We used partial ai generated code to aid development.
- Creator
- Blippin Bloppy Games
- Reviews
- 54
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We used partial ai generated code to aid development.
Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game.
Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted. Some artwork / marketing images were created with AI assistance.
AI is used to make store page covers(pictures)
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note: AI-Generated: Specific in-game plots, options, and event outcomes. Human-Designed: The game's world, rules, core gameplay, and interaction model. We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
I used Elevenlabs AI Voice Robots to do all the voicework in the game. A few store page images have been created with ComfyUI. Achievements images have been created with with ComfyUI.
AI currently assists me with tasks I can’t handle alone without 'overspending.' It’s versatile—useful for generating images (though I edit them later), writing code, and more. Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games.
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
Some photos used inside this game have been enhanced and/or generated using AI tools.
It is used for placeholder artwork for Cards and Champions.
Voice2Action uses artificial intelligence to enhance voice command recognition. While the application works fully offline, the AI mode allows more natural commands to be understood, even if spoken with variations or errors. The AI system does not create copyrighted or harmful content; it is only used to improve usability and provide more flexible, accurate voice-to-action interactions.
We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies.
Made some generic object models like cargo ships, trees, volcanoes, etc, with AI since I have no talent making 3D models myself.
AI is used for one select character voice. Will be replaced in future update
Dreamlab contains user created games, which may include AI generated code or assets.
AI was used to generate mp3 files for the audio for character dialogue.
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects.
AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product.
User might use AI as necessary outside the the game. Any use of AI by players is done outside the executable itself. User generated content will NOT YET have a way to be imported to the game. The game is isolated and closed from interactions with AI beyond its simple assets.
This game uses generative AI to create some of the character illustrations and design concepts. All content is pre-rendered and does not include real-time AI generation during gameplay.
Some code.
Game icons and background images are created using AI.
Game code & Announcer voices
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
ゲーム内テクスチャの一部にAdobe PhotoshopによるAI生成画像と、 Adobe Stockで販売されているAI生成による画像を使用しております。
This game includes pre-rendered AI-generated content, as follows: - Main menu artwork - Sound effects (gunshots, explosions, hits)
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
AI tools used during development are used for generating some textures like faces of the characters, Voice generators for converting speaking style to appropriate and animations from mixamo for better experience of physics of the characters. Code generation tools are used to fix and analyze parts of code to provide simpleness and make development faster to deliver more products and assets.
The majority of 5 Girls, 1 Honey was created manually, including: all 3D characters and outfits character animations story and dialogue core gameplay systems However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include: * the cinematic for the intros * background visuals on the map and date scenes * some decorative UI elements and static screens We hope these AI-supported parts enrich the overall experience.
The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI.
A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI.
This game uses AI-generated graphics.
The gameplay guide video features narration generated using AI voice technology.
A minority of the game's visuals were generated using AI.
Use AI to generate some in-game art assets(icon, background).
Some In-game 2D assets are AI generated
Occasional use for marketing materials and promotional images.
美工部分大量使用AI辅助,部分人工绘制。 剧本完全人工。
Officer images in game are made by AI and some UI button can be made by AI too.
一部のテクスチャの作成には、生成AI(GPT)が利用されています。
We used AI for the translation. Please excuse any awkward expressions.
Graphical assets were created with assistance of generative AI.
This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images).
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
Some visual elements, such as pavement textures, were partially created using AI tools during development.
For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game.
Some UI elements in this game (e.g., board visuals, evidence images, etc.) were created using AI tools. These elements are used solely as visual aids in gameplay, and no AI-generated content was used for the game's main story or text.
As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blemo Dev only code | We used partial ai generated code to aid development. | Blippin Bloppy Games | 54 | Mar 18, 2026 | |
Walk this road, again In-game content art | Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game. | Installing something | 22 | Mar 18, 2026 | |
Sidekick AI Live AI art | Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted.
Some artwork / marketing images were created with AI assistance. | Modax Inc. | 13 | Mar 18, 2026 | |
Dungeon Run Store/marketing art | AI is used to make store page covers(pictures) | Minvwiz | 14 | Mar 18, 2026 | |
AI Script: Infinite Text Adventures Live AI text | This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you. | Xiaoyao Culture Media Guangzhou Co. Ltd. | - | Mar 18, 2026 | |
LUCIFERIANISM In-game content audioart | I used Elevenlabs AI Voice Robots to do all the voicework in the game.
A few store page images have been created with ComfyUI.
Achievements images have been created with with ComfyUI. | THE DEVIL 666 | - | Mar 18, 2026 | |
Legend of Deck Dev only artcodetext | AI currently assists me with tasks I can’t handle alone without 'overspending.'
It’s versatile—useful for generating images (though I edit them later), writing code, and more.
Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games. | Dresia | - | Mar 18, 2026 | |
Xeno Strike In-game content arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI. | Rocket Haze Games | 12 | Mar 18, 2026 | |
Saba Clicker In-game content art | Some photos used inside this game have been enhanced and/or generated using AI tools. | Anonymous | - | Mar 18, 2026 | |
Stoneveil In-game content art | It is used for placeholder artwork for Cards and Champions. | Stoneveil Games | - | Mar 18, 2026 | |
Voice2Action Live AI audio | Voice2Action uses artificial intelligence to enhance voice command recognition. While the application works fully offline, the AI mode allows more natural commands to be understood, even if spoken with variations or errors. The AI system does not create copyrighted or harmful content; it is only used to improve usability and provide more flexible, accurate voice-to-action interactions. | The Big Studio | - | Mar 18, 2026 | |
Otherworld Wandering Merchant In-game content art | We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies. | IndieJay | - | Mar 18, 2026 | |
Epics of Noche, Brain Busted In-game content art | Made some generic object models like cargo ships, trees, volcanoes, etc, with AI since I have no talent making 3D models myself. | EON's Lighthouse | - | Mar 18, 2026 | |
DOOM 3: Phobos In-game content audio | AI is used for one select character voice. Will be replaced in future update | Team Future | 100 | Mar 18, 2026 | |
Dreamlab Unclear codeartaudiotext | Dreamlab contains user created games, which may include AI generated code or assets. | Dreamlab Team | - | Mar 18, 2026 | |
Ashes of the Forum In-game content audio | AI was used to generate mp3 files for the audio for character dialogue. | Sungwon Chung | - | Mar 18, 2026 | |
DigiME Live AI text | MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies. | MSI | - | Mar 18, 2026 | |
SPARTA 2035 Prologue & Sea of Pirates DLC In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | 85 | Mar 18, 2026 | |
ARTIST SLAYER / RUSH In-game content artcode | We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects. | ARTIST SLAYER Project | - | Mar 18, 2026 | |
Anachron In-game content art | AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product. | Risikoruk | - | Mar 18, 2026 | |
What is that thing? general | User might use AI as necessary outside the the game. Any use of AI by players is done outside the executable itself. User generated content will NOT YET have a way to be imported to the game. The game is isolated and closed from interactions with AI beyond its simple assets. | Millie Fae | - | Mar 18, 2026 | |
Cute Warrior Girl 2 (큐트 여전사 2) In-game content art | This game uses generative AI to create some of the character illustrations and design concepts. All content is pre-rendered and does not include real-time AI generation during gameplay. | SEO SOFT | - | Mar 18, 2026 | |
Eclipsed Realms code | Some code. | Nathan N. | - | Mar 18, 2026 | |
第一次挂机 In-game content art | Game icons and background images are created using AI. | 游道参玄 | - | Mar 18, 2026 | |
Perfect Hue Arena In-game content codeaudio | Game code & Announcer voices | Perfect Hue | - | Mar 18, 2026 | |
Death & Taxes Multiplayer RPG In-game content art | Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists. | RedTigerPro | - | Mar 18, 2026 | |
BALANCED FOOD CalorieMate FOR GAME CREATORS - JELLY MISSION - art | ゲーム内テクスチャの一部にAdobe PhotoshopによるAI生成画像と、
Adobe Stockで販売されているAI生成による画像を使用しております。 | CalorieMate Games | 80 | Mar 18, 2026 | |
AboJam In-game content artaudio | This game includes pre-rendered AI-generated content, as follows:
- Main menu artwork
- Sound effects (gunshots, explosions, hits) | 뮤탈 | - | Mar 18, 2026 | |
Heroes and Forsaken: The Official Wheel of Time Digital Card Game Dev only art | Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team. | Witsteen BV | - | Mar 18, 2026 | |
Psycho Partisans: Officer 'Nirvana' In-game content artaudiocode | AI tools used during development are used for generating some textures like faces of the characters, Voice generators for converting speaking style to appropriate and animations from mixamo for better experience of physics of the characters. Code generation tools are used to fix and analyze parts of code to provide simpleness and make development faster to deliver more products and assets. | FritzAndMoses | - | Mar 18, 2026 | |
5 Girls, 1 Honey - Prologue In-game content art | The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience. | Sexy Hentai Games Factory | - | Mar 18, 2026 | |
Do NOT say 21! In-game content artaudiotext | The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI. | &y | 60 | Mar 18, 2026 | |
魔星兄弟2 In-game content arttext | A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI. | 易远游戏 | 239 | Mar 18, 2026 | |
Corona Bar In-game content art | This game uses AI-generated graphics. | Syrac88 | - | Mar 18, 2026 | |
Oyster Sooource 2120bb In-game content audio | The gameplay guide video features narration generated using AI voice technology. | The_Ear_Man | - | Mar 18, 2026 | |
Lords and Pirates In-game content art | A minority of the game's visuals were generated using AI. | Ixdes Games | - | Mar 18, 2026 | |
挂机修仙-宗门飞升 In-game content art | Use AI to generate some in-game art assets(icon, background). | The Fat Worker | 29 | Mar 18, 2026 | |
DriveWave In-game content art | Some In-game 2D assets are AI generated | Dumbbell Games | 128 | Mar 18, 2026 | |
Pool Blitz Store/marketing art | Occasional use for marketing materials and promotional images. | CherryPop Games | 79 | Mar 18, 2026 | |
薄缘浅份 In-game content art | 美工部分大量使用AI辅助,部分人工绘制。
剧本完全人工。 | 晚风游戏 | - | Mar 18, 2026 | |
NAVYFIELD : CROSSFIRE In-game content art | Officer images in game are made by AI and some UI button can be made by AI too. | Naiadgames | 42 | Mar 18, 2026 | |
学園迷宮 | School Corridor In-game content art | 一部のテクスチャの作成には、生成AI(GPT)が利用されています。 | 学園迷宮制作員会 | 17 | Mar 18, 2026 | |
Defend The Dungeon In-game content text | We used AI for the translation. Please excuse any awkward expressions. | Earth Heroes Games | - | Mar 18, 2026 | |
Rock and Stone In-game content art | Graphical assets were created with assistance of generative AI. | Pinecone Studios | 57 | Mar 18, 2026 | |
Fitforce2 In-game content audioart | This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images). | Runnex Technology | - | Mar 18, 2026 | |
Paradise Island 2: Hotel Game In-game content art | We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans. | Game Insight UAB | 19 | Mar 18, 2026 | |
BRESH In-game content art | Some visual elements, such as pavement textures, were partially created using AI tools during development. | Vladislav Surin | - | Mar 18, 2026 | |
Clash of the Kingdoms In-game content art | For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game. | New Horizons | - | Mar 18, 2026 | |
EGO :: Exit Protocol In-game content art | Some UI elements in this game (e.g., board visuals, evidence images, etc.) were created using AI tools.
These elements are used solely as visual aids in gameplay, and no AI-generated content was used for the game's main story or text. | MinCheol | - | Mar 18, 2026 | |
Cardygon In-game content artaudio | As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created. | Batpolygon | - | Mar 18, 2026 |