Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The story and game design are an original creation of the developer.
AI was used as a tool to produce certain fixed visuals (store page, logo, illustrations),
in order to faithfully represent the game's artistic vision.
No content is AI-generated during gameplay.
During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers.
Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu.
Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay.
This game uses AI-generated content in the following ways:
Images: AI tools were used to help compose the wine bottle label artwork.
Music: AI tools were used to compose the in-game radio music and sound effects.
Generative AI tools were used as part of the visual development workflow, mainly to assist with concept exploration and selected artwork for the game and store page. All final assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI was used only during the early testing and prototyping stages to create temporary placeholder images for visualisation and internal evaluation. These images will not be included in the final released version of the game and will be replaced with original, professionally produced artwork.
The final game will not contain any AI-generated images, text, audio, or other AI-generated assets. It also does not use generative AI to produce content during gameplay.
Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite!
The goal of lazypanda is to give a worm expirience to our users.
AI Usage helped with speeding up creation of some assets.
Mythia Wild Bonds was designed and built by a solo developer, game design, art direction, sound direction, and architecture are all the developer's own. AI generation tools were used to accelerate production of pixel art, sound effects, and music, each piece selected, reworked, and approved within the game's art bible and audio direction; code was also developed with AI pair-programming assistance, with all game systems designed by the developer. No content is AI-generated at runtime.
Generative AI tools were used to assist with initial translations of localization texts and as a starting point for a limited number of visual concepts. All AI-assisted translations were manually reviewed and edited. The visual concepts were substantially reworked and adapted by the developer to match the game’s original art style before being included in the final game.
This game's development made partial use of generative AI tools. Generative AI (ChatGPT and ElevenLabs' image generation features) was used to create some artwork, including the title screen and field background images, the title logo, and some of the special clover and UI icons. ElevenLabs' audio generation features were used for the BGM and sound effects. Generative AI was also used to help localize the game into languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German, and French). All AI-generated assets and translations were reviewed and adjusted by the developer before being incorporated into the game.
The entirety of the game from the code to the art to the music WAS GENERATED WITH AI. This is not a disguise, I do not know how to build an entire game from scratch by myself. The story, characters, and concept art was created entirely by me and partly with my best friend Xavier, but everything in game is made using AI.
This game used AI tools to assist in generating some visual assets and code. All AI-generated content has been manually reviewed and edited by the developer to ensure quality.
- Cutscene voice changer : original audio by voice artist transformed to character voices with AI. No text to speech AI was used as it just wasn't up to standards.
- Cutscene music/jingles, profile pictures and background pictures
- Textures
We are just as repulsed by AI slop (and slop in general) as anybody. We made a conscious effort to drop anything that wasn't up to standard.
Some in-game visual assets (character portraits, icons, and interface art) were created with generative AI tools under commercial licenses, with direction and curation by the developer. Background music is licensed separately (Kevin MacLeod, CC BY 4.0). The game does not generate new art or text during gameplay.
2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property.
Generative AI is used only to assist with localization and translation of game-related text. No gameplay, artwork, audio, or other player-facing content is generated by AI.
Claude Code was used to scaffold most of the Rust code for this game, and the art assets were built from prompting latent diffusion models with human hand drawn sketches and text prompts.
Minisprite Engine was created by a small team using a combination of original work and generative AI tools.
Its mascot and hand-drawn character art were created by our designer, without the use of AI. Generative AI tools were used in creating other visual assets — including UI and store page artwork — and in drafting and localizing text across multiple languages.
All content was reviewed and refined by the team before release.
No game assets or gameplay content were generated using AI.
Localization into some supported languages was created with AI assistance and reviewed by the developers and community where possible.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration.
Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI.
No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
AI was used as the main tool to code this game, generate assets, and navigate the release processes.
This is the core model of Shadow Games Software. Leveraging AI to do the busy work to free up creative teams to focus more on design, taste, and producing a quality product.
As the 2nd real project for the studio, Idle Energy, heavily used AI during development.
This game uses pre-generated generative AI content to assist with select 2D artwork, UI elements, and/or marketing materials. This content was reviewed and, where necessary, edited by the developer. No content is generated live by AI during gameplay.
I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant.
I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators.
Thank you.
Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
The story and game design are an original creation of the developer.
AI was used as a tool to produce certain fixed visuals (store page, logo, illustrations),
in order to faithfully represent the game's artistic vision.
No content is AI-generated during gameplay.
During the development of this game, some codes, texture materials and background music were produced with the help of AI, and all related contents were reviewed and adjusted by the developers.
Generative artificial intelligence was used during the process of creating the game's graphical elements. It was used to generate concepts and 2D graphics, which were then further manually edited and adapted to the needs of the project. The modified graphics were used as backgrounds in the game's main menu.
Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay.
This game uses AI-generated content in the following ways:
Images: AI tools were used to help compose the wine bottle label artwork.
Music: AI tools were used to compose the in-game radio music and sound effects.
Generative AI tools were used as part of the visual development workflow, mainly to assist with concept exploration and selected artwork for the game and store page. All final assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI was used only during the early testing and prototyping stages to create temporary placeholder images for visualisation and internal evaluation. These images will not be included in the final released version of the game and will be replaced with original, professionally produced artwork.
The final game will not contain any AI-generated images, text, audio, or other AI-generated assets. It also does not use generative AI to produce content during gameplay.
Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite!
The goal of lazypanda is to give a worm expirience to our users.
AI Usage helped with speeding up creation of some assets.
Mythia Wild Bonds was designed and built by a solo developer, game design, art direction, sound direction, and architecture are all the developer's own. AI generation tools were used to accelerate production of pixel art, sound effects, and music, each piece selected, reworked, and approved within the game's art bible and audio direction; code was also developed with AI pair-programming assistance, with all game systems designed by the developer. No content is AI-generated at runtime.
Generative AI tools were used to assist with initial translations of localization texts and as a starting point for a limited number of visual concepts. All AI-assisted translations were manually reviewed and edited. The visual concepts were substantially reworked and adapted by the developer to match the game’s original art style before being included in the final game.
This game's development made partial use of generative AI tools. Generative AI (ChatGPT and ElevenLabs' image generation features) was used to create some artwork, including the title screen and field background images, the title logo, and some of the special clover and UI icons. ElevenLabs' audio generation features were used for the BGM and sound effects. Generative AI was also used to help localize the game into languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German, and French). All AI-generated assets and translations were reviewed and adjusted by the developer before being incorporated into the game.
The entirety of the game from the code to the art to the music WAS GENERATED WITH AI. This is not a disguise, I do not know how to build an entire game from scratch by myself. The story, characters, and concept art was created entirely by me and partly with my best friend Xavier, but everything in game is made using AI.
This game used AI tools to assist in generating some visual assets and code. All AI-generated content has been manually reviewed and edited by the developer to ensure quality.
- Cutscene voice changer : original audio by voice artist transformed to character voices with AI. No text to speech AI was used as it just wasn't up to standards.
- Cutscene music/jingles, profile pictures and background pictures
- Textures
We are just as repulsed by AI slop (and slop in general) as anybody. We made a conscious effort to drop anything that wasn't up to standard.
Some in-game visual assets (character portraits, icons, and interface art) were created with generative AI tools under commercial licenses, with direction and curation by the developer. Background music is licensed separately (Kevin MacLeod, CC BY 4.0). The game does not generate new art or text during gameplay.
2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property.
Generative AI is used only to assist with localization and translation of game-related text. No gameplay, artwork, audio, or other player-facing content is generated by AI.
Claude Code was used to scaffold most of the Rust code for this game, and the art assets were built from prompting latent diffusion models with human hand drawn sketches and text prompts.
Minisprite Engine was created by a small team using a combination of original work and generative AI tools.
Its mascot and hand-drawn character art were created by our designer, without the use of AI. Generative AI tools were used in creating other visual assets — including UI and store page artwork — and in drafting and localizing text across multiple languages.
All content was reviewed and refined by the team before release.
No game assets or gameplay content were generated using AI.
Localization into some supported languages was created with AI assistance and reviewed by the developers and community where possible.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration.
Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI.
No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
AI was used as the main tool to code this game, generate assets, and navigate the release processes.
This is the core model of Shadow Games Software. Leveraging AI to do the busy work to free up creative teams to focus more on design, taste, and producing a quality product.
As the 2nd real project for the studio, Idle Energy, heavily used AI during development.
This game uses pre-generated generative AI content to assist with select 2D artwork, UI elements, and/or marketing materials. This content was reviewed and, where necessary, edited by the developer. No content is generated live by AI during gameplay.
I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant.
I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators.
Thank you.
Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.