Using artificial intelligence technology to generate some art materials
- Creator
- Magic Cat
- Reviews
- -
- Added
- Mar 18, 2026
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Using artificial intelligence technology to generate some art materials
Some background images and a few music are generated by AI
Background music and background images in the game were produced through Generative AI.
Store page capsule was generated using AI.
Main menu / promotional art was AI generated.
The images were make with AI based on our character designs
I used AI only for generating art (images), which I then processed in an editor in one way or another
AI has been used to help develop the game's cover art.
The title splash art was generated with AI then manually modified by artists
Ai Music, Some AI Artwork, AI Voices
In order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues
Using artificial intelligence technology to generate some art materials
We used generative art for the background image in the game
Couch Cup uses cutting-edge AI technology to bring your party game experience to life! The AI host provides dynamic commentary, witty quips, and tailored reactions to in-game events, making every playthrough unique and engaging. In certain mini-games, AI is used for Text Generation. It will be creating custom prompts, jokes, and dialogue based on player inputs. This use of AI ensures that every game session is fresh, entertaining, and packed with surprises, putting players at the center of the action.
Storepage capsules and community assets are edited AI generated images.
We are using AI for card art to move forward and iterate faster. We value artists and look forward to paying for their quality and time.
-Eirene special Letter image and illusts -Myosithar special Letter image and illusts -Otto Von Westmark special Letter image and illusts -Thrumhald Axebjorn special Letter image and illusts -Professor Aurelian secial Letter image and illusts
AI Voice used for post game score announcements.
AI has been used to help develop the game's cover art.
Background music was created using AI.
AI has been used to help develop the game's cover art.
Using AI assistance in game character design.Does not contain AI-generated content or code in real-time.
As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages.
AI used for: cover art elements.
Some Graphics, icons or design
game only uses help with ai with logo work and some story telling.
steam capsule and library images & some music are made with help of ai.
Voice for cutscenes generations, some backgrounds references for cutscenes generations.
Character concepts and some design elements were created with assistance from ChatGPT, in close collaboration with the creator (Abstract Gaming). This approach ensured thoughtful planning and a focus on integrating original ideas, balancing AI support with human creativity.
I used to create the Art of the game
AI-generated art object
Some of the icons and images in this game are generated by AI.
Some texts are generated using generative AI
因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。
AI has been used only to generate sounds.
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future. Additionally, AI was used in the creation of some sound effects for the demo.
AI voice synthesis or voice-changing technology was used to create the in-game voice-over.
May be used in some images.
AI-generated art object
AI has been used to help develop the game's cover art.
Generative AI used to complete the edition of some sprites/animations.
Used artificial intelligence to generate some art assets
AI was used to create some images in this game.
Ai is used to generate images and marketing material/ text content
Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow.
I use Suno AI generate My Game BGM
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
Music generated by AI, some images referenced from AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hidden Cats of Shanghai Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
Poop on RED In-game content artaudio | Some background images and a few music are generated by AI | Cheng Li | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Santa Gamepaper Store/marketing art | Store page capsule was generated using AI. | Nadia JuM GameN | - | Mar 18, 2026 | |
Alpha Trashman Antoine Store/marketing art | Main menu / promotional art was AI generated. | Ubihard Games | - | Mar 18, 2026 | |
Anime Jigsaw Store/marketing art | The images were make with AI based on our character designs | Generative Artwork Games | - | Mar 18, 2026 | |
Lucky Throw Party In-game content art | I used AI only for generating art (images), which I then processed in an editor in one way or another | Omyshev Productions | - | Mar 18, 2026 | |
Car Wash Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
Potion Seller In-game content audioart | Ai Music, Some AI Artwork, AI Voices | GCWD LLC | - | Mar 18, 2026 | |
Lost Age In-game content art | In order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists. | Game Hollywood Games | 27 | Mar 18, 2026 | |
Dice Making Ending In-game content artaudio | Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues | bluestruggle | 23 | Mar 18, 2026 | |
Hidden Cats of Atlantis Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 13 | Mar 18, 2026 | |
WordBlast In-game content art | We used generative art for the background image in the game | Palatine Games | - | Mar 18, 2026 | |
Couch Cup Live AI text | Couch Cup uses cutting-edge AI technology to bring your party game experience to life! The AI host provides dynamic commentary, witty quips, and tailored reactions to in-game events, making every playthrough unique and engaging.
In certain mini-games, AI is used for Text Generation. It will be creating custom prompts, jokes, and dialogue based on player inputs.
This use of AI ensures that every game session is fresh, entertaining, and packed with surprises, putting players at the center of the action. | William Osborne | - | Mar 18, 2026 | |
Tiny Racing Store/marketing art | Storepage capsules and community assets are edited AI generated images. | 171Dev | 13 | Mar 18, 2026 | |
Card Collection Simulator Store/marketing art | We are using AI for card art to move forward and iterate faster. We value artists and look forward to paying for their quality and time. | Cluck Games, LLC | 19 | Mar 18, 2026 | |
ENSCROLL Store/marketing art | -Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts | InTheBox | 1k | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Home Cleaning: Cozy Baby Cleanup Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Big Blind In-game content audio | Background music was created using AI. | SPADE ACE | 96 | Mar 18, 2026 | |
Millie and Friends: Hidden Object Puzzles Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Little World In-game content art | Using AI assistance in game character design.Does not contain AI-generated content or code in real-time. | KS Studio | - | Mar 18, 2026 | |
Lottery vs Aliens In-game content text | As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages. | stephii | - | Mar 18, 2026 | |
The World of Marius Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 17 | Mar 18, 2026 | |
Blindernoth Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Miolhr Wrestling League The Game In-game content arttext | game only uses help with ai with logo work and some story telling. | Miolhr Company | - | Mar 18, 2026 | |
Spitfire - Moonpie´s Mission In-game content artaudio | steam capsule and library images & some music are made with help of ai. | Sculptyfix | 44 | Mar 18, 2026 | |
I am Reptile In-game content audioart | Voice for cutscenes generations, some backgrounds references for cutscenes generations. | diedemor studio | 28 | Mar 18, 2026 | |
Snackdown Dev only art | Character concepts and some design elements were created with assistance from ChatGPT, in close collaboration with the creator (Abstract Gaming). This approach ensured thoughtful planning and a focus on integrating original ideas, balancing AI support with human creativity. | AbstractGaming | 32 | Mar 18, 2026 | |
Ducky Clicker Idle Game Unclear | I used to create the Art of the game | AntonioZu | - | Mar 18, 2026 | |
King Fighter Xtreme In-game content art | AI-generated art object | Harbesina LTD | - | Mar 18, 2026 | |
Marks of Ki In-game content art | Some of the icons and images in this game are generated by AI. | KieGames | - | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
TUST 奇缘 (TUST's story) In-game content artaudio | 因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。 | 围观贤士SJY | - | Mar 18, 2026 | |
The House of Toys In-game content audio | AI has been used only to generate sounds. | Old School Bros | 41 | Mar 18, 2026 | |
Purrfect Chatter Live AI textaudio | Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs. | David R | - | Mar 18, 2026 | |
Radventure In-game content artaudio | Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future.
Additionally, AI was used in the creation of some sound effects for the demo. | Noreasta Productions | - | Mar 18, 2026 | |
归风记 In-game content audio | AI voice synthesis or voice-changing technology was used to create the in-game voice-over. | 墨镜猫工作室 | - | Mar 18, 2026 | |
Weapon Rearing Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Raaabix Le Store/marketing art | AI-generated art object | Zavbin LTD | - | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Shiba Heroes In-game content art | Generative AI used to complete the edition of some sprites/animations. | Ricegate Games | - | Mar 18, 2026 | |
Twist Logic In-game content art | Used artificial intelligence to generate some art assets | Magic Cat | - | Mar 18, 2026 | |
Trump vs Harris Clicker In-game content art | AI was used to create some images in this game. | Exceptional Games | - | Mar 18, 2026 | |
DesktopWarriors Store/marketing arttext | Ai is used to generate images and marketing material/ text content | Steve | 10 | Mar 18, 2026 | |
Itty Bitty Little Kitties In-game content art | Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow. | Peter Eisfelder | - | Mar 18, 2026 | |
WinteringSquirrel In-game content audio | I use Suno AI generate My Game BGM | 梧桐造梦 | - | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
瘋狂地下餐酒館《Crazy Dungeon Tavern》 In-game content audioart | Music generated by AI, some images referenced from AI | 我的天啊工作室 | - | Mar 18, 2026 |