25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

701病房Steam
Disclosure

Generative AI tools were used during the development of this game to assist with the creation and refinement of some visual assets, background artwork, character-related images, audio elements, voice content, narrative-related materials, localization, and programming code. All AI-assisted content was reviewed, selected, edited, and integrated by the developer to ensure that it fits the game’s artistic direction, narrative, and technical requirements. The game does not generate new AI content while it is running, and players do not directly interact with any live generative AI system.

Creator
Shuo Xu
Reviews
-
Added
Jun 27, 2026
Working From HomeSteam
Disclosure

AI has been used to generate some of the logos for the fictional companies/websites and some of their content

Creator
Hot Soup Studios
Reviews
-
Added
Jun 27, 2026
Tidy Up: SpaceshipSteam
Disclosure

ChatGPT/Codex was used to assist with writing and editing code. One main menu background image was generated using ChatGPT. All AI-assisted work was reviewed by the developer.

Creator
GreatDani
Reviews
46
Added
Jun 27, 2026
WarmSoulSteam
Disclosure

This game uses generative AI in two ways: (1) AI language models (LLM) to generate character dialogue text in real-time during conversations, and (2) AI text-to-speech (TTS) technology to generate character voice audio. AI processing is handled via cloud servers or optional local models. No conversation data is stored or saved on servers. All AI-generated content is produced live based on player input.

Creator
Mr.Yes
Reviews
-
Added
Jun 27, 2026
Indian Paranormal Files - SleepoverSteam
Disclosure

Generative AI was used to assist in the creation of some character artwork and visual assets used in the game. All AI-generated content was reviewed, modified, and integrated by the developer. No generative AI is used to create content during gameplay.

Creator
tRoaster
Reviews
-
Added
Jun 27, 2026
Weird Water WorldSteam
Disclosure

Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.

Creator
Castle Golborg
Reviews
-
Added
Jun 16, 2026
EvoXSteam
Disclosure

Some environmental assets and 3D models in EvoX were created with the assistance of AI generation tools during development.

Creator
LoneHolm Studio
Reviews
-
Added
Jun 16, 2026
On HoldSteam
Disclosure

Some visual assets used in this game's store page and promotional materials were created with the assistance of generative AI tools. All gameplay, code, writing, and audio were made by the developer.

Creator
Throwdown Games
Reviews
-
Added
Jun 16, 2026
Ashrose Manor - A Portrait of Forbidden LoveSteam
Disclosure

Generative AI was used to assist in the creation of selected 2D images, sprite assets, and marketing artwork, including some Steam capsule and store assets. It was also used for proofreading and editing written text. All AI-assisted content was reviewed, selected, and refined by the developer before being included in the game or official marketing materials.

Creator
Andrea Voggenreiter
Reviews
-
Added
Jun 16, 2026
FullSendSteam
Disclosure

Some of the image assets on the store page are generated by AI.

Creator
bulanke
Reviews
-
Added
Jun 16, 2026
Bowling Alley SimulatorSteam
Disclosure

We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay

Creator
Vulcron
Reviews
-
Added
Jun 16, 2026
Project RAZE: Fall of TerraSteam
Disclosure

Some audio assets in the game were created with the assistance of AI tools and have been further modified, refined, and integrated by the developer.

Creator
FearForge Studios
Reviews
-
Added
Jun 15, 2026
Feed the BossSteam
Disclosure

Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running.

Creator
SilentRoom Games
Reviews
-
Added
Jun 15, 2026
Golden Years Nursing HomeSteam
Disclosure

We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production. Where AI Was Used A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style. Where AI Was Not Used All of the core creative work in Golden Years is fully handcrafted. This includes: Level design and layout Atmosphere, lighting, and mood Gameplay systems and mechanics Environmental storytelling Overall direction and feel of the game No AI tools were used to design gameplay, build levels, or shape the game's atmosphere. Store Page and Descriptions Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game. Gameplay Logic AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.

Creator
Iron Tank Studios
Reviews
-
Added
Jun 15, 2026
Echoes In StaticSteam
Disclosure

AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality.

Creator
TRM_Studios
Reviews
-
Added
Jun 15, 2026
Lost BelowSteam
Disclosure

Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product.

Creator
KPAP
Reviews
-
Added
Jun 15, 2026
Water You Doing?Steam
Disclosure

AI was used to polish marketing images, localization, some small 3d models and textures.

Creator
DiSolve Studios
Reviews
-
Added
Jun 15, 2026
Frontier LegendsSteam
Disclosure

Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team.

Creator
Neojac Entertainment Inc.
Reviews
51
Added
Jun 15, 2026
Last BreathSteam
Disclosure

AI used for some inventory items and for images on the game's store page, and edited with a graphics editor.

Creator
Mx
Reviews
43
Added
Jun 15, 2026
CropageddonSteam
Disclosure

AI is used for translation. I will let it translate by a human if there is enough interest. AI is used to fix grammer and spelling as well as improving the text. AI reviews my code.

Creator
Alexander Pavicevic
Reviews
-
Added
Jun 14, 2026
ローズ・ルインSteam
Disclosure

Some minor decorative images were created with the assistance of generative AI and edited before use in the game.

Creator
Sirius Air
Reviews
-
Added
Jun 14, 2026
The EventSteam
Disclosure

The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations) Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.

Creator
Lazy Games
Reviews
-
Added
Jun 14, 2026
Haven RestoredSteam
Disclosure

Ai is used to polish the content of Store page and in-game text. AI is also used to generate all graphical assets (the spray gun icon in capsule, achievement icons, in-game icons, etc).

Creator
Perseverance Games
Reviews
-
Added
Jun 14, 2026
PapaSteam
Disclosure

I have used AI to generate images and translate texts.

Creator
VimmGames
Reviews
35
Added
Jun 13, 2026
Network EngineerSteam
Disclosure

Network Engineer leverages generative artificial intelligence to enhance gameplay immersion and realism. AI-driven systems dynamically simulate customer behavior, hardware issues, and environmental challenges, creating unique scenarios and ensuring no two playthroughs are alike. Your feedback will help refine these systems! Some assets within the game are generated with the help of AI, this includes but is not limited to: - Contracts (Company Names, Locations etc.) - Hardware Names (For the networking device) - Company Logos

Creator
Sector 7
Reviews
-
Added
Jun 12, 2026
ESKINITASteam
Disclosure

Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.

Creator
Machu
Reviews
12
Added
Jun 12, 2026
SILK 2.0Steam
Disclosure

The game includes generative AI in the form of relatively structured conversation (voice and/or text to prompt) in context with the setting and era of the documented sites (caravanserai) you will visit.

Creator
SILK Project / University of Liverpool
Reviews
-
Added
Jun 12, 2026
Eyes Of The FactorySteam
Disclosure

Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.

Creator
VLight Studio
Reviews
-
Added
Jun 12, 2026
Design Studio Simulator: Print Your EmpireSteam
Disclosure

Generative AI tools were used to create some assets in this game, including capsule art, promotional images, background music, and select NPC voice lines. All AI-generated content is pre-rendered and included as static game assets. No AI content is generated in real time during gameplay, and the game does not connect to external AI services while playing.

Creator
INKŌ Studio
Reviews
-
Added
Jun 12, 2026
Escape from UmbraSteam
Disclosure

We want to be fully transparent with our community about how we develop our game. In this project, we have integrated Artificial Intelligence (AI) tools as an operational support for our team. How we use it: - Process optimization: It helps us streamline technical tasks and repetitive workflows. - Efficiency: It allows us to deliver better work and move forward much faster. - Resource maximization: It enables the team to save time on mechanical processes to focus on the final game polish. Our commitment to craftsmanship: - Total human control: No element of the final game has been left solely to AI. - Expert review: Every technical asset or piece of content goes through a rigorous human editing filter. - Manual work behind everything: Technology only optimizes our delivery times, but there is always genuine craftsmanship behind every asset. - Guaranteed quality: We use AI to empower our team's capabilities, ensuring the essence and final finish of the game remain 100% human. Thank you for your constant support!

Creator
WildSphere
Reviews
-
Added
Jun 12, 2026
LUNASteam
Disclosure

Luna: Obscura is my creative vision (SOSOROS). I designed and built the game's world, levels, creatures, and visual identity over two years. ANORMIC joined in the final year to handle programming and sound design. The art on the walls: Every painting and sculpture you encounter inside the base is an original, physical artwork. Acrylics painted by hand, sculptures made by hand, by me. No AI, no prints of someone else's work. They existed in the real world before they existed on the moon. Cover art: The key art combines in-engine 3D renders, AI-assisted generation trained exclusively on my own handmade artworks and 3D sculpts, and extensive manual overpaint and compositing in Photoshop. Cinematic sequences: The in-game sequences are hybrids, built from direct in-engine screenshots of our own levels and creatures, extended through AI generation. I'm not an animator, and producing these any other way was beyond the scope of a two-person project. I hope the results speak for themselves. Sound effects & enemy audio: The vast majority of audio was composed and engineered by ANORMIC. For the game's altered human enemies (lunatics whose minds have been overtaken) we made a deliberate artistic choice to use AI-generated vocal sounds. The result is audio that feels disturbingly human but remains completely incomprehensible. AI voice sits in an uncanny valley, and that's exactly where these creatures live. This was a creative decision, not a compromise. Remaining environmental assets were licensed through the Unreal Engine Marketplace. Everything else, the levels, the creatures, the paintings, the world, is human made. And yes, there's a contradiction here. A statement against AI in art, inside a game that used it. I won't pretend otherwise. These two years were me testing that edge firsthand: I used these tools, learned what they can genuinely do, and somewhere along the way my conscience gave me the answer. Even where the hybrid approach worked, and I think the sequences are an honest use of it, I'd rather learn to rig and animate myself for the next project, even if the result is rougher. I stand with artists, and I'd rather earn my skills than borrow them. Sometimes you have to cross a line to understand exactly where it should be drawn. Where we stand: We're not against AI. We use it gladly where it belongs: code, tools, concepting aid, the invisible machinery of production, the same way we welcome it in medicine and science. But art is different. As creators whose own work has potentially been scraped to train these models without consent, we understand the weight of this disclosure more than most. Our position for future projects is firm: AI should not be in the end result, and where reality forces a compromise, it must remain a hybrid, grounded in our own hands and our own source material, never a replacement for them. We made honest decisions, we're transparent about every one of them, and we stand behind the result. The goal is simple: just the work.

Creator
Sosoros
Reviews
-
Added
Jun 12, 2026
Burgers To GoSteam
Disclosure

Some visual assets used in the game were created with the help of generative AI. This includes certain service icons, such as Express Delivery, some NPC purchase icons, such as Cook and Burger Maker, and some burger ingredient images. These AI-generated visuals are used as in-game UI/store assets and item icons.

Creator
ERMOON
Reviews
-
Added
Jun 12, 2026
Backrooms: SplatterSteam
Disclosure

"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."

Creator
skeleton picture
Reviews
-
Added
Jun 12, 2026
狂還 -CLOWNROT-Steam
Disclosure

Generative AI was used to create 2D image assets (such as textures and portraits) solely for minor in-game props, specifically the employee ID cards.

Creator
Gilutaz
Reviews
-
Added
Jun 12, 2026
Gond ISteam
Disclosure

Used AI for store page promotional images

Creator
Peace (Munkhbat Enkh)
Reviews
-
Added
Jun 12, 2026
AI Fatigue ShooterSteam
Disclosure

The game includes AI-driven enemy characters ("LLM zombies") that players can interact with through dialogue. These characters use a language model to generate responses dynamically during gameplay. The AI is used only to produce in-game dialogue and behavior for these enemies and does not generate user-uploaded content or external assets.

Creator
RPPG Interactive
Reviews
-
Added
Jun 12, 2026
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