TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
- Creator
- 유진게임즈
- Reviews
- -
- Added
- Mar 18, 2026
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TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
Some icons were generated by AI.
Generative AI used for store page description.
Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI.
Artificial Intelligence used to create the game's cover image.
AI was used to generate some background images.
We're using AI-generated images only for the distant background of the game.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.
We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers.
Drafts of screens were created using AI
Our game uses GenAI at run time in our game engine to power various gameplay mechanics so that the game can respond to whatever players say and do in the moment. We're excited to build on both known game dev tools and also develop new capabilities, all to be able to build games that are more improvisational and responsive to player creativity and agency. We did not use AI generation for any of our art assets, nor for the NPC customer motivations, personalities, or quests.
AI image generation has been used for character graphics, backgrounds, other objects, and UI elements. AI music generation has been partially used for the music.
A Generative Artificial Intelligence tool was used to create some backgrounds.
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game.
Primarily used for image generation and text correctness, and possibly for translation.
AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game.
AI generated Audio such as Text to speech voice generator, some textures where generated with AI
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
I'm a one person developer, AI was used to generate background images for the game.
It is used in the steam capsule and also during the loading screen. Sometimes used to optimize code.
Some equipment icons are generated by AI.
Some shop assets and game illustrations are pre-generated by AI
Used to create visual assets for the game
Trailer, marketing images
Generative AI is used in a responsible manner
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
Concept for some of the game characters, store images art.
KI is used to generate images/visual art for backgrounds or emotes.
We used AI to generated the background images for the store page and then edited them in a photo editing software. We also generated some tapestries for our battle types.
Some character and weapon images are created using AI.
The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI.
In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
Card background images are AI Generated as a base and transformed into live 2d pixel art.
After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey
In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game: Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour. Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played. Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion. It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content.
I used AI in the following way: - creating the voices of Ben and Jane - creating a base for further processing and overpainting (images in the intro scene)
AI is used to generate NPC dialogue and behavior.
・Some image materials are generated using AI. ・No specific characters are used for material generation.
The voice over on the "How to play" video is read by AI text-to-speech
A dish image and description will be generated based on the ingredients you cut with the sword.
Achievement images were generated by an AI.
Pre-generated AI content present in the store page capsule images as well as the in game main menu
For the Demo we have used Midjourney for some of our concept and promotional images. Some item icons and specialized textures are made with DALE as a supporting tool
Character artworks were made by AI.
Some soundtracks and voices were generated by AI
The characters, items, equipment, and skill assets in the game are all generated by AI.
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
그 어느 여름날의 이야기 : 그래픽 리마스터 GRAPHIC REMASTERED In-game content art | TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
我不是魔王 In-game content art | Some icons were generated by AI. | NiaoWu Studio | 151 | Mar 18, 2026 | |
Pixelite Online Store/marketing text | Generative AI used for store page description. | Freezex121 | 34 | Mar 18, 2026 | |
Nine Heavens In-game content artaudio | Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI. | 赛博风 | 12 | Mar 18, 2026 | |
Call of Heroes: Tower Defense Store/marketing art | Artificial Intelligence used to create the game's cover image. | Bakart Games - Rômulo | - | Mar 18, 2026 | |
Otaku Miracles In-game content art | AI was used to generate some background images. | Wacol Studios | - | Mar 18, 2026 | |
소녀는 꿈의 숲을 여행합니다-2 에이바 In-game content art | We're using AI-generated images only for the distant background of the game. | 조규석(Cho Gyu Seok) | - | Mar 18, 2026 | |
Halloween Trouble 6: Pumpkin Rampage In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
Kaci Foxx Avenging Angel In-game content audio | Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content. | KR Clark | - | Mar 18, 2026 | |
Pawn & Roll In-game content art | We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers. | Julio Duque Montero | - | Mar 18, 2026 | |
Cloud Cats` Land Unclear art | Drafts of screens were created using AI | PurrMurrMeow Games | 44 | Mar 18, 2026 | |
Retail Mage code | Our game uses GenAI at run time in our game engine to power various gameplay mechanics so that the game can respond to whatever players say and do in the moment.
We're excited to build on both known game dev tools and also develop new capabilities, all to be able to build games that are more improvisational and responsive to player creativity and agency.
We did not use AI generation for any of our art assets, nor for the NPC customer motivations, personalities, or quests. | Jam & Tea Studios | 45 | Mar 18, 2026 | |
Bistro Brave In-game content artaudio | AI image generation has been used for character graphics, backgrounds, other objects, and UI elements.
AI music generation has been partially used for the music. | NRNR STUDIO | - | Mar 18, 2026 | |
ChessRPG In-game content art | A Generative Artificial Intelligence tool was used to create some backgrounds. | Nessarosa | - | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
Arcane Afterfall In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Nokhook Entertainment | 734 | Mar 18, 2026 | |
Fantasy War Heroes: Chilling Fog In-game content textaudioart | Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game. | Hetocode | - | Mar 18, 2026 | |
Shards of the Realm Unclear arttext | Primarily used for image generation and text correctness, and possibly for translation. | Yevhen Rebrakov | 30 | Mar 18, 2026 | |
Feline Realms - The Ancients' Legacy In-game content art | AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game. | Eric Desjardins | - | Mar 18, 2026 | |
Just Eat The Rich In-game content audioart | AI generated Audio such as Text to speech voice generator, some textures where generated with AI | Birdman | 10 | Mar 18, 2026 | |
Petrified Pawns In-game content arttext | Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese). | Bepansrad Studio | 13 | Mar 18, 2026 | |
Match 3 Game The World Is Going To In-game content art | I'm a one person developer, AI was used to generate background images for the game. | Taras Maykovych | - | Mar 18, 2026 | |
Arcanus Legends Store/marketing codeart | It is used in the steam capsule and also during the loading screen. Sometimes used to optimize code. | Arctic Flame Games | - | Mar 18, 2026 | |
Darkfallen Survivors In-game content art | Some equipment icons are generated by AI. | RasterGames | - | Mar 18, 2026 | |
Chaos Entropy Store/marketing art | Some shop assets and game illustrations are pre-generated by AI | MILLIDIA | 48 | Mar 18, 2026 | |
Echoes of Eldoria In-game content art | Used to create visual assets for the game | Joshua Shih | - | Mar 18, 2026 | |
The Tower of Aether Store/marketing art | Trailer, marketing images | Midnight Citadel | 22 | Mar 18, 2026 | |
Mosaica: Arboreal general | Generative AI is used in a responsible manner | RymPow | 43 | Mar 18, 2026 | |
Protect Larry In-game content artaudiocode | AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code. | BoomTown Snipes | - | Mar 18, 2026 | |
Elyme Arena Store/marketing art | Concept for some of the game characters, store images art. | Skedo Games | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
Prince Arthur Monsters of Albion Store/marketing art | We used AI to generated the background images for the store page and then edited them in a photo editing software.
We also generated some tapestries for our battle types. | Jason Bowen | - | Mar 18, 2026 | |
UNION SURVIVORS In-game content art | Some character and weapon images are created using AI. | MUC GAMES | - | Mar 18, 2026 | |
Dungeon addictor Store/marketing art | The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI. | N2インタラクティヴジャパン株式会社 | - | Mar 18, 2026 | |
Wizard Cats In-game content code | In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists. | BigFrogg Studios | - | Mar 18, 2026 | |
Terminal Adventure In-game content art | Card background images are AI Generated as a base and transformed into live 2d pixel art. | HewWorks | - | Mar 18, 2026 | |
Fallen Lean In-game content art | After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey | Younes | - | Mar 18, 2026 | |
Lone Howl In-game content arttextaudio | In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game:
Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour.
Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played.
Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion.
It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content. | DynatriSoft Games | - | Mar 18, 2026 | |
Vampire Fable In-game content audioart | I used AI in the following way:
- creating the voices of Ben and Jane
- creating a base for further processing and overpainting (images in the intro scene) | Lacrima Noctis | - | Mar 18, 2026 | |
Founders Live AI text | AI is used to generate NPC dialogue and behavior. | GenFiction | - | Mar 18, 2026 | |
Croswa In-game content art | ・Some image materials are generated using AI.
・No specific characters are used for material generation. | Ausuc Games | - | Mar 18, 2026 | |
Realm's Crossing In-game content audio | The voice over on the "How to play" video is read by AI text-to-speech | Lazerbrazier Studios | - | Mar 18, 2026 | |
ソード・ビストロVR Live AI arttext | A dish image and description will be generated based on the ingredients you cut with the sword. | VR IMAGINATORS.inc | - | Mar 18, 2026 | |
Maniac Land In-game content art | Achievement images were generated by an AI. | Giftzwerg Games | - | Mar 18, 2026 | |
Monsterium In-game content art | Pre-generated AI content present in the store page capsule images as well as the in game main menu | RedBrickStone Games | - | Mar 18, 2026 | |
The Royal Office of Magick Affairs In-game content art | For the Demo we have used Midjourney for some of our concept and promotional images.
Some item icons and specialized textures are made with DALE as a supporting tool | Allvis STHLM | - | Mar 18, 2026 | |
A Place Far Away In-game content art | Character artworks were made by AI. | Valkyria Games | - | Mar 18, 2026 | |
Valkyrie's Legacy In-game content audio | Some soundtracks and voices were generated by AI | Olinick Games | - | Mar 18, 2026 | |
修仙记——消消乐乱斗 In-game content art | The characters, items, equipment, and skill assets in the game are all generated by AI. | Chang Lin | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 |