Character visualization was created using Midjourney.
- Creator
- JoYfan
- Reviews
- -
- Added
- Mar 18, 2026
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Character visualization was created using Midjourney.
The game's login screen and the image used in the game's promotional image were generated by AI
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。
The original illustration is loaded and the illustration is generated by AI.
使用AI生成了部分战斗背景
We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description. We do not use AI to generate content for the game.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
Skill images were generated using AI
Using stable diffusion, a part of NPC portrait is generated by AI.
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
Voice-over for the tutorial and in-game tips
A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration.
AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually.
We used AI to generate pre-rendered images for the in-game paintings, as well as the opening and ending cutscenes.
We used AI to create the capsules for the game's store page.
The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures. These Things were used: #include #include #include #include #include #include #include #include "resource.h"
A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI.
The original illustration is loaded and the illustration is generated by AI.
The music played within the game utilizes generative AI.
Generative AI was used in this project to create the musical soundtrack and translations.
In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page. Program code generation: AI is utilized to create and optimize program code for implementing game features and systems.
This game uses AI-generated images and music to enhance the narrative experience.
Uses text to speech for voicing.
Our hero submitted a portfolio generated by an AI, and got a job interview. After seeing the company's artwork (also AI generated) and the portfolio, the interview starts. Using AI, the interviewer's reaction will be custom, based on the hero's text input. All the rest (music, script...) is human.
Most of the images and all of the music used is AI generated.
Practically all the content for the game was made by AI, pictures, text, parts of the code.
Drafts of screens were created using AI
Some music is generated by AI
My game uses pic.posters generated by "Midjourney".
We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself.
AI assistance in creating images, based on photographs.
I use AI for text translation.After that, the text is manually adjusted by humans.
Our team utilizes generative AI tools to assist in creating some in-game assets.
For creating image assets and music
There are three elements of AI used within the game, these being: 1. The title screen artwork 2. Musical elements 3. The narration
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
- Used generative AI to adjust the game program - Used generative AI to create art assets - Used generative AI to generate background music
There are a few textures and steam icon assets use from privately trained AI models
Some backgrounds in this game are originally generated using artificial intelligence (AI) technology and are not based on any existing copyrighted materials.
AI generated Audio such as Text to speech voice generator, some textures where generated with AI
The title animation was generated using AI
ui GAME INTERFACE
NPCs reply to your conversations using state-of-the-art AI. This dialog is at the heart of Talk to Me Human.
This game is 99% created by real people, the background of level 2 and level 3 were created with AI.
The voice acting and some images were generated using neural networks.
This game uses a local AI text generation model to power an npc.
Gameplay trailer background music partially generated with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
What the Hell I Draw Store/marketing art | Character visualization was created using Midjourney. | JoYfan | - | Mar 18, 2026 | |
执念Obsession In-game content art | The game's login screen and the image used in the game's promotional image were generated by AI | __落熊__ | - | Mar 18, 2026 | |
Magic Puzzle King 2 In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 33 | Mar 18, 2026 | |
TUST 奇缘 (TUST's story) In-game content artaudio | 因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。 | 围观贤士SJY | - | Mar 18, 2026 | |
どきどきメイド部 Shirogane Maid Club In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
幻想世纪:缘起 In-game content art | 使用AI生成了部分战斗背景 | FinalLoveStudio | - | Mar 18, 2026 | |
Baker Bros's Quarantine Store/marketing art | We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description.
We do not use AI to generate content for the game. | Benetnasch | - | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soldiers vs Zombies: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Monday Syndrome Dev only art | We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game. | hyesmo | 72 | Mar 18, 2026 | |
Gatestodian In-game content art | Skill images were generated using AI | Heel Bite | - | Mar 18, 2026 | |
전국민 결혼대작전 ~러브러브♥크리스마스~ In-game content art | Using stable diffusion, a part of NPC portrait is generated by AI. | AvoCavo | - | Mar 18, 2026 | |
Tower Of Arithmetic In-game content art | The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software. | GGOLDBIG | - | Mar 18, 2026 | |
Evil Siege In-game content audio | Voice-over for the tutorial and in-game tips | MHD Homam AL Takrity | - | Mar 18, 2026 | |
Good Morning In-game content text | A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration. | LcieKJ | - | Mar 18, 2026 | |
Pick Me Up - Cabbie Edition In-game content art | AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually. | ANGRY PICKLE GAME STUDIOS | - | Mar 18, 2026 | |
Lock. Stock. And Hungry Pumpkins. In-game content art | We used AI to generate pre-rendered images for the in-game paintings, as well as the opening and ending cutscenes. | Cornfield Games | - | Mar 18, 2026 | |
Lucipurr Store/marketing art | We used AI to create the capsules for the game's store page. | Nightspare Games | - | Mar 18, 2026 | |
Iron Cauldron - Guess the Colorblock Dev only code | The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures.
These Things were used:
#include
#include
#include
#include
#include
#include
#include
#include "resource.h" | Iron Cauldron | 15 | Mar 18, 2026 | |
Unpeaceful In-game content arttext | A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI. | Experience10Games | - | Mar 18, 2026 | |
ゲーマー女子と引きこもり Me and gamer girl In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Boo Boo Booster In-game content audio | The music played within the game utilizes generative AI. | Coyote Runner | - | Mar 18, 2026 | |
Gorf the Frog In-game content audiotext | Generative AI was used in this project to create the musical soundtrack and translations. | DIG Games | - | Mar 18, 2026 | |
CowaCowa: Jinmenken In-game content textcode | In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page.
Program code generation: AI is utilized to create and optimize program code for implementing game features and systems. | nobisiko games | 69 | Mar 18, 2026 | |
Simp: Leveling Up on a Dating App In-game content artaudiotext | This game uses AI-generated images and music to enhance the narrative experience. | ohkapi | 38 | Mar 18, 2026 | |
Sub0ptimal In-game content audio | Uses text to speech for voicing. | Kasen Benton | 17 | Mar 18, 2026 | |
JOBifAI art | Our hero submitted a portfolio generated by an AI, and got a job interview.
After seeing the company's artwork (also AI generated) and the portfolio, the interview starts.
Using AI, the interviewer's reaction will be custom, based on the hero's text input.
All the rest (music, script...) is human. | AvesPanterra | 18 | Mar 18, 2026 | |
The Immemorial Order II Sisters of Darkness In-game content artaudio | Most of the images and all of the music used is AI generated. | Dan Gibson | 11 | Mar 18, 2026 | |
BOBRKUR In-game content arttextcode | Practically all the content for the game was made by AI, pictures, text, parts of the code. | Jury | - | Mar 18, 2026 | |
Cloud Cats` Land Unclear art | Drafts of screens were created using AI | PurrMurrMeow Games | 44 | Mar 18, 2026 | |
双手随意闯! In-game content audio | Some music is generated by AI | 渡叶工作室 | - | Mar 18, 2026 | |
delivery pals Store/marketing art | My game uses pic.posters generated by "Midjourney". | stre1itzia | 139 | Mar 18, 2026 | |
Core Containment Store/marketing textart | We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself. | Galaxy X Studio | - | Mar 18, 2026 | |
Adequately Ever After Store/marketing art | AI assistance in creating images, based on photographs. | Julia Nolan | 32 | Mar 18, 2026 | |
Asuka Idol Journey In-game content text | I use AI for text translation.After that, the text is manually adjusted by humans. | dhr-Lab | - | Mar 18, 2026 | |
XEOM Saigon Edition In-game content art | Our team utilizes generative AI tools to assist in creating some in-game assets. | Te Te Studio | - | Mar 18, 2026 | |
Pizza Delivery in a Storm In-game content artaudio | For creating image assets and music | GAMING RIKISHI | - | Mar 18, 2026 | |
Mouth Trap In-game content artaudiotext | There are three elements of AI used within the game, these being:
1. The title screen artwork
2. Musical elements
3. The narration | Regressive Games Ltd. | - | Mar 18, 2026 | |
Bye!Den, GO! In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | 45 | Mar 18, 2026 | |
请领取社会保障卡 In-game content artaudio | - Used generative AI to adjust the game program
- Used generative AI to create art assets
- Used generative AI to generate background music | 小w的游戏开发互助组 | 13 | Mar 18, 2026 | |
Banana Next Gen In-game content art | There are a few textures and steam icon assets use from privately trained AI models | Steven R DiLeo | - | Mar 18, 2026 | |
Not her , But mine In-game content art | Some backgrounds in this game are originally generated using artificial intelligence (AI) technology and are not based on any existing copyrighted materials. | SNOWKEDO | - | Mar 18, 2026 | |
Just Eat The Rich In-game content audioart | AI generated Audio such as Text to speech voice generator, some textures where generated with AI | Birdman | 10 | Mar 18, 2026 | |
poopoowar Store/marketing art | The title animation was generated using AI | 张程 | - | Mar 18, 2026 | |
CLOWNOUT general | ui GAME INTERFACE | PlayGenix | - | Mar 18, 2026 | |
Talk to Me Human Live AI text | NPCs reply to your conversations using state-of-the-art AI. This dialog is at the heart of Talk to Me Human. | Least Significant Bit | - | Mar 18, 2026 | |
Doge Head Attack In-game content art | This game is 99% created by real people, the background of level 2 and level 3 were created with AI. | YonathanDHC | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Brother, Get The Oats Live AI text | This game uses a local AI text generation model to power an npc. | Connor M | - | Mar 18, 2026 | |
Trailer Park Tycoon: Raccoon Ranch In-game content audio | Gameplay trailer background music partially generated with AI | Yuliy Oneshko | 137 | Mar 18, 2026 |