Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Some character voice lines in this game were generated using AI-based voice synthesis tools.
No real-time AI generation occurs during gameplay, and all AI-generated content was reviewed, edited, and approved manually to ensure consistency and ethical use.
No personal or copyrighted voice data was used.
AI tools used during development are used for generating some textures like faces of the characters, Voice generators for converting speaking style to appropriate and animations from mixamo for better experience of physics of the characters. Code generation tools are used to fix and analyze parts of code to provide simpleness and make development faster to deliver more products and assets.
Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
Some artwork was initially created with AI generation tools, but all assets were manually edited, refined, and finalized by me (composition, logo placement, adjustments, and corrections). No unedited AI output is used.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines.
The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay.
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
In our game, we use AI to generate textures dynamically, allowing for more diverse and detailed environments. This AI-driven approach enables the creation of unique visual assets without relying entirely on manual design, saving time while enhancing the game's aesthetic.
Art is AI made.
Everything is voice acted but
What is said is partly made by AI
As far as what the voice actor is saying.
Some Dialogue and main idea of the story is
developer made.
This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay.
Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics."
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release.
Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only.
- The voiceovers are created using ElevenLabs, an AI-based text-to-speech service.
- All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness.
- No content is generated live or dynamically during gameplay.
- All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience.
The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines.
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Some character voice lines in this game were generated using AI-based voice synthesis tools.
No real-time AI generation occurs during gameplay, and all AI-generated content was reviewed, edited, and approved manually to ensure consistency and ethical use.
No personal or copyrighted voice data was used.
AI tools used during development are used for generating some textures like faces of the characters, Voice generators for converting speaking style to appropriate and animations from mixamo for better experience of physics of the characters. Code generation tools are used to fix and analyze parts of code to provide simpleness and make development faster to deliver more products and assets.
Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
Some artwork was initially created with AI generation tools, but all assets were manually edited, refined, and finalized by me (composition, logo placement, adjustments, and corrections). No unedited AI output is used.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines.
The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay.
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
In our game, we use AI to generate textures dynamically, allowing for more diverse and detailed environments. This AI-driven approach enables the creation of unique visual assets without relying entirely on manual design, saving time while enhancing the game's aesthetic.
Art is AI made.
Everything is voice acted but
What is said is partly made by AI
As far as what the voice actor is saying.
Some Dialogue and main idea of the story is
developer made.
This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay.
Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics."
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Some artwork and assets (like images) were made with generative AI during development. No AI generates live content — all gameplay is static, hand-curated, and fixed at release.
Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only.
- The voiceovers are created using ElevenLabs, an AI-based text-to-speech service.
- All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness.
- No content is generated live or dynamically during gameplay.
- All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience.
The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines.