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- Creator
- Studio51 inc.
- Reviews
- 292
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
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AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand.
Music is mostly AI generated. Using suno AI
Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer. AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer.
We use AI to generate some of the descriptive images.
Using IA for some imagens only, not all things, using bing IA
Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
AI generated art objects
All card images, videos, voices and songs are AI generated.
Some dialogue art are created and assisted by artists using AI.
ai generated images for the main menu page and level selection page
I used a loading screen article photo Pixabay copyrightless photo.
Generative AI is used for the following items. In-game photo-like images Textures of 3D models Images for advertising There is no real-time used generative AI.
ai used to aid in generating store text and in-game code
AI was used to generate certain 2D visual elements and a majority of voice acting.
All voice acting is AI generated. Significant parts of the code were written with the help of AI.
This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI
This game includes images that are edited after being generated by an AI. -Map backgrounds (pixelized after generation) -Character sprites (silhouetted after generation)
I made the black forest the background by AI
All images are created with the help of AI PhotoShop was used to touch up areas
AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer.
AI generated images were used to create the base art for cards and maps, which were then edited by a human to meet the standards and match the thematic presentation of the game.
AI Generated Capsule and Library Images
Stable diffusion 2.1 was used as part of the card art creation process.
Some art resources are generated by AI
Store page appears to contain art assets generated by artificial intelligence.
Images for cards, modifiers and challenges are generated using AI.
We use Replica Studio and/or similar tools to voice our NPCs in the game.
I use DeepL for some translations. English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers.
Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist.
Use AI generated art assets.
AI was used to make some UI elements like spell icons. Some dialogues are voiced by AI.
Generated AI is used mainly for background images and some monster illustrations.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items. Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience.
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated.
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves.
The card graphics are made by AI
Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release.
The artwork has been generated using StableDiffusion AI and does resemble any real person or places.
Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand. Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools. Music and SFX were all created by hand. There is no Live AI content generation in the game.
The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares.
Some of the game's art is generated by AI
AI generated images were used for the Cosmic Huntress hero art and her spell icons. Manual modifications were made to each image to ensure consistency.
This work uses CG and background illustrations partially created by image generation AI.
AI was utilized in creating some of the skill icons and capsule images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Monster Commanders Unclear | With input text, reflect texture.
With the text entered, take action.
Add text that has been acted upon in the text series. | Studio51 inc. | 292 | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Angor In-game content art | IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand. | Puca Games | - | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
Ravensthorn In-game content art | Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer.
AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer. | CaffeineBoosterGames | - | Mar 18, 2026 | |
Tides of The Endless Store/marketing art | We use AI to generate some of the descriptive images. | Shimmer High Sea | 24 | Mar 18, 2026 | |
Tales of Fearless online Store/marketing art | Using IA for some imagens only, not all things, using bing IA | Naziozeno Braz | 77 | Mar 18, 2026 | |
Crystant In-game content text | Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay. | DAWNER | - | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Project Kinesis In-game content artaudio | All card images, videos, voices and songs are AI generated. | Cavelion | - | Mar 18, 2026 | |
Orendale In-game content arttext | Some dialogue art are created and assisted by artists using AI. | Wendel Studios | - | Mar 18, 2026 | |
Dead Streets: Zombie Blitz In-game content art | ai generated images for the main menu page and level selection page | Merla Games | - | Mar 18, 2026 | |
Darknesssssssssssssssss general | I used a loading screen article photo Pixabay copyrightless photo. | 송코딩 | - | Mar 18, 2026 | |
Nitro Champagne Tower In-game content art | Generative AI is used for the following items.
In-game photo-like images
Textures of 3D models
Images for advertising
There is no real-time used generative AI. | kan_kikuchi | - | Mar 18, 2026 | |
DeafBlind In-game content textcode | ai used to aid in generating store text and in-game code | Joe Williams | 144 | Mar 18, 2026 | |
Rubedo: The Occult Dawn In-game content artaudio | AI was used to generate certain 2D visual elements and a majority of voice acting. | Albert Nemec | - | Mar 18, 2026 | |
Eldwyrm: The Cursed Crown In-game content audiocode | All voice acting is AI generated.
Significant parts of the code were written with the help of AI. | NordicHorizonGames | - | Mar 18, 2026 | |
Ruins of Endoth In-game content artaudio | This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI | KLG Games Ltd | - | Mar 18, 2026 | |
Magic Lantern Festival In-game content art | This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation) | Yukine Studio | - | Mar 18, 2026 | |
Samurai Elemental Unclear art | I made the black forest the background by AI | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
The Adventures Across the Realm In-game content art | All images are created with the help of AI PhotoShop was used to touch up areas | Stuart White | - | Mar 18, 2026 | |
Adventure Of Baldero I&II In-game content art | AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer. | Dejan You | - | Mar 18, 2026 | |
Annuit Coeptis In-game content art | AI generated images were used to create the base art for cards and maps, which were then edited by a human to meet the standards and match the thematic presentation of the game. | SLAQ Games | - | Mar 18, 2026 | |
Ronin Rush Store/marketing art | AI Generated Capsule and Library Images | PheonixLeap Studios | - | Mar 18, 2026 | |
Algomancy Store/marketing art | Stable diffusion 2.1 was used as part of the card art creation process. | Caleb Gannon | - | Mar 18, 2026 | |
Idle Taoist Mage Warrior 2 In-game content art | Some art resources are generated by AI | okyakusama | 56 | Mar 18, 2026 | |
Timeless Store/marketing art | Store page appears to contain art assets generated by artificial intelligence. | Matthew Lalande | - | Mar 18, 2026 | |
KingdomScape In-game content art | Images for cards, modifiers and challenges are generated using AI. | NookCrew | - | Mar 18, 2026 | |
Dwellink: War of the Nine In-game content audio | We use Replica Studio and/or similar tools to voice our NPCs in the game. | HighPassionStudios | - | Mar 18, 2026 | |
Tower of Mask In-game content text | I use DeepL for some translations.
English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers. | Papertip Studio | 340 | Mar 18, 2026 | |
War Of The Titans In-game content art | Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist. | Spinal Productions LLC | - | Mar 18, 2026 | |
Myth Matrix In-game content art | Use AI generated art assets. | Sun Pengfei | 19 | Mar 18, 2026 | |
Elemental Novice In-game content artaudio | AI was used to make some UI elements like spell icons. Some dialogues are voiced by AI. | Aleksandr Mironov | - | Mar 18, 2026 | |
Beat in Zero In-game content art | Generated AI is used mainly for background images and some monster illustrations. | monaka games | - | Mar 18, 2026 | |
AI Fantasy In-game content textartaudio | Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators. | Zueir AI | - | Mar 18, 2026 | |
HIDDEN NEMESIS In-game content arttext | We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience. | Tzavis Studio | 10 | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
Thule In-game content artaudiotextcode | This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated. | Xeaker | - | Mar 18, 2026 | |
Rogue Wave In-game content artaudiotext | In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release. | Wizards Code | - | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
Shadows of Destruction In-game content audioart | Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves. | SheikyGames | - | Mar 18, 2026 | |
Manticore In-game content art | The card graphics are made by AI | Inhaled Software | - | Mar 18, 2026 | |
Hnefatafl Online In-game content art | Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release. | iDiOSLAB | - | Mar 18, 2026 | |
Fantasy Creature Jigsaws Store/marketing art | The artwork has been generated using StableDiffusion AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
Emberdrift In-game content artaudio | Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand.
Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools.
Music and SFX were all created by hand.
There is no Live AI content generation in the game. | Vividesca Games | 15 | Mar 18, 2026 | |
Spooky Mansion In-game content art | The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares. | Malonik | - | Mar 18, 2026 | |
Idle Fairy Fantasy In-game content art | Some of the game's art is generated by AI | okyakusama | 89 | Mar 18, 2026 | |
Godslayer Arena In-game content art | AI generated images were used for the Cosmic Huntress hero art and her spell icons.
Manual modifications were made to each image to ensure consistency. | Hippo Rider Games | 248 | Mar 18, 2026 | |
Soul Wizards & Roguelite In-game content art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | 24 | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 |