AI is used only for images in the store.
- Creator
- DeilRoXEntertainment
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI is used only for images in the store.
In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings. Also some musical environment.
The game is using AI for rendering concept art, backgrounds and assets for marketing, In game we are using AI to render examples for how the cubes can be skinned to provide players with the ability to express and customize themselves in the game. We also used AI for some mockups of UI in the game.
AIWorkflow
We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well.
Operation: Strike & Secure uses generative artificial intelligence to create certain visual elements, including the background image of its main menu. This image was generated using an AI tool to bring a unique and immersive aesthetic to the game interface. However, no AI is used to generate real-time content during gameplay, and all other visual and mechanical elements were created and verified by the development team. The AI-generated image meets copyright requirements and has been carefully checked to ensure it fits the theme and atmosphere of the game.
AI has been used to help develop the game's cover art.
AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game interface.
As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle.
We used AI to create the capsules for the game's store page.
Music Generation (Licensed)
AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision.
A.I. Generated Buildings
AI was used for the Store page; the in-game content does not contain any AI-generated elements.
Some artwork on this page was created with AI assistance.
2 BGM was generated using AI. Some background image for the PVE mode was generated using AI.
Some icons were generated by AI.
AI-generated artifacts
Generative AI used for store page description.
We used artificial intelligence solely for the creation of the characters presented in the capsule. However, the game itself does not contain any generative AI.
Some images were made with help of AI
We have used generative AI to generate background music for some of our trailers, and for the train horn sound. Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works.
My game uses pic.posters generated by "Midjourney".
We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself.
A.I. Generated Buildings
Some of the image assets in the game are AI generated.
Some artworks and the voice of the “chief” character were generated using AI.
Achievement Images created by AI
A few images of UI elements in game were made with the help of AI
We used AI to create capsules and icon for game's store page.
Images for the store page
This game contains AI-generated content on the game cover.
We make icons, logos, images from ai.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
"In Chef Brawl, we have utilized AI in the following ways: Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process. Design References: AI was used to create design references and inspiration for our final product. Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision. No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency."
AI was used in the generation of assets.
We used AI to create the capsules for the game's store page.
Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools.
SI została użyta w celu wygenerowania grafik promocyjnych na stronie sklepu, a także do zrealizowania nielicznych tekstur w grze.
There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene.
There are a few posters and pictures with AI generated images.
Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team.
Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.
After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey
We use pre-rendered AI content. Loading screens and UI elements are done with AI.
Capsule images generated by AI
Crunch AI is the Driving force behind DCF. Check out our Youtube and you can learn a lot more.
I used AI in the following way: - creating the voices of Ben and Jane - creating a base for further processing and overpainting (images in the intro scene)
The voice over on the "How to play" video is read by AI text-to-speech
Some marketing and page materials were made with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sunset of Death Store/marketing art | AI is used only for images in the store. | DeilRoXEntertainment | - | Mar 18, 2026 | |
Mindwarp: Island Detective Live AI textaudio | In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings.
Also some musical environment. | GameRED | - | Mar 18, 2026 | |
Cubic Wrestling In-game content art | The game is using AI for rendering concept art, backgrounds and assets for marketing, In game we are using AI to render examples for how the cubes can be skinned to provide players with the ability to express and customize themselves in the game. We also used AI for some mockups of UI in the game. | Shoutout Games | - | Mar 18, 2026 | |
Karaoke Love Song Unclear | AIWorkflow | Amourologie | - | Mar 18, 2026 | |
TorchR Runners: Demastered In-game content artaudio | We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well. | Salvage Cooperation | - | Mar 18, 2026 | |
Operation : Strike & Secure Store/marketing art | Operation: Strike & Secure uses generative artificial intelligence to create certain visual elements, including the background image of its main menu. This image was generated using an AI tool to bring a unique and immersive aesthetic to the game interface. However, no AI is used to generate real-time content during gameplay, and all other visual and mechanical elements were created and verified by the development team. The AI-generated image meets copyright requirements and has been carefully checked to ensure it fits the theme and atmosphere of the game. | WanderLab | 13 | Mar 18, 2026 | |
Soccer Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Home Wars: Battlefield In-game content art | AI will be limited to marketing materials and probably some in-game images to improve the graphic quality of the game interface. | Insane Dreamers | - | Mar 18, 2026 | |
Bearers In-game content art | As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle. | The Inflated | - | Mar 18, 2026 | |
Lucipurr Store/marketing art | We used AI to create the capsules for the game's store page. | Nightspare Games | - | Mar 18, 2026 | |
Cozy Dash In-game content audio | Music Generation (Licensed) | Rainbow Cat Studio | 11 | Mar 18, 2026 | |
Anno 117: Pax Romana In-game content artaudiotext | AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision. | Ubisoft Mainz | 5.4k | Mar 18, 2026 | |
Jet Fighters with Friends 3 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Triangle - Cursed Town Store/marketing | AI was used for the Store page; the in-game content does not contain any AI-generated elements. | Sortie Labs | - | Mar 18, 2026 | |
JUMP! The Floor Is... Store/marketing art | Some artwork on this page was created with AI assistance. | GamesDoc | 40 | Mar 18, 2026 | |
Strange Block 36 In-game content audioart | 2 BGM was generated using AI.
Some background image for the PVE mode was generated using AI. | CSJL | - | Mar 18, 2026 | |
我不是魔王 In-game content art | Some icons were generated by AI. | NiaoWu Studio | 151 | Mar 18, 2026 | |
ZURCAM ARENA Unclear | AI-generated artifacts | Mardari George | - | Mar 18, 2026 | |
Pixelite Online Store/marketing text | Generative AI used for store page description. | Freezex121 | 34 | Mar 18, 2026 | |
Store Empire Store/marketing art | We used artificial intelligence solely for the creation of the characters presented in the capsule. However, the game itself does not contain any generative AI. | MarotoPlay | - | Mar 18, 2026 | |
Last Spirit Unclear art | Some images were made with help of AI | Danil Koliada | - | Mar 18, 2026 | |
Metrogether In-game content audio | We have used generative AI to generate background music for some of our trailers, and for the train horn sound.
Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works. | camelCase Games | 13 | Mar 18, 2026 | |
delivery pals Store/marketing art | My game uses pic.posters generated by "Midjourney". | stre1itzia | 139 | Mar 18, 2026 | |
Core Containment Store/marketing textart | We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself. | Galaxy X Studio | - | Mar 18, 2026 | |
Jet Fighters with Friends 2 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
CyCall In-game content art | Some of the image assets in the game are AI generated. | PzGames | - | Mar 18, 2026 | |
Im Bann Der Dunklen Jagd In-game content artaudio | Some artworks and the voice of the “chief” character were generated using AI. | smi. | 180 | Mar 18, 2026 | |
It's A Farmer Thing Store/marketing art | Achievement Images created by AI | Giftzwerg Games | - | Mar 18, 2026 | |
Last Spirit Origin In-game content art | A few images of UI elements in game were made with the help of AI | Danil Koliada | 26 | Mar 18, 2026 | |
Road Motel Simulator In-game content art | We used AI to create capsules and icon for game's store page. | Unnamed Devs | - | Mar 18, 2026 | |
Top Alert Store/marketing art | Images for the store page | StudioETC | - | Mar 18, 2026 | |
Tobacco Shop Simulator In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 741 | Mar 18, 2026 | |
Junkyard Treasures Together In-game content art | We make icons, logos, images from ai. | OTTO Games | - | Mar 18, 2026 | |
Road Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 37 | Mar 18, 2026 | |
Chef Brawl In-game content arttext | "In Chef Brawl, we have utilized AI in the following ways:
Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process.
Design References: AI was used to create design references and inspiration for our final product.
Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision.
No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency." | Strive Games | - | Mar 18, 2026 | |
Horror Free In-game content art | AI was used in the generation of assets. | Suplife Games | 14 | Mar 18, 2026 | |
Coffee Bonds Store/marketing art | We used AI to create the capsules for the game's store page. | Budgie Game Studio | - | Mar 18, 2026 | |
The King Feasts First In-game content artaudio | Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools. | Jeyco | - | Mar 18, 2026 | |
PingWin In-game content art | SI została użyta w celu wygenerowania grafik promocyjnych na stronie sklepu, a także do zrealizowania nielicznych tekstur w grze. | GameBit Hubert Klich | - | Mar 18, 2026 | |
Terrorbytes In-game content artaudio | There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene. | Treetop | 47 | Mar 18, 2026 | |
Distressed Store/marketing art | There are a few posters and pictures with AI generated images. | Pixel-Stash | 15 | Mar 18, 2026 | |
Cult of the Child Eater In-game content art | Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team. | Uncle George Games | 28 | Mar 18, 2026 | |
Noir : Dead On Arrival Unclear art | Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
Fallen Lean In-game content art | After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey | Younes | - | Mar 18, 2026 | |
TUONELA In-game content art | We use pre-rendered AI content. Loading screens and UI elements are done with AI. | Icy North Games | - | Mar 18, 2026 | |
Drive Thru Miami Prologue Store/marketing art | Capsule images generated by AI | Alkame Games | 40 | Mar 18, 2026 | |
Digital Creative Framework general | Crunch AI is the Driving force behind DCF.
Check out our Youtube and you can learn a lot more. | Oranje 44 Studio | - | Mar 18, 2026 | |
Vampire Fable In-game content audioart | I used AI in the following way:
- creating the voices of Ben and Jane
- creating a base for further processing and overpainting (images in the intro scene) | Lacrima Noctis | - | Mar 18, 2026 | |
Realm's Crossing In-game content audio | The voice over on the "How to play" video is read by AI text-to-speech | Lazerbrazier Studios | - | Mar 18, 2026 | |
100 SCREAMERS Store/marketing arttext | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 |