |
Clickoin Store/marketing text | Most texts in the game and store have been refined using AI to improve readability. | kee10roll | 30 | Mar 18, 2026 | |
Gun Reflex VR In-game content arttext | Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI | OBGames | 39 | Mar 18, 2026 | |
Resurrection The Judgment In-game content arttext | "Resurrection: The Judgment" incorporates AI technology to enhance the player experience by creating dynamic and immersive gameplay elements.
Pre-Designed AI Content: All visuals, dialogues, and story elements generated with AI have been carefully curated and integrated into the game during development to ensure originality and quality.
No Live AI Interaction: The game does not use live AI systems or external services during gameplay, ensuring a stable and seamless experience.
Enhanced Immersion: AI-generated assets help build a rich and atmospheric world, offering players a deeper connection to the game's narrative and setting.
Our use of AI is guided by respect for creativity and adherence to ethical standards, ensuring all content is unique and tailored to the Resurrection: The Judgment universe. | GRIMHAWK | - | Mar 18, 2026 | |
Lifter In-game content art | AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen. | Goonie Software | - | Mar 18, 2026 | |
Shelter from the Storm In-game content art | The title image and some sprites were generated using AI. | Home Groan Games | 89 | Mar 18, 2026 | |
PAATH-Z In-game content art | PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team. | TVirtual Studios | - | Mar 18, 2026 | |
Homebound Path In-game content art | Some image assets are generated using Midjourney and PixelLab, which are purchased by members and can be used for commercial purposes. | Naughty Oxygen | - | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Shinjuku Anomaly Store/marketing art | A portion of the background image is created using AI. | AMATA Games | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
The Legend of Shiande In-game content arttextcode | Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game. | Thales Caus | 34 | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
Occultus Vitae - Hidden Life In-game content audio | In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience. | Place2Start Studio | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
Beneath The Surface In-game content art | Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation. | Ry Guy Games | - | Mar 18, 2026 | |
Project 1337: The Well In-game content text | Game Logo
Cutscene Narration
Subtitle Translation (Spanish, Simplified Chinese, Russian, English) | Lucas Inojosa | - | Mar 18, 2026 | |
Electronics Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Evil Timefall Store/marketing art | AI-generated image was used for background in promo-material image in store | Pinadva Games | - | Mar 18, 2026 | |
Bearplane In-game content codetextart | This game does not use generative AI to produce content during gameplay.
Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers. | Matthew Burton | - | Mar 18, 2026 | |
Phantom Demon Siege In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Clovek Games | - | Mar 18, 2026 | |
Potion Seller In-game content audioart | Ai Music, Some AI Artwork, AI Voices | GCWD LLC | - | Mar 18, 2026 | |
Code: Loopbreaker In-game content artaudio | AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music. | Mega Dook Games | - | Mar 18, 2026 | |
Silent Signals In-game content art | In our game, AI is used to create and enhance in-game character designs | Vezir Games | - | Mar 18, 2026 | |
Castle Dark Store/marketing art | AI is used specifically for the store page image ONLY. | Wolfs Moon Studios | 18 | Mar 18, 2026 | |
Etherburn In-game content art | AI was used for the creation of the Steam-Achievement-Icons. | Nixon Scherbarth | 52 | Mar 18, 2026 | |
Straight to the Bone In-game content arttext | 2D assets for achievements
Elements for Control scheme graphic
Translations to Russian | Foreign Acid | - | Mar 18, 2026 | |
Holiday in Europe: Wonders of Germany Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
The Permanent Residence : Souls Kept In-game content art | In Souls Kept, tools like AI-assisted images for photo frames. | Rizzvix | 97 | Mar 18, 2026 | |
Big Blind In-game content audio | Background music was created using AI. | SPADE ACE | 96 | Mar 18, 2026 | |
Anatta In-game content artaudio | This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts | PlayS'more | - | Mar 18, 2026 | |
Castle Xenon In-game content text | AI is used to help translate original English language text into non-English languages. | SteepleSoft | 15 | Mar 18, 2026 | |
VIDeoPHOBIA Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 53 | Mar 18, 2026 | |
Paranoide Store/marketing art | AI was used to generate images of fictional places and characters that do not exist in reality. | Kūden Studios | - | Mar 18, 2026 | |
Adrenaline Overdrive In-game content artaudio | Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency. | Rubicon Game Studios | - | Mar 18, 2026 | |
Spitfire - Moonpie´s Mission In-game content artaudio | steam capsule and library images & some music are made with help of ai. | Sculptyfix | 44 | Mar 18, 2026 | |
Keyboard Mages In-game content art | Used AI for in-game round background and card art | Kemuel Clyde Belderol | - | Mar 18, 2026 | |
SecretPact:Restart In-game content artaudio | Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance | C0Entertainment | - | Mar 18, 2026 | |
Bodycam:Adrenaline Store/marketing art | We generated promotional images using AI. | Rocket Game | - | Mar 18, 2026 | |
Slashin' Around In-game content art | Some illustrations are made with Midjourney. | Tavrox | - | Mar 18, 2026 |