Some visual assets and promotional images were created with generative AI tools and later reviewed, modified, and integrated by the developer. No generative AI content is created during gameplay.
- Creator
- Lerove Studios
- Reviews
- -
- Added
- Aug 16, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visual assets and promotional images were created with generative AI tools and later reviewed, modified, and integrated by the developer. No generative AI content is created during gameplay.
The character skill map and background scene background map use some AI, and the background music uses some AI
AI-assisted tools were used in a limited capacity during development, including for some visual assets and text proofreading. All resulting content was reviewed, edited, and finalized manually by the development team. AI was used solely as a supportive development tool. The game's creative direction and final content were created and developed by the team.
Some background images and translations in this game were created using AI.
Generative AI tools were used during development to assist with some pre-generated visual assets and with drafting, editing, and localization of text. All AI-assisted content was reviewed, edited, curated, and integrated by the developer before inclusion in the game. No content is generated by AI during gameplay.
music
Parts of the title background
Tiny Knight and the Corrupted Crystal uses AI-generated music. All background music tracks were created with Suno, then edited, and mixed by the developer before being placed in the game.
Pre-generated generative AI tools were used to create selected audio assets and Steam marketing artwork. All outputs were reviewed, curated, and edited by the developer. No content is generated live during gameplay.
The game uses pre-generated AI-assisted artwork created before release. It does not generate images, text, audio, or other content during runtime and does not connect to any external AI service.
Please note that all non-Chinese descriptions on this store page were localized using AI-assisted translation.
Portions of the text and visual materials on this Steam store page were partially generated with AI tools. All AI-generated content has been fully reviewed, edited and polished by our development team.
Generative AI was used during development to assist with the creation of 2D concept art and background textures. The loading screen video is also made with generative AI. All final assets were manually edited and (if necessary) refined by the developer to match the game's art style. Voice lines for the characters were generated using AI voice tools based on licensed models. The scripts were entirely written by humans, and the generated audio was manually edited where necessary.
Generative AI was used to create the game's artwork, audio, localization, and promotional materials. All AI-generated content was personally reviewed, selected, directed, and refined by the developer before being included in the game. No generative AI is used during gameplay.
本作では、キャラクターイラスト、背景画像および音楽・効果音の制作過程に生成型AIを使用しています。これらの素材は開発者による生成後の選定・編集・調整を経て、本作の世界観や演出に合わせて使用しています。
Some videos are produced with artificial intelligence.
Some 3D models and assets used in the game were created with the assistance of generative AI tools, then adapted, modified, and integrated into the game during development.
I used AI to help create player models
AI was used for localization, while being manually reviewed, and as a time-saving step in the development of some image and model assets, for retopology, concepting, and inbetweening. The game contains no unmodified AI outputs.
Generative AI was used during the development of this game to assist with portions of the artwork, programming, and translation. All generated content was reviewed and edited by the developer as necessary.
RUSTCAN includes an optional live-generated AI guide called the Gnome. Players can ask the Gnome questions about gameplay, controls, progression, and the in-game world. The Gnome generates text responses at runtime through a server-side AI service. Responses may be inaccurate and are provided for entertainment and gameplay guidance only. The Gnome does not provide professional, financial, medical, or legal advice. Players access the feature after signing in, entering Hollow Pines, and selecting Ask the Gnome or speaking with the Gnome in town. Requests require an authenticated RUSTCAN account and server-side application verification. Requests are rate-limited and monitored. Server-side input moderation blocks or flags severe illegal, exploitative, violent, self-harm, and other prohibited requests. Generated replies are sanitized before display, and fallback responses are used when the AI service fails or produces no usable response. Players can report problems through the in-game bug/report tools.
AI-generated art object
Generative Al was used only to assist in creating two small decorative images displayed in picture frames in the game. All other game content, including the story, dialogue, gameplay, environments, assets, artwork, and promotional materials, was created by TommyXplore."
Because the game was developed by only one person, AI was used to assist in its creation.
This game contains artwork and narrative content created with the assistance of generative AI. All AI-generated materials have been carefully reviewed, selected, and edited by the development team to ensure quality and consistency with the game's vision. We believe AI tools can support and accelerate the creative process when used responsibly, and we remain committed to maintaining creative oversight and storytelling integrity throughout development.
Some game assets, cover photos, and dialog are created using generative AI.
During development we may use procedural and AI-based tools to assist with sound effects creation. The final result is always chosen and edited by the developer.
Some raster artwork, interface and marketing artwork, sprite animation frames, and authored music were created with assistance from generative AI tools during development. All shipped output was artist-directed, reviewed, edited, and integrated specifically for Bunnyhop. No content is generated by AI while the game is running.
We used generative AI for some promotional artwork. No AI is used in the game itself.
This game uses live generative AI to create text-based character dialogue, diaries, journey events, NPC conversations, and outcomes of player-directed interactions. Responses are generated from player-created character profiles, recent in-game memories, current objectives, and player messages. Relevant text context is sent to a third-party AI service to generate these responses. Generated content may vary between sessions and may occasionally produce unexpected results. AI is not used to generate executable code or modify files on the player's device.
Some music and sound in Perfectly Fair was created using AI tools (Suno AI, ElevenLabs) during development. All content is fixed in the final game; nothing is generated live during gameplay.
AI tools used only as composition reference during early blocking; all shipped assets hand-painted by artist.
The store promotional images were created with the assistance of AI image generation tools. No AI-generated content is used in the game.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
AI tools were used during development to assist with concept art, visual references, and certain promotional assets. All gameplay systems, mechanics, and core design were created and implemented by the development team. AI was used strictly as a supportive tool and does not directly control gameplay or player experience.
Some monsters in the game are drawn using AI.
AI-generated artifacts
The game title background contains some AI elements
Generative AI tools were used during development to assist in the creation of certain visual and audio assets. This includes some concept art, textures, UI elements, loading screens, promotional artwork, graphical assets, music, and sound effects. AI-assisted content may be edited, modified, retouched, mixed, or otherwise integrated by the development team before being included in the game or promotional materials. Generative AI is not used to dynamically generate content during gameplay.
AI was used only to generate the music and sound effects for BitBeasts. No AI was used to generate the game's visual assets, gameplay systems, code, or other core game content.
Generative AI is utilized to assist with localization and translation, partial model assets, UI-only image assets, and select audio assets.
PER MY LAST EMAIL contains pre-generated AI content. Its music is created with generative audio tools; its sound effects are CC0 recordings, not generated. Its narrative text is human-AI co-written and human-edited under the author's direction; the game design is the author's. Its store artwork uses AI-generated background plates, composed and finished programmatically; the game's own user-interface elements are drawn in code and contain no AI-generated images. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people.
It has been used in the store page images.
The background art and writing in this game were created with the assistance of AI, under careful human direction.
I'm a solo developer. The idea, design, writing, levels and world are my own work. I use AI to help me write code, and some environment art starts from AI-generated drafts that I then repaint and edit by hand in Procreate. Nothing is AI-generated while you play. The music is a real recording from the 1930s.
Used AI to over optimize the performance of the game as it is very painful to have 1000 monsters with real physics on your screen at the same time and 100 projectiles per seconds without turning your pc into an oven
Used AI to generate cover photo of the game.
Music and certain in-game UI icons were created using generative AI tools. All AI-generated assets were reviewed, selected, and, where necessary, edited by the developer before being included in the game. The game does not generate any AI content during gameplay.
Krukmore is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer.
Helping build and manage narratives
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Christmas Night: Brothers Store/marketing art | Some visual assets and promotional images were created with generative AI tools and later reviewed, modified, and integrated by the developer. No generative AI content is created during gameplay. | Lerove Studios | - | Aug 16, 2026 | |
Adventure Honor In-game content artaudio | The character skill map and background scene background map use some AI, and the background music uses some AI | Laing Game | - | Aug 16, 2026 | |
Out Fishing Dev only arttext | AI-assisted tools were used in a limited capacity during development, including for some visual assets and text proofreading. All resulting content was reviewed, edited, and finalized manually by the development team.
AI was used solely as a supportive development tool. The game's creative direction and final content were created and developed by the team. | Mūn Mūn Games | - | Aug 15, 2026 | |
深夜閲覧 Midnight Reading:Showa Echoes In-game content arttext | Some background images and translations in this game were created using AI. | ZipanGames | - | Aug 14, 2026 | |
Das Hexencafé am Zürichsee: Der letzte Eintrag In-game content arttext | Generative AI tools were used during development to assist with some pre-generated visual assets and with drafting, editing, and localization of text. All AI-assisted content was reviewed, edited, curated, and integrated by the developer before inclusion in the game. No content is generated by AI during gameplay. | Micjam Games | - | Aug 14, 2026 | |
happy goose friends Unclear audio | music | not goose | - | Aug 14, 2026 | |
The Abyss’s Last Breath Unclear | Parts of the title background | furiousDevPhoenix | - | Aug 14, 2026 | |
Tiny Knight and the Corrupted Crystal In-game content audio | Tiny Knight and the Corrupted Crystal uses AI-generated music. All background music tracks were created with Suno, then edited, and mixed by the developer before being placed in the game. | BlackBreeze Studios | - | Aug 14, 2026 | |
Forgotten Haven: The First Call In-game content audioart | Pre-generated generative AI tools were used to create selected audio assets and Steam marketing artwork. All outputs were reviewed, curated, and edited by the developer. No content is generated live during gameplay. | Infotrium Inc. | - | Aug 14, 2026 | |
雾锁荒城 In-game content art | The game uses pre-generated AI-assisted artwork created before release. It does not generate images, text, audio, or other content during runtime and does not connect to any external AI service. | 温州金酷网络科技有限公司 | - | Aug 14, 2026 | |
theDIARY In-game content text | Please note that all non-Chinese descriptions on this store page were localized using AI-assisted translation. | 酒神工作室 | - | Aug 14, 2026 | |
zombie town Store/marketing textart | Portions of the text and visual materials on this Steam store page were partially generated with AI tools. All AI-generated content has been fully reviewed, edited and polished by our development team. | SHIPGame | - | Aug 14, 2026 | |
Lying Thieves: Amsterdam In-game content artaudio | Generative AI was used during development to assist with the creation of 2D concept art and background textures. The loading screen video is also made with generative AI. All final assets were manually edited and (if necessary) refined by the developer to match the game's art style.
Voice lines for the characters were generated using AI voice tools based on licensed models. The scripts were entirely written by humans, and the generated audio was manually edited where necessary. | Sitix | - | Aug 14, 2026 | |
CydonMan In-game content artaudiotext | Generative AI was used to create the game's artwork, audio, localization, and promotional materials. All AI-generated content was personally reviewed, selected, directed, and refined by the developer before being included in the game. No generative AI is used during gameplay. | YesNine | - | Aug 14, 2026 | |
ぼくたちの残響 In-game content artaudio | 本作では、キャラクターイラスト、背景画像および音楽・効果音の制作過程に生成型AIを使用しています。これらの素材は開発者による生成後の選定・編集・調整を経て、本作の世界観や演出に合わせて使用しています。 | OUTDATED NOVISE | - | Aug 14, 2026 | |
Yozgat City Survival Store/marketing art | Some videos are produced with artificial intelligence. | AlibazGame | - | Aug 14, 2026 | |
LOUGAWOU In-game content art | Some 3D models and assets used in the game were created with the assistance of generative AI tools, then adapted, modified, and integrated into the game during development. | Lakay Games | - | Aug 14, 2026 | |
Terrible Forest Management In-game content art | I used AI to help create player models | SwampMeister Games | - | Aug 14, 2026 | |
NIGHTSWEEPER In-game content textart | AI was used for localization, while being manually reviewed, and as a time-saving step in the development of some image and model assets, for retopology, concepting, and inbetweening.
The game contains no unmodified AI outputs. | Ryan Wheeler | - | Aug 14, 2026 | |
Shrine Full of Anomalies In-game content artcodetext | Generative AI was used during the development of this game to assist with portions of the artwork, programming, and translation. All generated content was reviewed and edited by the developer as necessary. | GamingGentoo | - | Aug 14, 2026 | |
RUSTCAN Live AI text | RUSTCAN includes an optional live-generated AI guide called the Gnome. Players can ask the Gnome questions about gameplay, controls, progression, and the in-game world. The Gnome generates text responses at runtime through a server-side AI service.
Responses may be inaccurate and are provided for entertainment and gameplay guidance only. The Gnome does not provide professional, financial, medical, or legal advice.
Players access the feature after signing in, entering Hollow Pines, and selecting Ask the Gnome or speaking with the Gnome in town.
Requests require an authenticated RUSTCAN account and server-side application verification. Requests are rate-limited and monitored. Server-side input moderation blocks or flags severe illegal, exploitative, violent, self-harm, and other prohibited requests.
Generated replies are sanitized before display, and fallback responses are used when the AI service fails or produces no usable response. Players can report problems through the in-game bug/report tools. | RustCan LLC | - | Aug 14, 2026 | |
Escape Together: Prison Break In-game content art | AI-generated art object | Among Super-Eaters | - | Aug 14, 2026 | |
Cases of the Past: Episode 0 - The Mysterious Neighbor In-game content art | Generative Al was used only to assist in creating two small decorative images displayed in picture frames in the game. All other game content, including the story, dialogue, gameplay, environments, assets, artwork, and promotional materials, was created by TommyXplore." | TommyXplore | - | Aug 14, 2026 | |
双魂奇谈 Unclear | Because the game was developed by only one person, AI was used to assist in its creation. | RolandHuang | - | Aug 14, 2026 | |
临江暮雪 | This game contains artwork and narrative content created with
the assistance of generative AI. All AI-generated materials
have been carefully reviewed, selected, and edited by the
development team to ensure quality and consistency with the
game's vision.
We believe AI tools can support and accelerate the creative
process when used responsibly, and we remain committed to
maintaining creative oversight and storytelling integrity
throughout development. | violetness | - | Aug 14, 2026 | |
Grimveil In-game content arttext | Some game assets, cover photos, and dialog are created using generative AI. | Adaptive IT Solutions | - | Aug 14, 2026 | |
Panda In-game content audio | During development we may use procedural and AI-based tools to assist with sound effects creation. The final result is always chosen and edited by the developer. | Rocanten | - | Aug 14, 2026 | |
Bunnyhop In-game content artaudio | Some raster artwork, interface and marketing artwork, sprite animation frames, and authored music were created with assistance from generative AI tools during development. All shipped output was artist-directed, reviewed, edited, and integrated specifically for Bunnyhop. No content is generated by AI while the game is running. | Oddbrd | - | Aug 14, 2026 | |
Ship Happens: Pirates Wanted Store/marketing art | We used generative AI for some promotional artwork. No AI is used in the game itself. | Grimoire Entertainment | - | Aug 14, 2026 | |
Homunculus: The Little One in the Flask Live AI text | This game uses live generative AI to create text-based character dialogue, diaries, journey events, NPC conversations, and outcomes of player-directed interactions. Responses are generated from player-created character profiles, recent in-game memories, current objectives, and player messages. Relevant text context is sent to a third-party AI service to generate these responses. Generated content may vary between sessions and may occasionally produce unexpected results. AI is not used to generate executable code or modify files on the player's device. | hufei | - | Aug 14, 2026 | |
Perfectly Fair In-game content audio | Some music and sound in Perfectly Fair was created using AI tools (Suno AI, ElevenLabs) during development. All content is fixed in the final game; nothing is generated live during gameplay. | STORMY RISE | - | Aug 14, 2026 | |
告死天使招魂令 Death Angel Requiem Dev only art | AI tools used only as composition reference during early blocking; all shipped assets hand-painted by artist. | 五十岚夜莺 | - | Aug 14, 2026 | |
Lover Completion Plan Store/marketing art | The store promotional images were created with the assistance of AI image generation tools. No AI-generated content is used in the game. | OldWood_u | - | Aug 14, 2026 | |
VERLIES III - Resurrection Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Koya Game | - | Aug 14, 2026 | |
Redline Contract In-game content art | AI tools were used during development to assist with concept art, visual references, and certain promotional assets. All gameplay systems, mechanics, and core design were created and implemented by the development team.
AI was used strictly as a supportive tool and does not directly control gameplay or player experience. | Myth Studio | - | Aug 14, 2026 | |
Endless Dark Loot In-game content art | Some monsters in the game are drawn using AI. | BaMiao | - | Aug 14, 2026 | |
BMX CITY RUN Unclear | AI-generated artifacts | MlME Games | - | Aug 14, 2026 | |
我独自建造升级 Store/marketing art | The game title background contains some AI elements | Flute Games | - | Aug 14, 2026 | |
Velmora Online In-game content artaudio | Generative AI tools were used during development to assist in the creation of certain visual and audio assets. This includes some concept art, textures, UI elements, loading screens, promotional artwork, graphical assets, music, and sound effects.
AI-assisted content may be edited, modified, retouched, mixed, or otherwise integrated by the development team before being included in the game or promotional materials.
Generative AI is not used to dynamically generate content during gameplay. | Beledrian | - | Aug 14, 2026 | |
BitBeasts In-game content audio | AI was used only to generate the music and sound effects for BitBeasts. No AI was used to generate the game's visual assets, gameplay systems, code, or other core game content. | Fellor | - | Aug 13, 2026 | |
土匪 In-game content textartaudio | Generative AI is utilized to assist with localization and translation, partial model assets, UI-only image assets, and select audio assets. | 木桶游戏 | - | Aug 13, 2026 | |
Per My Last Email In-game content audiotextart | PER MY LAST EMAIL contains pre-generated AI content. Its music is created with generative audio tools; its sound effects are CC0 recordings, not generated. Its narrative text is human-AI co-written and human-edited under the author's direction; the game design is the author's. Its store artwork uses AI-generated background plates, composed and finished programmatically; the game's own user-interface elements are drawn in code and contain no AI-generated images. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people. | 3Cats Studio | - | Aug 13, 2026 | |
Chained Parkour Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 13, 2026 | |
LoFi Long Distance In-game content arttext | The background art and writing in this game were created with the assistance of AI, under careful human direction. | Robots Have Feelings | - | Aug 13, 2026 | |
LILITH In-game content artcode | I'm a solo developer. The idea, design, writing, levels and world are my own work. I use AI to help me write code, and some environment art starts from AI-generated drafts that I then repaint and edit by hand in Procreate. Nothing is AI-generated while you play. The music is a real recording from the 1930s. | Mustafa Tugay Sert | - | Aug 13, 2026 | |
Go Next! Dev only | Used AI to over optimize the performance of the game as it is very painful to have 1000 monsters with real physics on your screen at the same time and 100 projectiles per seconds without turning your pc into an oven | Mixidev | - | Aug 13, 2026 | |
Starwake Store/marketing art | Used AI to generate cover photo of the game. | volaryus | - | Aug 13, 2026 | |
Trade or Threat In-game content audioart | Music and certain in-game UI icons were created using generative AI tools. All AI-generated assets were reviewed, selected, and, where necessary, edited by the developer before being included in the game. The game does not generate any AI content during gameplay. | Gaodelty Interactive | - | Aug 13, 2026 | |
Krukmore In-game content artcode | Krukmore is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer. | David Gamble | - | Aug 13, 2026 | |
ISKRA Unclear text | Helping build and manage narratives | Sons of Welder | - | Aug 13, 2026 |