Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date.
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images.
I'm using an A.I. modified voice as a joke (which works great, by the way!).
I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there).
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation.
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Some images used within the puzzles were generated using artificial intelligence.
Interface texts and subtitles were translated with the help of artificial intelligence.
During development, we mainly used it to generate and complete code. We also used it to improve work efficiency by proofreading some text and converting images to black and white for verification.
Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process.
We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation.
This game includes some icons and images that were created with the assistance of AI tools. No AI is used during gameplay or for generating real-time content.
Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality.
This game uses generative AI tools in certain aspects of its development process, including:
Music Design: Some background music and sound effects were generated using AI tools, then edited and finalized by human composers.
Visual Assets: Selected textures and 3D models were created with reference to AI-generated concepts and were manually refined and integrated by artists.
Programming Support: Generative AI was used to assist in debugging and refining small portions of the game code, with all output reviewed and tested by developers.
No generative AI is used during gameplay. The game does not generate new AI content at runtime.
AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date.
Some of the assets in this game were partially created with the assistance of AI tools and then manually refined and reviewed by our design team to ensure a consistent style and high-quality presentation.
Development of Visual Assets:
For the original sprites (game characters/objects) designed and drawn by our team, AI support was utilized in the time-consuming stages such as coloring and shading. This allowed us to accelerate the process and experiment with different color palettes. AI was used strictly as a tool for editing and enhancing the existing artwork.
Software Development Support:
During the coding phase, AI-based code assistants were occasionally consulted to help solve specific algorithmic challenges, optimize existing code blocks, and overcome debugging difficulties.
We would like to emphasize that AI has only been employed as a source of inspiration and a productivity aid throughout these processes. All final visual and code assets included in the game have been reviewed, adjusted, and approved by our team. No AI-generated content is produced in real time during gameplay.
AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images.
I'm using an A.I. modified voice as a joke (which works great, by the way!).
I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there).
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation.
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Some images used within the puzzles were generated using artificial intelligence.
Interface texts and subtitles were translated with the help of artificial intelligence.
During development, we mainly used it to generate and complete code. We also used it to improve work efficiency by proofreading some text and converting images to black and white for verification.
Some visual and textual elements in this game were created with the assistance of generative tools and were then edited, curated, and integrated as part of the overall artistic development process.
We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation.
This game includes some icons and images that were created with the assistance of AI tools. No AI is used during gameplay or for generating real-time content.
Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality.
This game uses generative AI tools in certain aspects of its development process, including:
Music Design: Some background music and sound effects were generated using AI tools, then edited and finalized by human composers.
Visual Assets: Selected textures and 3D models were created with reference to AI-generated concepts and were manually refined and integrated by artists.
Programming Support: Generative AI was used to assist in debugging and refining small portions of the game code, with all output reviewed and tested by developers.
No generative AI is used during gameplay. The game does not generate new AI content at runtime.