As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
- Creator
- KR Clark
- Reviews
- -
- Added
- Mar 18, 2026
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As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization.
We have used some AI image for faster demo-release and it will be used for a while, yet going to be replaced. We will not use any AI image for full-release.
This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released
The original illustration is loaded and the illustration is generated by AI.
The images of the game on Steam (not screenshots) are made partly with the help of AI, but are heavily modified manually by the artist. Also, translation into all languages except Russian was created using AI.
Some of the images were created by AI.
The game translation was done using AI.
Generated AI used for title image and store image
Trailer may contain generated elements.
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
ai generated illustrations and some text
Both the character images and background images in the game are generated by AI and then manually retouched.
Some menu, audio and UI elements contain AI generated content.
Some backgrounds were made using AI.
Some of the paintings in our game are made by artificial intelligence.
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
Some art contents are generated using AI.
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
Generative AI is used to create some icons and descriptions.
The background images and Bgms in this game generated by AI
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization.
Some of the item icons in the game used AI generation. For example, gem icon.
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
We use additional AI for the game only to enhance the players' experiences. We applied them in: 1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%) 2. SFX for the game using AI generative around 30% of the game sound
TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters.
We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified.
Music Orchestration
I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI.
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
Some of the Paintings in the buildings were A.I. Generated.
AI has been utilized in various aspects: image design, soundtrack, and translations.
Library Of Lyria will not contain any AI-generated content! As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development. Handcrafted content is our top priority, and so our game will not contain any AI content!
Some of the background images and character art were AI generated.
Artwork and textures use generative AI
Backgrounds, logos and narrations are generated using deep learning softwares.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
During development AI was used for : - Images for 3D texturing - SFX generation - Parts of code
AI generated art objects
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
Some art asset used AI for initial conceptual design
Development Stage: AI was used during the development phase for generating specific art assets. Types of Assets: Background scenes , some interface elements, element - technology and building icons. AI Tools Used: DALL-E. Extent of AI Use: AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist). No live generation of AI content occurs while the game is running. Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements. This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
All card images, videos, voices and songs are AI generated.
Art works are made with AI and corrected by hands. and added to the game as static images.
Some dialogue art are created and assisted by artists using AI.
Cards generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rescue In-game content audio | As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices. | KR Clark | - | Mar 18, 2026 | |
Forestygian In-game content arttext | The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization. | Sergii Ievtushenko | 13 | Mar 18, 2026 | |
Hope & Elpis Dev only art | We have used some AI image for faster demo-release and it will be used for a while, yet going to be replaced. We will not use any AI image for full-release. | AnanasBananas | - | Mar 18, 2026 | |
Shitlings In-game content art | This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released | Slagvi | - | Mar 18, 2026 | |
リア充爆発しろ! Normies Should Burn! In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Elder Legacy: Survival In-game content arttext | The images of the game on Steam (not screenshots) are made partly with the help of AI, but are heavily modified manually by the artist.
Also, translation into all languages except Russian was created using AI. | Honor Games | 186 | Mar 18, 2026 | |
Vulpestale Store/marketing art | Some of the images were created by AI. | BurningGRP | - | Mar 18, 2026 | |
Blood of Inquisition In-game content text | The game translation was done using AI. | Alex Becker | - | Mar 18, 2026 | |
RogueCards Store/marketing art | Generated AI used for title image and store image | temma.uesugi | - | Mar 18, 2026 | |
Patchworld Store/marketing art | Trailer may contain generated elements. | Metelitsa | - | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Ars Demonium Invocatum In-game content arttext | ai generated illustrations and some text | Ivan Pichugin | - | Mar 18, 2026 | |
战娘自走棋 In-game content art | Both the character images and background images in the game are generated by AI and then manually retouched. | Mutual Fun Studio | 45 | Mar 18, 2026 | |
Gravepact In-game content artaudiotext | Some menu, audio and UI elements contain AI generated content. | Justinian | - | Mar 18, 2026 | |
Aetheria: Whispers of the Forest Moon In-game content art | Some backgrounds were made using AI. | Skymachine | - | Mar 18, 2026 | |
Together in Between: Chapter One In-game content art | Some of the paintings in our game are made by artificial intelligence. | Vellichor Games | 323 | Mar 18, 2026 | |
Elemental Dog Defense In-game content art | We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools. | tw1ZTER | - | Mar 18, 2026 | |
Hero Guider In-game content art | Some art contents are generated using AI. | BestQ | 89 | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
Echoes: Cards of Destiny In-game content art | Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs | Deviant Dreams | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
The Drunken Dragon Inn In-game content arttext | Generative AI is used to create some icons and descriptions. | Roman Savenok | - | Mar 18, 2026 | |
谬撒牌 In-game content artaudio | The background images and Bgms in this game generated by AI | Suruin | - | Mar 18, 2026 | |
Danger and Deadlier Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Pixel Horizons In-game content arttext | The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons | Dylan Ranshaw | 58 | Mar 18, 2026 | |
Forbidden Offering In-game content arttext | In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization. | Binah Games | - | Mar 18, 2026 | |
Black Myth: Heaven In-game content art | Some of the item icons in the game used AI generation. For example, gem icon. | ShaneGame | 56 | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
Batik Heroes In-game content artaudio | We use additional AI for the game only to enhance the players' experiences. We applied them in:
1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%)
2. SFX for the game using AI generative around 30% of the game sound | Xire Studios | - | Mar 18, 2026 | |
TechnoSorcery In-game content art | TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters. | The Ancient Arcanum | - | Mar 18, 2026 | |
Shadow of The Forerunner In-game content artaudio | We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified. | Arcon LMD | - | Mar 18, 2026 | |
STONEFEATHER Unclear audio | Music Orchestration | ACGames | - | Mar 18, 2026 | |
그랑 엠파이어 : 그래픽 리마스터 In-game content art | I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI. | 유진게임즈 | 23 | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
Multiplayer Wizards In-game content art | Some of the Paintings in the buildings were A.I. Generated. | Archor Wright | - | Mar 18, 2026 | |
Argonauts Path In-game content artaudiotext | AI has been utilized in various aspects: image design, soundtrack, and translations. | LittlePaladinGames | - | Mar 18, 2026 | |
Library Of Lyria Dev only arttext | Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content! | RainLight | - | Mar 18, 2026 | |
Angkor 5: Volcano's Verge In-game content art | Some of the background images and character art were AI generated. | Ironcode Gaming | - | Mar 18, 2026 | |
Zenith Heroes In-game content art | Artwork and textures use generative AI | Dog Food Games | - | Mar 18, 2026 | |
Listen, Think, Meow! In-game content arttext | Backgrounds, logos and narrations are generated using deep learning softwares. | FromElsewhere | - | Mar 18, 2026 | |
Fortress Fury Dev only | We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team. | Kervado | 110 | Mar 18, 2026 | |
Hellfire Rampage VR In-game content artaudiocode | During development AI was used for :
- Images for 3D texturing
- SFX generation
- Parts of code | Nazar Korinnyi | - | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
Beyond The Walls In-game content art | Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality. | Pear vs Apple | 12 | Mar 18, 2026 | |
Project Kinesis In-game content artaudio | All card images, videos, voices and songs are AI generated. | Cavelion | - | Mar 18, 2026 | |
Rockthesea In-game content art | Art works are made with AI and corrected by hands.
and added to the game as static images. | Insexsity_team | - | Mar 18, 2026 | |
Orendale In-game content arttext | Some dialogue art are created and assisted by artists using AI. | Wendel Studios | - | Mar 18, 2026 | |
Kingdoms of Age Unclear | Cards generated | Rude Gnome Games | - | Mar 18, 2026 |