AI images are used for item icon graphics.
- Creator
- Ulimworks
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI images are used for item icon graphics.
The background music used in the game is created by generative AI.
Only Airplane announcement and guide voice are made by AI voice
Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game.
Part of art workflow, use as stock images to draw over and photo bash. Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator.
Only some scenes utilized AI-aided drawing.
AI generation assistance is used in game art
Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience.
I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
The trailer music and some game music have be done with AI programs.
Background music and background images in the game were produced through Generative AI.
The original illustration is loaded and the illustration is generated by AI.
Main menu / promotional art was AI generated.
A landscape image generated by AI is used as the background.
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
The images were make with AI based on our character designs
The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist.
Store Images, Image Assets.
Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues
このゲームに使用している背景の画像は、AIで生成されたものが含まれます。 The background images used in this game include those generated by AI.
We use AI to generate some of the textures and music for the game.
AI is used to generate background music for the game. No other content is AI generated and there is no live generation of any kind
- AI is used to score the text data entered by players. - AI is used to generate text content based on the text data entered by players. - Some character images and backgrounds use AI-generated images. - Some audio narration uses AI-generated voices.
Some of the art resources in this game are produced with the assistance of AI and have been manually refined and styled uniformly
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere.
Declaration of AI-Generated Content for Steam Review Dear Steam Review Team, I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years. I confirm that: All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation. The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators. The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights. No real-time AI generation occurs within the game; all content was pre-rendered before submission. I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary. Thank you for your time and consideration. Best regards, Bruno Mizael Lima da Silva Email: mizaelalguem@gmail.com Game Title: Espectro: A Batalha da Mente
- Dialogue Background Illusts - Background Music
About this game: 1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator. 2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
Reference for artists and temporary artworks are AI-generated.
AI is used to help translate original English language text into non-English languages.
AI-generated images were used for some icons and background elements.
I use AI translation for some parts of the multilingual localization process.
game only uses help with ai with logo work and some story telling.
Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay. That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
Some assets used AI-generation.
Using AI to assist in creating some image assets
AI-generated images are used for game and store page images. Scope of use ・Standing pictures of the main character(men) and demon ・Enemy graphics ・Backgrounds of conversation parts ・Store page image backgrounds
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites. Store page assets like the box art also makes use of Artificial Intelligence.
Some of the icons and images in this game are generated by AI.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
Characters Artworks.
We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :)
Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc.
The original illustration is loaded and the illustration is generated by AI.
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
Character Arts
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
CODE:VALKYRIE III In-game content art | AI images are used for item icon graphics. | Ulimworks | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
逆袭!爆爽打工人! In-game content audio | Only Airplane announcement and guide voice are made by AI voice | 绝不发癫工作室 | - | Mar 18, 2026 | |
The Legend of Shiande In-game content arttextcode | Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game. | Thales Caus | 34 | Mar 18, 2026 | |
Mythara Chronicles Dev only textcodeart | Part of art workflow, use as stock images to draw over and photo bash.
Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator. | Wind Arthouse | - | Mar 18, 2026 | |
私の娘 は話すことができません In-game content art | Only some scenes utilized AI-aided drawing. | Ka Yu GAME | - | Mar 18, 2026 | |
恋爱猪脚饭 In-game content art | AI generation assistance is used in game art | likeyou游戏 | 339 | Mar 18, 2026 | |
Pocket Oracle In-game content art | Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience. | wanme times | - | Mar 18, 2026 | |
Psynostic Live AI text | I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input. | kiligamejaro | - | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
おしかけねーちゃん Can I crash at your place? In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Alpha Trashman Antoine Store/marketing art | Main menu / promotional art was AI generated. | Ubihard Games | - | Mar 18, 2026 | |
背徳シレネ|Immoral Cyrene In-game content art | A landscape image generated by AI is used as the background. | CHARON | - | Mar 18, 2026 | |
なつ♡カノ SUMMER GIRLFRIEND In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
おしかけケモミミついんず FURRY TWINS In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Anime Jigsaw Store/marketing art | The images were make with AI based on our character designs | Generative Artwork Games | - | Mar 18, 2026 | |
Purple Tears. Part I: Everybody dies in the end In-game content art | The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist. | KLAKA-KLAKA Games | - | Mar 18, 2026 | |
Berserk Warrior: Infinite Roguelike Store/marketing art | Store Images, Image Assets. | Valter Negreiros | - | Mar 18, 2026 | |
Dice Making Ending In-game content artaudio | Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues | bluestruggle | 23 | Mar 18, 2026 | |
少女地獄カルデア|Galaxy Express Chaldea In-game content art | このゲームに使用している背景の画像は、AIで生成されたものが含まれます。
The background images used in this game include those generated by AI. | CHARON | - | Mar 18, 2026 | |
Shop Simulator: Waifu Pillows In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 77 | Mar 18, 2026 | |
Orbital Cascade In-game content audio | AI is used to generate background music for the game.
No other content is AI generated and there is no live generation of any kind | Screaming Horse Studio | - | Mar 18, 2026 | |
おしゃべりキング!コミュ力診断ゲーム In-game content textartaudio | - AI is used to score the text data entered by players.
- AI is used to generate text content based on the text data entered by players.
- Some character images and backgrounds use AI-generated images.
- Some audio narration uses AI-generated voices. | Hyper Index, Inc. | 69 | Mar 18, 2026 | |
最终循环 FINALLOOP In-game content art | Some of the art resources in this game are produced with the assistance of AI and have been manually refined and styled uniformly | Artoo | - | Mar 18, 2026 | |
Space is Red In-game content art | This is a one-man project, featuring imagery generated with the help of AI and then manually refined. | Febrvvm | 12 | Mar 18, 2026 | |
Digi: Cyber Angel text | I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere. | Vintner Enterprise | - | Mar 18, 2026 | |
Espectro A Batalha Da Mente In-game content artaudiotext | Declaration of AI-Generated Content for Steam Review
Dear Steam Review Team,
I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years.
I confirm that:
All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation.
The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators.
The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights.
No real-time AI generation occurs within the game; all content was pre-rendered before submission.
I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary.
Thank you for your time and consideration.
Best regards,
Bruno Mizael Lima da Silva
Email: mizaelalguem@gmail.com
Game Title: Espectro: A Batalha da Mente | AlguemBonitinho | - | Mar 18, 2026 | |
Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
歸宿之國1 In-game content textcode | About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer. | 弓茶 | 17 | Mar 18, 2026 | |
Re: Spin. Die. Repeat. Dev only art | Reference for artists and temporary artworks are AI-generated. | Isekai Interactive | - | Mar 18, 2026 | |
Castle Xenon In-game content text | AI is used to help translate original English language text into non-English languages. | SteepleSoft | 15 | Mar 18, 2026 | |
RLLL: Tower of Choices In-game content art | AI-generated images were used for some icons and background elements. | Team5D | 61 | Mar 18, 2026 | |
Second Works In-game content text | I use AI translation for some parts of the multilingual localization process. | #Sharp | 11 | Mar 18, 2026 | |
Miolhr Wrestling League The Game In-game content arttext | game only uses help with ai with logo work and some story telling. | Miolhr Company | - | Mar 18, 2026 | |
SecretPact:Restart In-game content artaudio | Partial art portraits and backgrounds are generated using AI, while music is produced with AI assistance | C0Entertainment | - | Mar 18, 2026 | |
Furry Novel: Locked Hearts In-game content arttext | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience. | Red Sasori | - | Mar 18, 2026 | |
Troll Chess Sekai In-game content | Some assets used AI-generation. | Dano Sato | - | Mar 18, 2026 | |
Lone Warrior's Fist In-game content art | Using AI to assist in creating some image assets | CreatiCell Games | 11 | Mar 18, 2026 | |
Climb The Bullet In-game content art | AI-generated images are used for game and store page images.
Scope of use
・Standing pictures of the main character(men) and demon
・Enemy graphics
・Backgrounds of conversation parts
・Store page image backgrounds | FatSeaChicken | - | Mar 18, 2026 | |
Myths of Minerva: Stolen Sceptre In-game content art | Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence. | Myths of Minerva | - | Mar 18, 2026 | |
Marks of Ki In-game content art | Some of the icons and images in this game are generated by AI. | KieGames | - | Mar 18, 2026 | |
女王蟻のPerfume エピソード0-切り裂きジャックの狂愛-/Queen Ant Perfume Episode0-The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
The Shattered Veil Unclear art | Characters Artworks. | Anima Games | - | Mar 18, 2026 | |
Beach Boys: Zodiac date Dev only art | We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :) | Red Fables | - | Mar 18, 2026 | |
ヒバリでなくナイチンゲールでもなく In-game content art | Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc. | F0.94 | - | Mar 18, 2026 | |
どきどきメイド部 Shirogane Maid Club In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Purrfect Chatter Live AI textaudio | Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs. | David R | - | Mar 18, 2026 | |
アネモネ / Anemone In-game content artaudiotext | Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance. | Jloo | - | Mar 18, 2026 | |
Clan Duramont art | Character Arts | Valkyria Games | - | Mar 18, 2026 |