I am a solo developer, so I used AI to generate character dialogue voices.
- Creator
- BT Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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I am a solo developer, so I used AI to generate character dialogue voices.
No Ai was harmed in the making of this title.
AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else.
We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio.
Some of them use AI images
AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models.
Character portrait generated by AI+self modified
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
Generative AI is used for some of the textures for the game. Environmental textures and movie posters.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
Pictures are made with AI pixel art generator as part of a learning project.
In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes. These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere.
only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running,
AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title.
Skill images were generated using AI
AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender.
I use Suno AI generate My Game BGM
I create a small portion of the code with reference to AI. I use AI for translating the store text.
Scripts and certain texture has been through a AI process.
This video game uses AI-generated images.
We used Midjourney for the icons on the Steam page
The use of artificial intelligence was only applied to audio, for example music. It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things. Even though it is used for music, few were generated by artificial intelligence.
AI was used as a voice changer to alter human voice sound clips, and AI was used to generate several sound effects.
Game assets for animals and background images were generated by AI.
Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game!
Generated images for some paintings and photographs using AI. Voice acting done using AI.
Some of the notes were generated using AI.
Voice acting and narration in the game is enhanced or generated by AI.
Some graphical assets for steam page were created with AI
The voice acting for the game uses pre-generated voice lines
In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere.
All background images and character illustrations are created by generated AI.
We used AI to partially improve the draft artwork.
Generative AI was used in this project to create the musical soundtrack and translations.
Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools. Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies.
AI was used for voice acting.
This game uses AI-generated images and music to enhance the narrative experience.
All the collectables for the game, the ducks, and some elements of the game are created using generative AI.
Somes graphicals elements were rendered or modified using IA
Artificial intelligence has been used to create in-game assets and certain store materials.
Uses text to speech for voicing.
The generative artificial intelligence is used for some of the marketing materials and in-game voice lines.
The soundtrack was made using Udio
Assistance with generating some images to make them more colorful and diverse.
Game uses AI to generate Achivement icons. No AI was used in-game.
I used AI to clone my modified voice to be able to dub in other languages.
Two textures in Restart were generated using AI, one of which was heavily modified afterwards.
Some images have been rendered using AI, as well as some texts/translations
Some pictures (or parts of it) are AI generated or changed via AI
AI use only for in-game miniatures, no in-game content uses AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Relicbound In-game content audio | I am a solo developer, so I used AI to generate character dialogue voices. | BT Studios | - | Mar 18, 2026 | |
Time Jump general | No Ai was harmed in the making of this title. | cosmic stairway | - | Mar 18, 2026 | |
Enemy Territory Terrorists Takedown In-game content textart | AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else. | ismail özel | - | Mar 18, 2026 | |
Ail In-game content audioart | We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio. | East Beasts' Games | - | Mar 18, 2026 | |
爱坤新手教程 Unclear art | Some of them use AI images | 弃用的商店页面 | 15 | Mar 18, 2026 | |
The Last Awen In-game content art | AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models. | Instinto Studios | - | Mar 18, 2026 | |
风之歌 In-game content art | Character portrait generated by AI+self modified | 16air | - | Mar 18, 2026 | |
Solo Defender In-game content art | Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits. | JokerHeadOG | - | Mar 18, 2026 | |
Beware Tomorrow In-game content art | Generative AI is used for some of the textures for the game. Environmental textures and movie posters. | Sabr Path | - | Mar 18, 2026 | |
Lonely House In-game content text | We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know! | BAROV INTERACTIVE | 48 | Mar 18, 2026 | |
Echoes of Madness - The Hawthorne Case Dev only art | Pictures are made with AI pixel art generator as part of a learning project. | Mr.Bane Games | - | Mar 18, 2026 | |
The Duchess Curse In-game content artaudio | In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes.
These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere. | Konstantin Lappas | - | Mar 18, 2026 | |
MinteraDesktop general | only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running, | MarroIndustries | - | Mar 18, 2026 | |
Evil Water Ep1 Store/marketing arttext | AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title. | KPy3O | - | Mar 18, 2026 | |
Gatestodian In-game content art | Skill images were generated using AI | Heel Bite | - | Mar 18, 2026 | |
Rust Bucket In-game content art | AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender. | Cheese Tart | - | Mar 18, 2026 | |
WinteringSquirrel In-game content audio | I use Suno AI generate My Game BGM | 梧桐造梦 | - | Mar 18, 2026 | |
HER TREES : PUZZLE DREAM Store/marketing text | I create a small portion of the code with reference to AI.
I use AI for translating the store text. | Stone | 1.6k | Mar 18, 2026 | |
Late Night Sausage In-game content art | Scripts and certain texture has been through a AI process. | Backseat Software | - | Mar 18, 2026 | |
Crime Investigator Unclear art | This video game uses AI-generated images. | BBGS Productions | - | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
Wendigo's Outside In-game content audio | The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence. | DrexDinisSG | - | Mar 18, 2026 | |
Dead Apples Dare In-game content audio | AI was used as a voice changer to alter human voice sound clips, and AI was used to generate several sound effects. | BoxLoafEnd | 26 | Mar 18, 2026 | |
Animal Tilt-A-Show In-game content art | Game assets for animals and background images were generated by AI. | Gemons | - | Mar 18, 2026 | |
灭绝虚空 Store/marketing art | Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game! | 乐猪游戏 | - | Mar 18, 2026 | |
QR DEAD In-game content artaudio | Generated images for some paintings and photographs using AI.
Voice acting done using AI. | Beshbarmak games | 16 | Mar 18, 2026 | |
The Basement Ritual Unclear text | Some of the notes were generated using AI. | Stray Fox Games | 12 | Mar 18, 2026 | |
Forest Ranger Services: Episode 1 In-game content audio | Voice acting and narration in the game is enhanced or generated by AI. | GuardHouse | 128 | Mar 18, 2026 | |
The Righteous Scar Store/marketing art | Some graphical assets for steam page were created with AI | GM hack | - | Mar 18, 2026 | |
Life Before Death In-game content audio | The voice acting for the game uses pre-generated voice lines | Liam Van Asperen | - | Mar 18, 2026 | |
Numina: Construct In-game content art | In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere. | ScoutSpark | - | Mar 18, 2026 | |
あきのかえりみち In-game content art | All background images and character illustrations are created by generated AI. | murase | - | Mar 18, 2026 | |
我所知的唯一魔法——愚者与爱 In-game content art | We used AI to partially improve the draft artwork. | 唯一魔法制作委员会 | - | Mar 18, 2026 | |
Gorf the Frog In-game content audiotext | Generative AI was used in this project to create the musical soundtrack and translations. | DIG Games | - | Mar 18, 2026 | |
IAI In-game content artaudio | Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools.
Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies. | Sola | - | Mar 18, 2026 | |
IN THE FACADE WE TRUST™ In-game content audio | AI was used for voice acting. | svklmrt | 143 | Mar 18, 2026 | |
Simp: Leveling Up on a Dating App In-game content artaudiotext | This game uses AI-generated images and music to enhance the narrative experience. | ohkapi | 38 | Mar 18, 2026 | |
Bouncing to the top with Quantum Quacks In-game content art | All the collectables for the game, the ducks, and some elements of the game are created using generative AI. | Quantum Quacks | - | Mar 18, 2026 | |
Ämäränth : The Last Day of My Adolescence In-game content art | Somes graphicals elements were rendered or modified using IA | Özura | 29 | Mar 18, 2026 | |
A Station In-game content art | Artificial intelligence has been used to create in-game assets and certain store materials. | Tawus Games | - | Mar 18, 2026 | |
Sub0ptimal In-game content audio | Uses text to speech for voicing. | Kasen Benton | 17 | Mar 18, 2026 | |
The Exit Project: Backstreets In-game content audioart | The generative artificial intelligence is used for some of the marketing materials and in-game voice lines. | NOSTRA.GAMES | - | Mar 18, 2026 | |
SpiceX In-game content audio | The soundtrack was made using Udio | b0gie | - | Mar 18, 2026 | |
Neon Testament Unclear art | Assistance with generating some images to make them more colorful and diverse. | StyxStories | - | Mar 18, 2026 | |
Mayor of Woodtree Village In-game content art | Game uses AI to generate Achivement icons.
No AI was used in-game. | Pre-Tech PC Services | - | Mar 18, 2026 | |
Path Of Balls In-game content audio | I used AI to clone my modified voice to be able to dub in other languages. | Walison Lima | - | Mar 18, 2026 | |
The Human Test / Restart In-game content art | Two textures in Restart were generated using AI, one of which was heavily modified afterwards. | Jesse Aidyn | - | Mar 18, 2026 | |
The veil of the forgotten In-game content arttext | Some images have been rendered using AI, as well as some texts/translations | Kyomu Games | - | Mar 18, 2026 | |
Monday the 14th Store/marketing art | Some pictures (or parts of it) are AI generated or changed via AI | C0spio | - | Mar 18, 2026 | |
Shadow's Descent Dev only art | AI use only for in-game miniatures, no in-game content uses AI. | Cornet Dev | - | Mar 18, 2026 |