Story board panels use pre rendered comic panels for narrating the story in a better way.
- Creator
- Irusu Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,516 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Story board panels use pre rendered comic panels for narrating the story in a better way.
Some Icons and capsules were improved with ai but not fully made by it.
Some texts are generated using generative AI
Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles)
Characters Artworks.
AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style.
Some background art and UI elements.
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :)
AI used to generate store page capsules.
we use AI generative software to work with the npc and interactables in the game
AI was used to create some of the artwork, sprites and music.
因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game.
Players’ use of AI in our game: In Hidden Bloodhunt, artificial intelligence is not used directly by players. All AI content is fully integrated into the game during development and is not modifiable or generable by the community. Tool-created assets used for certain aspects of the game (e.g. synthetic voices) have been carefully reviewed prior to release to ensure compliance with intellectual property laws and relevance to the gameplay experience. This means that players interact with fixed content only, with no ability to generate or use AI assets themselves.
Some art Pictures are generated by Chat GPT, Music is made with Suno AI
Use DALL·E 3 to generate images, and KeLing AI to generate videos.
Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes
Currently we used AI to create the capsules for the game's store page. The game itself does not contain any active form of artificial intelligence, except for our steam capsules, all other things were created by humans.
AI has been used only to generate sounds.
We use AI to review our text in the game and on the store page texts.
AI tools were used to generate some image assets.
AI-generated art objects
AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models.
Some of the in game image assets have been AI generated
graphics for vocab
Some game cards are generated by AI
A.I. Generated Buildings
The game puzzles, promotional images, and logos are all crafted using advanced AI technology.
Ideas for creating some images using artificial intelligence, such as the logo
Only for generating images in Steam Page and in-game.
AI is used to create some graphic materials.
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
Generative AI was used for background images, some painting images, and store page images.
Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
We used AI to generate Voices and for Music for our Game.
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future. Additionally, AI was used in the creation of some sound effects for the demo.
AI voice synthesis or voice-changing technology was used to create the in-game voice-over.
A short voice change was made with ai to make realistic content.
Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shadows of Truth VR In-game content arttext | Story board panels use pre rendered comic panels for narrating the story in a better way. | Irusu Studios | - | Mar 18, 2026 | |
Starium In-game content art | Some Icons and capsules were improved with ai but not fully made by it. | The Free Company | 12 | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Cinemaster Cinema Simulator In-game content art | Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles) | Overload Games | 138 | Mar 18, 2026 | |
The Shattered Veil Unclear art | Characters Artworks. | Anima Games | - | Mar 18, 2026 | |
Orbcraft Survivors In-game content arttext | AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style. | TMA Forge | - | Mar 18, 2026 | |
Syndicate of Souls Unclear | Some background art and UI elements. | Multi Dollar Company GmbH | - | Mar 18, 2026 | |
The drawing of the Apocalypse In-game content art | The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Beach Boys: Zodiac date Dev only art | We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :) | Red Fables | - | Mar 18, 2026 | |
Internet Cafe Simulator 2025 Store/marketing art | AI used to generate store page capsules. | Revolt Games | 74 | Mar 18, 2026 | |
The Knight of the Kingdom Live AI text | we use AI generative software to work with the npc and interactables in the game | GetComponent Studio | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
TUST 奇缘 (TUST's story) In-game content artaudio | 因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。 | 围观贤士SJY | - | Mar 18, 2026 | |
Tales of the Cryptozoo In-game content art | We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually. | PROYECTAEX | - | Mar 18, 2026 | |
Relictor In-game content art | In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game. | AIMTeam | - | Mar 18, 2026 | |
Hidden Bloodhunt In-game content audio | Players’ use of AI in our game:
In Hidden Bloodhunt, artificial intelligence is not used directly by players. All AI content is fully integrated into the game during development and is not modifiable or generable by the community.
Tool-created assets used for certain aspects of the game (e.g. synthetic voices) have been carefully reviewed prior to release to ensure compliance with intellectual property laws and relevance to the gameplay experience.
This means that players interact with fixed content only, with no ability to generate or use AI assets themselves. | Imaginary Conception | - | Mar 18, 2026 | |
Lifetakers & Heartbreakers In-game content artaudio | Some art Pictures are generated by Chat GPT, Music is made with Suno AI | Pacific Dream Peking | 12 | Mar 18, 2026 | |
欺诈之森 Unclear artaudio | Use DALL·E 3 to generate images, and KeLing AI to generate videos. | siyuan fang | - | Mar 18, 2026 | |
无限幻想 In-game content arttext | Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes | DU HAOQIN | - | Mar 18, 2026 | |
Undercover Store/marketing art | Currently we used AI to create the capsules for the game's store page. The game itself does not contain any active form of artificial intelligence, except for our steam capsules, all other things were created by humans. | Moondust | 18 | Mar 18, 2026 | |
The House of Toys In-game content audio | AI has been used only to generate sounds. | Old School Bros | 41 | Mar 18, 2026 | |
Shinobi Match Store/marketing text | We use AI to review our text in the game and on the store page texts. | drmargarido | - | Mar 18, 2026 | |
Cursed Baby In-game content art | AI tools were used to generate some image assets. | NanningsGames | - | Mar 18, 2026 | |
Mechanic Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
The Last Awen In-game content art | AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models. | Instinto Studios | - | Mar 18, 2026 | |
Progress Knight: Multiplayer In-game content art | Some of the in game image assets have been AI generated | Gawaak | 26 | Mar 18, 2026 | |
Learn Japanese Kana & Vocab with Sushi Unclear art | graphics for vocab | The Farting Cat | 30 | Mar 18, 2026 | |
心核 Store/marketing art | Some game cards are generated by AI | ArchZoDo | 11 | Mar 18, 2026 | |
Jet Fighters with Friends 4 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
USA Nature's Trails Jigsaw Edition Store/marketing art | The game puzzles, promotional images, and logos are all crafted using advanced AI technology. | Boogygames Studios | - | Mar 18, 2026 | |
Shoes Store Simulator Dev only art | Ideas for creating some images using artificial intelligence, such as the logo | AAA DEV | 16 | Mar 18, 2026 | |
Pizza Simulator In-game content art | Only for generating images in Steam Page and in-game. | Exbyte Studios | - | Mar 18, 2026 | |
My clinical death Unclear art | AI is used to create some graphic materials. | TerryFlyo | - | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
アネモネ / Anemone In-game content artaudiotext | Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance. | Jloo | - | Mar 18, 2026 | |
Re-Exit Store/marketing art | Generative AI was used for background images, some painting images, and store page images. | Nullworx | - | Mar 18, 2026 | |
Clan Duramont art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
A Tale of Brothers art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Soul Oath Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Fated Thread Unclear art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
War of the Old Gods art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Thesaurus Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Short Stories Whispers In The Walls In-game content audio | We used AI to generate Voices and for Music for our Game. | Risen Realms | - | Mar 18, 2026 | |
The last farewell In-game content artaudio | This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context. | Yas Rose | - | Mar 18, 2026 | |
Weaveborn Heroes In-game content art | Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience. | Caio Goncalves | - | Mar 18, 2026 | |
Radventure In-game content artaudio | Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future.
Additionally, AI was used in the creation of some sound effects for the demo. | Noreasta Productions | - | Mar 18, 2026 | |
归风记 In-game content audio | AI voice synthesis or voice-changing technology was used to create the in-game voice-over. | 墨镜猫工作室 | - | Mar 18, 2026 | |
Unpatterned Cut In-game content audio | A short voice change was made with ai to make realistic content. | Vnow Games | 14 | Mar 18, 2026 | |
Zombie Pandemia 2D In-game content art | Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere.
All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players.
The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D. | SpaceGhostTriFF | - | Mar 18, 2026 |