We used AI tools to design store visuals
- Creator
- Digivega Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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We used AI tools to design store visuals
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
AI is used for store page capsule art and in-game character portrait art creation...
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools.
Some art assets were created using AI tools during development. No AI generation occurs during gameplay.
The capsules were created using AI tools.
Some of the images in the game are created with AI and use pre-generated AI illustrations
This game utilized AI tools during its development to assist in creating some of the photos and images featured in the game.
AI was used to polish marketing images.
AI was used to generate multiple images on the page
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
AI is used solely for creating game logo images.
Texts were translated using ChatGPT to ensure a better gaming experience.
AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images.
Some character voice lines in this game were generated using AI-based voice synthesis tools. No real-time AI generation occurs during gameplay, and all AI-generated content was reviewed, edited, and approved manually to ensure consistency and ethical use. No personal or copyrighted voice data was used.
Generated images for some paintings and photographs using AI. The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊
We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials.
All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation.
AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices.
In Cursed Hospital, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon.
Self made images have been put through AI to make them look a certain way, and after they have been edited to fit in the game, mainly in textures. Also used in the same way for marketing imagery.
Occasional use for marketing materials and promotional images.
-Some sound elements -Translation -Some 2D images that were later refined
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages: Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic. Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story. Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing. The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
AI has been used to help develop the game's cover art.
SPLASH GFX - FOR BIG AIR TRICK FLIP
AI has been used to help develop the game's cover art.
The magic circle pattern was generated by AI.
Some of the images on this store page were generated with the help of AI and then manually edited to match the visual style of the game.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Only to create images and arts.
AI has been used to help develop the game's cover art.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
As an independent developer, I generated code, 3D models, and textures using AI-based programs.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Graphic elements like some icons and backgrounds. We are working to change it.
Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials.
In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced by actors.
AI is used for generating game thumbnail with extra editing.
The music in the trailer has been made with AI. Some code elements have been made with AI-Assistance tooling. In game UI elements have been made with the use of generative AI.
Some background assets (such as skyboxes) purchased from 3rd parties may have used AI to generate those assets. AI was also used for localization and grammar checks, but not for original content creation.
two image templates, coding assistance
Character and exercise equipment models created with AI
Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release.
AI has been used to make minor graphical tweaks
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Grave Whisperers Store/marketing art | We used AI tools to design store visuals | Digivega Studios | - | Mar 18, 2026 | |
KillCam Blablublas Battle Royale In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GAMES | - | Mar 18, 2026 | |
Beauty Store Simulator In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 165 | Mar 18, 2026 | |
My Hotel Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 51 | Mar 18, 2026 | |
Wild West Miner Simulator In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools. | Digital Melody | 146 | Mar 18, 2026 | |
One Strange School Day In-game content art | Some art assets were created using AI tools during development. No AI generation occurs during gameplay. | Petalworks | - | Mar 18, 2026 | |
Zone 404 Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | - | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
詭寓 In-game content art | This game utilized AI tools during its development to assist in creating some of the photos and images featured in the game. | 25 Monkey Games | - | Mar 18, 2026 | |
REPOSESSION: Mafia Debt Store/marketing art | AI was used to polish marketing images. | Patologgia Interactive | - | Mar 18, 2026 | |
Void Raid Store/marketing art | AI was used to generate multiple images on the page | macrayb | - | Mar 18, 2026 | |
Death & Taxes Multiplayer RPG In-game content art | Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists. | RedTigerPro | - | Mar 18, 2026 | |
Western Gun Shop Simulator Store/marketing art | AI is used solely for creating game logo images. | Arafkan Games | 19 | Mar 18, 2026 | |
you can serve In-game content text | Texts were translated using ChatGPT to ensure a better gaming experience. | SIENTURE | - | Mar 18, 2026 | |
Shadows of Elsewhen: Forbidden Alchemy In-game content audioart | AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images. | Clune Crew Studio | - | Mar 18, 2026 | |
Villa Nocturne In-game content audio | Some character voice lines in this game were generated using AI-based voice synthesis tools.
No real-time AI generation occurs during gameplay, and all AI-generated content was reviewed, edited, and approved manually to ensure consistency and ethical use.
No personal or copyrighted voice data was used. | Lunafrost Studio | 25 | Mar 18, 2026 | |
Let's Pray Live AI arttext | Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God. | Beshbarmak games | - | Mar 18, 2026 | |
Tindahan In-game content artcode | I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊 | Yikon | - | Mar 18, 2026 | |
Chrono Impact In-game content text | We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials. | tatsumaki games | - | Mar 18, 2026 | |
The House: Mystery Escape In-game content art | All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation. | Christian Iacono | - | Mar 18, 2026 | |
Wander Her Way VR In-game content artaudio | AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices. | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Cursed Hospital In-game content art | In Cursed Hospital, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon. | KaashFusionStudio | - | Mar 18, 2026 | |
I Have Been Here Before? In-game content art | Self made images have been put through AI to make them look a certain way, and after they have been edited to fit in the game, mainly in textures. Also used in the same way for marketing imagery. | Studio Vodka | - | Mar 18, 2026 | |
Pool Blitz Store/marketing art | Occasional use for marketing materials and promotional images. | CherryPop Games | 79 | Mar 18, 2026 | |
Back To Drive In-game content audiotextart | -Some sound elements
-Translation
-Some 2D images that were later refined | Voidprowler | - | Mar 18, 2026 | |
Twisted Games In-game content arttext | This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project. | C&S | - | Mar 18, 2026 | |
Street Soccer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Truck Titans art | SPLASH GFX - FOR BIG AIR TRICK FLIP | Outlaw Games | - | Mar 18, 2026 | |
Truck Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Relic of the Dungeon In-game content art | The magic circle pattern was generated by AI. | RainBlitz | - | Mar 18, 2026 | |
Insomnia: Chapter One Store/marketing art | Some of the images on this store page were generated with the help of AI and then manually edited to match the visual style of the game. | Melon Polygons | 122 | Mar 18, 2026 | |
Soccer Penalty Kick Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Billiards Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
SeArena Store/marketing art | Only to create images and arts. | Erich Meurer | - | Mar 18, 2026 | |
Air Hockey Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bastionfall In-game content art | During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay. | STLND Interactive | - | Mar 18, 2026 | |
Haunted: Village In-game content codeart | As an independent developer, I generated code, 3D models, and textures using AI-based programs. | Panderma Games | - | Mar 18, 2026 | |
Car Race Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Race Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Buggy Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Space Hood In-game content art | Graphic elements like some icons and backgrounds. We are working to change it. | General Gibbon | - | Mar 18, 2026 | |
Shadow Division: Spymaster In-game content art | Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials. | Asterism Games | - | Mar 18, 2026 | |
Cave Crave VR In-game content audio | In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced by actors. | 3R Games S.A. | 128 | Mar 18, 2026 | |
Food Processing Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 297 | Mar 18, 2026 | |
Loot & Ledger In-game content audioart | The music in the trailer has been made with AI. Some code elements have been made with AI-Assistance tooling. In game UI elements have been made with the use of generative AI. | Eddy | 63 | Mar 18, 2026 | |
Clean My Feet In-game content arttext | Some background assets (such as skyboxes) purchased from 3rd parties may have used AI to generate those assets.
AI was also used for localization and grammar checks, but not for original content creation. | Pigeon After Dark | - | Mar 18, 2026 | |
Kola Аbyss Dev only artcode | two image templates, coding assistance | TwoDogs | - | Mar 18, 2026 | |
Night Shift at the Gym In-game content art | Character and exercise equipment models created with AI | dayme200 | - | Mar 18, 2026 | |
The Kitchen Knife In-game content art | Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release. | One Hand Studio | - | Mar 18, 2026 | |
The Anomaly Manor In-game content art | AI has been used to make minor graphical tweaks | Nisedrac Games | 10 | Mar 18, 2026 |