Use Ollama to assess the situation and publish in-game current affairs commentary based on it.
- Creator
- Water Wood Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Use Ollama to assess the situation and publish in-game current affairs commentary based on it.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay.
The game's images and music are generated using AI tools
Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing. Some Text was created with the assistance of AI.
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
AI tools were used to assist in the creation of many of the game's graphics and music.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu
AI was used to help create some event scenes in this game.
本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。
This game uses AI-powered translation for some languages.
AI assisted in the design of some game artwork
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
Some background materials are generated by ai
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
In the development of this game, we have drawn inspiration from AI-generated artwork. Additionally, some of the artists we collaborated with may have utilized AI tools to enhance their creative process.
AI has been used for the art of the game such as the cards art and UI.
This game utilizes【AI】to generate pre-rendered content. This game does NOT employ【AI】for real-time content or code generation during gameplay. Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically: - 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes). - 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights.
Uses AI to generate the store page, and assist with some of the programming of the source code.
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience.
Only the store page image was created with A.I.
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
Menu page used AI and was edited after. Same for the character faces. The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me.
Some character illustrations and designs in the game were assisted by AI
This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation.
AI Used for the main menu and the character selection. Everything else is made by artist.
Tales for the Long Nights uses generative AI in various methods of asset creation throughout the game.
The character concept art and skill icons are AI-assisted creations. AI has helped us produce a considerable amount of 2D assets.
As a solo dev, I use generative AI tools to fill in some gaps including team icons and some sound effects
Almost all the art is AI based, then heavily edited.
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand. No GenAI systems interact with players during gameplay and no visual content is live-generated. The game also does not collect or use player data for AI training or adaptive behavior.
Storepage and Game translated by AI
Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials.
Some non-VTuber-related cards use AI-generated assets. Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine. All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted.
角色立绘及游戏图标部分使用AI生成
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
I complete the insufficient parts of my artwork using artificial intelligence.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Some images in the game are AI-generated.
ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans.
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
Some background visuals and textual elements were created using AI-generated technology.
We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art.
AI was used to generate some images in the game
The background image used in the main menu was generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Electoral Empire: Vote to Rule, Lie to Shine Unclear | Use Ollama to assess the situation and publish in-game current affairs commentary based on it. | Water Wood Games | - | Mar 18, 2026 | |
仙骰诡道 In-game content arttext | This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game. | 宅生万物工作室 | - | Mar 18, 2026 | |
One-In In-game content art | In-game cards, decorative decals and textures were created using AI tools during development. No AI is used during gameplay. | Tidecrest Studios | 10 | Mar 18, 2026 | |
黑暗童话 In-game content artaudio | The game's images and music are generated using AI tools | Fun Workshop | 34 | Mar 18, 2026 | |
Hexitten In-game content arttext | Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing.
Some Text was created with the assistance of AI. | Korkea Maki Studios | - | Mar 18, 2026 | |
Noir Lords In-game content textart | To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool. | Speed Trail Games | 49 | Mar 18, 2026 | |
Hang Ups In-game content artaudio | AI tools were used to assist in the creation of many of the game's graphics and music. | Hushberry Games LLC | - | Mar 18, 2026 | |
Winning Tactics Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu | Gamesforgames | 14 | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
Dragon's Chronicles~暗黒大魔王と北斗の剣(つるぎ)~ In-game content art | 本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。 | スタジオあっとほ~む | 115 | Mar 18, 2026 | |
シールオブマジック In-game content text | This game uses AI-powered translation for some languages. | Catalion | - | Mar 18, 2026 | |
FrostBound In-game content art | AI assisted in the design of some game artwork | Lyra Studio | 1.2k | Mar 18, 2026 | |
Coin War In-game content art | I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game. | Hetairoi Studio | - | Mar 18, 2026 | |
最后的王座 Unclear | Some background materials are generated by ai | SLW Game Studio | - | Mar 18, 2026 | |
The Last Sanctum In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Noon Stone Unclear art | In the development of this game, we have drawn inspiration from AI-generated artwork. Additionally, some of the artists we collaborated with may have utilized AI tools to enhance their creative process. | RedderNoon | - | Mar 18, 2026 | |
Last Course In-game content art | AI has been used for the art of the game such as the cards art and UI. | Blood Signature | - | Mar 18, 2026 | |
老夏的逆袭人生 In-game content audioart | This game utilizes【AI】to generate pre-rendered content.
This game does NOT employ【AI】for real-time content or code generation during gameplay.
Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically:
- 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes).
- 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights. | 成分不明的天坤C | - | Mar 18, 2026 | |
Stellar Command Store/marketing codeart | Uses AI to generate the store page, and assist with some of the programming of the source code. | Beeseland Games | - | Mar 18, 2026 | |
SpellBinder In-game content art | A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced. | ItsBen | - | Mar 18, 2026 | |
Dice To Pay In-game content art | This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience. | Dave Hive | 23 | Mar 18, 2026 | |
The Still Store/marketing art | Only the store page image was created with A.I. | Wolfs Moon Studios | 16 | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 | |
Invaderz In-game content art | I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much. | Mgcck industries | - | Mar 18, 2026 | |
Vesper's Hunt In-game content art | Menu page used AI and was edited after. Same for the character faces.
The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me. | ditiem.games | - | Mar 18, 2026 | |
龙与精灵 In-game content art | Some character illustrations and designs in the game were assisted by AI | AngelXiaoZ | 23 | Mar 18, 2026 | |
Isekai Adventurer Guild In-game content arttext | This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation. | Beard Bear | 104 | Mar 18, 2026 | |
Battlers Of Ekrasys In-game content art | AI Used for the main menu and the character selection.
Everything else is made by artist. | Itchys | - | Mar 18, 2026 | |
Tales for the Long Nights In-game content artaudiotext | Tales for the Long Nights uses generative AI in various methods of asset creation throughout the game. | After Image Studios | - | Mar 18, 2026 | |
灵魂•绝境防线 In-game content art | The character concept art and skill icons are AI-assisted creations.
AI has helped us produce a considerable amount of 2D assets. | 卜乙冈(Ploygon) | - | Mar 18, 2026 | |
Empyrean League: Hex Tactics In-game content artaudio | As a solo dev, I use generative AI tools to fill in some gaps including team icons and some sound effects | SigmaX | - | Mar 18, 2026 | |
Sepulcrum In-game content art | Almost all the art is AI based, then heavily edited. | MDH Software | - | Mar 18, 2026 | |
Texas Twist Poker 3: Bandit's Run In-game content art | This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior. | Spontaneous QuirK | - | Mar 18, 2026 | |
Calypso In-game content text | Storepage and Game translated by AI | Jaromir Mulders | - | Mar 18, 2026 | |
LuonTile Store/marketing text | Only this store page uses generative AI (Google Translate) to translate from English into other languages. No generative AI is used in the game or any other materials. | Thinking of Moths | - | Mar 18, 2026 | |
Virtual Frenzy - Nexus Corps In-game content art | Some non-VTuber-related cards use AI-generated assets.
Card illustrations and avatars were generated using Midjourney, serving as placeholders for this engine.
All code is 100% human-made, and every other element in the game—including UI, icons, card frames, card backs, animations, and particle effects—was also manually crafted. | Ninth Games Co., Ltd | 18 | Mar 18, 2026 | |
Reincarnator In-game content art | 角色立绘及游戏图标部分使用AI生成 | YuoHira | - | Mar 18, 2026 | |
Endor Awakens: Roguelike DRPG In-game content art | While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world. | Javier Hernández Torres | 49 | Mar 18, 2026 | |
1992: Rasputie art | The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking. | A2B games | - | Mar 18, 2026 | |
Alegraz Unclear art | I complete the insufficient parts of my artwork using artificial intelligence. | Mehmet Keskin | - | Mar 18, 2026 | |
Blackjack Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Roulette Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Zombie Epoch:Deck Apocalypse In-game content art | Some images in the game are AI-generated. | HY Indie Game | 24 | Mar 18, 2026 | |
Gank In-game content art | ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans. | Dicephaly Studios | - | Mar 18, 2026 | |
Space Conquest AI Live AI text | An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI. | Ezra Hradecky | - | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
Summoner's Gambit In-game content arttext | Some background visuals and textual elements were created using AI-generated technology. | Billion Studio | - | Mar 18, 2026 | |
Warrior Duels In-game content art | We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art. | Graymalkin Enterprises LLC | - | Mar 18, 2026 | |
Rename the History In-game content art | AI was used to generate some images in the game | Codime Dev | - | Mar 18, 2026 | |
Liar Game Store/marketing art | The background image used in the main menu was generated by AI | Kark Project | 98 | Mar 18, 2026 |