I complete the insufficient parts of my artwork using artificial intelligence.
- Creator
- Mehmet Keskin
- Reviews
- -
- Added
- Mar 18, 2026
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I complete the insufficient parts of my artwork using artificial intelligence.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This game does not contain any AI-generated assets created or used by our development team within the core game, its visuals, audio, story, UI, store page, or marketing materials. The only exception is a fully optional thematic affix called “Brainrot” in the Zinky Zoogle game mode. This affix includes references to brainrot meme characters and voices that emerged online in 2025, which were already widely circulated and community-created AI meme content. These elements were incorporated as-is, purely for thematic and comedic purposes, to match the absurd tone of the game. This content is: - Entirely optional - Not part of the original Zinky Zoogle mode - Does not affect gameplay progression Outside of this clearly labeled and optional affix, the game contains no AI generation of any kind.
AI tools are part of the workflow for creating some of the games assets.
Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music. All generated content has been curated and polished to maintain artistic consistency and quality. The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates.
This game utilizes an AI model to craft unique tarot card readings for each player.
AI was used for most of the backgrounds and character art though some 3D renderings were used as well. AI was used to correct grammar and punctuation for in store descriptions.
AI is sometimes used in text writing, image generation and marketing.
Some images in the game are AI-generated.
ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans.
The battle and promotional background images in the game are generated using AI. However, these background images generated by AI do not contain any illegal or infringing content.
some musics was made by AI tools
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team. We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
Some background visuals and textual elements were created using AI-generated technology.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options. LiveTale does not use server-hosted AI, all AI models are stored locally on users computers. NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
The voice over in the game generated by artificial intelligence.
Store assets generated with AI
We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art.
We are using edited versions of store assets, images, and text that were created with generative AI for parts of our game.
The store page and in-game anime character images, as well as the game music, are generated using AI.
Some artworks are pre-generated with AI
This game contains AI-assisted assets. The monsters still want to kill you the old-fashioned way.
Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E). Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input. Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game.
Some cards Illust
AI is only used for store page assets.
Gameplay trailer was made using AI, all game assets were made by humans.
Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages
No AI while the game is running. Stable Diffusion while developing backdrops and the units.
Some of the background visuals for menus and cutscenes were designed using AI.
We use Text-to-Speech AI for audio.
AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork.
Some of the game's visual assets (such as character illustrations and icons) and parts of the music were created using generative AI tools. All AI-generated content is pre-rendered and manually reviewed, and no AI is used to generate any content or code during gameplay.
I used AI for translating the game and occasionally for programming-related questions.
AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages.
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game. - Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design. - This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
NO generative AI will be in the FINAL game. For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch.
The art scene refers to the image generated by AI
Item icons are AI generated.
Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes.
《帝国:权杖与文明》游戏内的部分图片、人物、场景以及商店内的部分图片采用AI制作
Voice overs during game intro sequence. Some card art concepts. Some sound effects.
Code, text editing for style and mistakes, graphic concepts
The game's loading screens and some promotional images on the store page are AI pre-rendered.
This game uses AI to generate placeholder artwork for the card art. I'm commissioning talented artists like Screwdy Crow https://www.artstation.com/screwdycrow whose art is featured in the screenshots, to gradually replace the AI generated work.
Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements.
Al were used to assist with translating text into multiple languages.
Some of of the store assets are AI inspired.
I use AI to correct my English grammar.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Alegraz Unclear art | I complete the insufficient parts of my artwork using artificial intelligence. | Mehmet Keskin | - | Mar 18, 2026 | |
Blackjack Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Baccarat Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Roulette Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bogos Binted general | This game does not contain any AI-generated assets created or used by our development team within the core game, its visuals, audio, story, UI, store page, or marketing materials.
The only exception is a fully optional thematic affix called “Brainrot” in the Zinky Zoogle game mode. This affix includes references to brainrot meme characters and voices that emerged online in 2025, which were already widely circulated and community-created AI meme content. These elements were incorporated as-is, purely for thematic and comedic purposes, to match the absurd tone of the game.
This content is:
- Entirely optional
- Not part of the original Zinky Zoogle mode
- Does not affect gameplay progression
Outside of this clearly labeled and optional affix, the game contains no AI generation of any kind. | underbadger | 906 | Mar 18, 2026 | |
DraftPunk Unclear | AI tools are part of the workflow for creating some of the games assets. | Dalen Studios | 13 | Mar 18, 2026 | |
遗传之线:从过去到未来的生命传承 In-game content artaudio | Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music.
All generated content has been curated and polished to maintain artistic consistency and quality.
The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates. | 命运测试 | - | Mar 18, 2026 | |
Mama Nyah's House of Tarot Live AI text | This game utilizes an AI model to craft unique tarot card readings for each player. | Cat & Mallard Studios | - | Mar 18, 2026 | |
Misty's Super Golf Solitaire Store/marketing arttext | AI was used for most of the backgrounds and character art though some 3D renderings were used as well. AI was used to correct grammar and punctuation for in store descriptions. | Misty V Productions | - | Mar 18, 2026 | |
Bharat Police Store/marketing textart | AI is sometimes used in text writing, image generation and marketing. | BharatPoliceGroup | - | Mar 18, 2026 | |
Zombie Epoch:Deck Apocalypse In-game content art | Some images in the game are AI-generated. | HY Indie Game | 24 | Mar 18, 2026 | |
Gank In-game content art | ALL artworks in the MAIN game are paid to top professionals in the industry. AI art is strictly only used in the locations section of the Compendium, the Solo Campaign's upgrade shop, and Solo Campaign event pop-ups. This is so players don't see just text in those sections. Otherwise everything else is fully invested in humans. | Dicephaly Studios | - | Mar 18, 2026 | |
Gemstone Realm Store/marketing art | The battle and promotional background images in the game are generated using AI. However, these background images generated by AI do not contain any illegal or infringing content. | UM Company | - | Mar 18, 2026 | |
末日下班特快 In-game content audio | some musics was made by AI tools | FishDoodio | - | Mar 18, 2026 | |
Toy Smash Kaboom! In-game content audio | As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals. | Free Particle | 531 | Mar 18, 2026 | |
Summoner's Gambit In-game content arttext | Some background visuals and textual elements were created using AI-generated technology. | Billion Studio | - | Mar 18, 2026 | |
LiveTale Live AI artaudio | LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE. | Unplay Inc. | - | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Funfair Billionaire Store/marketing art | Store assets generated with AI | Yunogames | 26 | Mar 18, 2026 | |
Warrior Duels In-game content art | We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art. | Graymalkin Enterprises LLC | - | Mar 18, 2026 | |
NOVEMS In-game content arttext | We are using edited versions of store assets, images, and text that were created with generative AI for parts of our game. | MediaLabGames | 41 | Mar 18, 2026 | |
降本增效 In-game content artaudio | The store page and in-game anime character images, as well as the game music, are generated using AI. | AnythingGames | - | Mar 18, 2026 | |
Quest & Quarrel - A Tavern Adventure In-game content art | Some artworks are pre-generated with AI | WolvinDreams | - | Mar 18, 2026 | |
Draw of Destiny In-game content art | This game contains AI-assisted assets. The monsters still want to kill you the old-fashioned way. | Systemknoten | - | Mar 18, 2026 | |
Dreamscape Legends Live AI arttext | Some card artwork, scene backgrounds, and video were generated using generative AI (DALL-E).
Players can interact with the game AI in chat (generative AI "NPC"/AI opponent chatbot) and some narrative scenes. Guardrails are in place so that the players cannot diverge, contextually, from the game, and controls are in place to prevent inappropriate input.
Narrative context is generated live, based on player input as well as a history of player actions and game results. The live generated content is used to generate quest content and storyline content and the players can interact with the scene in some narrative situations. Guardrails are in place to prevent inappropriate input from the user and output by the AI. Guardrails are also used to keep all interactions within the context and confines of the game. | Clint Bodungen | - | Mar 18, 2026 | |
치르노의 카드교실 Unclear art | Some cards Illust | Viator | 41 | Mar 18, 2026 | |
Clap Clash Store/marketing art | AI is only used for store page assets. | eineLitschi | - | Mar 18, 2026 | |
Liar's Dice In-game content art | Gameplay trailer was made using AI, all game assets were made by humans. | YOAMB | - | Mar 18, 2026 | |
费鲁姆奥多系列:三月传说 In-game content art | Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages | 不倒龙工作室 | - | Mar 18, 2026 | |
Card'em All! In-game content art | No AI while the game is running.
Stable Diffusion while developing backdrops and the units. | Vampirie Eleison | - | Mar 18, 2026 | |
Queen's Cards In-game content art | Some of the background visuals for menus and cutscenes were designed using AI. | Raphus & Co. | 12 | Mar 18, 2026 | |
ポーカーソリティア In-game content audio | We use Text-to-Speech AI for audio. | Imagineer Co., Ltd. | - | Mar 18, 2026 | |
Black Bristol Dev only art | AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork. | Fathom | - | Mar 18, 2026 | |
灵能麻将 Arcane Mahjong In-game content artaudio | Some of the game's visual assets (such as character illustrations and icons) and parts of the music were created using generative AI tools. All AI-generated content is pre-rendered and manually reviewed, and no AI is used to generate any content or code during gameplay. | Mad Rooster Games | - | Mar 18, 2026 | |
Chess Hunt In-game content textcode | I used AI for translating the game and occasionally for programming-related questions. | 1SoloDevStudio | - | Mar 18, 2026 | |
All-Front Assault Store/marketing art | AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages. | Star Heart Workshop | - | Mar 18, 2026 | |
Find My Love In-game content art | - AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game. | Araujo Castle | - | Mar 18, 2026 | |
Bannerlands Dev only art | NO generative AI will be in the FINAL game.
For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch. | Dark Inertia Studios | - | Mar 18, 2026 | |
Card: Heroes and Dispute Unclear art | The art scene refers to the image generated by AI | Else_If工作室,二三工作室 | - | Mar 18, 2026 | |
Auto Adventures In-game content art | Item icons are AI generated. | Zealer | - | Mar 18, 2026 | |
Youtubers Life 3 In-game content art | Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes. | UPLAY Online | 454 | Mar 18, 2026 | |
帝国:权杖与文明 In-game content art | 《帝国:权杖与文明》游戏内的部分图片、人物、场景以及商店内的部分图片采用AI制作 | 帝国项目组 | 94 | Mar 18, 2026 | |
That Time I Found A Box In-game content audioart | Voice overs during game intro sequence.
Some card art concepts.
Some sound effects. | Otter Paw Press | - | Mar 18, 2026 | |
Deck & Defense Unclear codetextart | Code, text editing for style and mistakes, graphic concepts | Sino4 Games | - | Mar 18, 2026 | |
元卡牌之背包传说 Meta Card Backpack Legend Store/marketing art | The game's loading screens and some promotional images on the store page are AI pre-rendered. | KY Games | 67 | Mar 18, 2026 | |
Card Fable Quest In-game content art | This game uses AI to generate placeholder artwork for the card art.
I'm commissioning talented artists like Screwdy Crow https://www.artstation.com/screwdycrow whose art is featured in the screenshots, to gradually replace the AI generated work. | Purri Cat Studio | - | Mar 18, 2026 | |
Relic Hunt In-game content art | Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements. | Code Voyager | 44 | Mar 18, 2026 | |
忒伊亚:灵魂之塔 text | Al were used to assist with translating text into multiple
languages. | 上海吉蒂恩科技发展有限公司 | - | Mar 18, 2026 | |
Alpha League HD general | Some of of the store assets are AI inspired. | Beaveroid Entertainment | 902 | Mar 18, 2026 | |
Coin Devotee Dev only text | I use AI to correct my English grammar. | Argue with Sheep | - | Mar 18, 2026 |