Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic.
The game requires the use of large language models. Players need to purchase APIs of various brand-specific large language models through other channels at their own expense, or deploy large language models locally on their own devices via Ollama to power the game.
Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.
This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time.
Our game features AI-powered character interactions using advanced language models. Players can engage in dynamic, natural conversations with in-game characters, making each experience unique and immersive."
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team.
This game was written and designed by humans. Generative AI was only used as a support tool, such as checking language, streamlining text, and optimizing visuals. All creative choices and content come from the developer.
Some of the backgrounds for scenes are AI rendered. Ideally, these are placeholders which will be replaced if the game is well received and further developed.
Real-Time Generation: All content is created dynamically during gameplay. It is not a copy of existing works, but rather a spontaneous reaction to player actions—similar to improvisation.
This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work.
I used AI to help create this game, but I draw and I'm a graphic designer.
Every image was drawn and colored by hand before being processed through AI software.
My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level.
None of the stories were created with AI — all narratives were entirely written by hand !!
Code: Generate basic functionality code, less than 1% of the total lines of code.
Images: Generate images for reference or initial drafts, less than 5% of the total image assets.
Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic.
The game requires the use of large language models. Players need to purchase APIs of various brand-specific large language models through other channels at their own expense, or deploy large language models locally on their own devices via Ollama to power the game.
Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.
This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time.
Our game features AI-powered character interactions using advanced language models. Players can engage in dynamic, natural conversations with in-game characters, making each experience unique and immersive."
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team.
This game was written and designed by humans. Generative AI was only used as a support tool, such as checking language, streamlining text, and optimizing visuals. All creative choices and content come from the developer.
Some of the backgrounds for scenes are AI rendered. Ideally, these are placeholders which will be replaced if the game is well received and further developed.
Real-Time Generation: All content is created dynamically during gameplay. It is not a copy of existing works, but rather a spontaneous reaction to player actions—similar to improvisation.
This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work.
I used AI to help create this game, but I draw and I'm a graphic designer.
Every image was drawn and colored by hand before being processed through AI software.
My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level.
None of the stories were created with AI — all narratives were entirely written by hand !!
Code: Generate basic functionality code, less than 1% of the total lines of code.
Images: Generate images for reference or initial drafts, less than 5% of the total image assets.
Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume.