Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます
- Creator
- 9nahitoproject
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます
I used AI technology to help generate music and sound effects resources.
Our team uses generative AI tools to help create only paintings and images on certain elements of the game.
AI helped creating concept arts and marketing materials..
Game logo and menu image made with ai tool
Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process. Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands. We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that.
Sounds for marketing.
AI was used for making several icons and some simple sound effects.
IA used for game code, some textures and translations other than english and french.
Audio-talks of main character & operator
COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way.
Some sounds, music and images were generated using AI.
Several images were created using AI
Using Tencent Yuanbao to assist with function algorithms. Using ByteDance Bean Bun to Assist in Image Editing.
Vocal Audio generated via AI. All other Audio, Visual, and Story assets were generated via Humans.
AI was used to voice the character and create the game logo.
Capsule Image Created with AI
Black Vultures includes assets created using AI tools, such as active voiceovers and background music. The following AI-generated content is included in the Steam Playtest version: - 28 types of in-game narration voiceovers - Over 40 tracks of in-game and out-of-game BGM
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials.
Some of the artwork in this game has been generated by AI.
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself.
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards
AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation.
Some images, music and text-to-speech.
Some images and some sounds.
Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset. No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game.
Music that uses voices is AI generated. Music that is non vocal is handmade by me.
Icons and some artworks generated by AI
Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters).
Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein
Some store art was generated online.
icons, background and some code
The images of store page and start menu in game were designed with AI assistance.
Our game uses AI to create unique and quirky voice lines, adding personality to each character
The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws.
Only used AI for wording checks and grammar corrections in the English translation.
AI was used to generate some of the in-game assets and Steam assets.
Music and translations are generated by AI
AI was used to generate some in game assets and Steam assets
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
Some code for the game was made with the help of AI.
just to enhance our store cover art for discription and translation and it think that it :)
AI-generated images are used for the title background.
Partial character illustrations; Partial performance content;
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI.
We created a few capsule images generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
東方エターナルフロンティア(TouhouEternalFrontier) In-game content audio | Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます | 9nahitoproject | - | Mar 18, 2026 | |
100 Clean Inc. In-game content audio | I used AI technology to help generate music and sound effects resources. | PotionWorks | - | Mar 18, 2026 | |
Legend Battles In-game content art | Our team uses generative AI tools to help create only paintings and images on certain elements of the game. | Hanxiang | 533 | Mar 18, 2026 | |
Endless War In-game content art | AI helped creating concept arts and marketing materials.. | Lion Byte Games | - | Mar 18, 2026 | |
Way To Hell Store/marketing art | Game logo and menu image made with ai tool | Valkeala Software | 12 | Mar 18, 2026 | |
Monsters and Me In-game content art | Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process.
Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands.
We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that. | GhettoCo | - | Mar 18, 2026 | |
Picnic In The Zone Store/marketing audio | Sounds for marketing. | Zsolt Feher | - | Mar 18, 2026 | |
Techno: 2Kill In-game content artaudio | AI was used for making several icons and some simple sound effects. | ReBels' Project | - | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
SCP: Short Story In-game content audio | Audio-talks of main character & operator | 10th Emerald Studio | - | Mar 18, 2026 | |
Cryptoforce Live AI text | COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way. | Blend | - | Mar 18, 2026 | |
Losted Mind In-game content audioart | Some sounds, music and images were generated using AI. | Dzianis Kazakou | - | Mar 18, 2026 | |
Invention 8 Unclear art | Several images were created using AI | Falco Software | 21 | Mar 18, 2026 | |
Third-Person Shooter and Platform Jumping and Level-based Adventure Dev only codeart | Using Tencent Yuanbao to assist with function algorithms.
Using ByteDance Bean Bun to Assist in Image Editing. | CHEN JIE | - | Mar 18, 2026 | |
Exilus Viper In-game content audio | Vocal Audio generated via AI.
All other Audio, Visual, and Story assets were generated via Humans. | polygon workshops | - | Mar 18, 2026 | |
Blitzkrieg Express In-game content audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 118 | Mar 18, 2026 | |
ZCurse Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
Black Vultures: Prey of Greed In-game content audio | Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM | ThisMeansWar Studio | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
Gun Center Simulator In-game content art | AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials. | Digital Melody | 55 | Mar 18, 2026 | |
Astro Busters In-game content art | Some of the artwork in this game has been generated by AI. | Michael Prymus | 11 | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
The Kingdom of Goku Store/marketing art | Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself. | Future Man Future Martian | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
Duck Blitz In-game content art | Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards | Nickel City Games | - | Mar 18, 2026 | |
Western Justice: Sherrif Simulator In-game content art | AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation. | Bearstrike Games | - | Mar 18, 2026 | |
Elon Musk Saves Britain Unclear artaudiotext | Some images, music and text-to-speech. | Julian Henley | - | Mar 18, 2026 | |
Soviet Survival Unclear artaudio | Some images and some sounds. | Hunt Studio | 52 | Mar 18, 2026 | |
HUNTACORE Store/marketing art | Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset.
No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game. | Pillarset Games | - | Mar 18, 2026 | |
BIORAGE In-game content audio | Music that uses voices is AI generated. Music that is non vocal is handmade by me. | Phantomahawk | - | Mar 18, 2026 | |
Serious Survivors In-game content art | Icons and some artworks generated by AI | Entropy Surfers | 164 | Mar 18, 2026 | |
Phonkside Killers In-game content art | Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters). | MB Pentakodas | - | Mar 18, 2026 | |
Interstellar Survivor In-game content artaudio | Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein | FrostbyteGames | - | Mar 18, 2026 | |
Chopper Extractor Store/marketing art | Some store art was generated online. | Awesome Rockets LLC | - | Mar 18, 2026 | |
Defracted In-game content artcode | icons, background and some code | Big Bird Games | - | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
Battle Food Mania In-game content audio | Our game uses AI to create unique and quirky voice lines, adding personality to each character | GoatFish Studios | - | Mar 18, 2026 | |
Ranman In-game content art | The game's visual design, including the banner, thumbnail, logo, and in-game graphic elements, was generated using artificial intelligence (AI) with respect for copyright laws. | Tested | - | Mar 18, 2026 | |
Herb Seek Slash In-game content text | Only used AI for wording checks and grammar corrections in the English translation. | Sparrow Ball Games | - | Mar 18, 2026 | |
Dead Man's Drive In-game content art | AI was used to generate some of the in-game assets and Steam assets. | Nomad Outlaw Studios | - | Mar 18, 2026 | |
Stream Defense Protocol In-game content audiotext | Music and translations are generated by AI | Cyvana | 10 | Mar 18, 2026 | |
ChronoPsykotik In-game content art | AI was used to generate some in game assets and Steam assets | ApeXPloit Studios | - | Mar 18, 2026 | |
Full Steam Undead In-game content artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
Fogreaver Dev only code | Some code for the game was made with the help of AI. | Trinnky's Studio | - | Mar 18, 2026 | |
Prison Escape In-game content arttext | just to enhance our store cover art for discription and translation and it think that it :) | NISHAD GAMES | - | Mar 18, 2026 | |
RYZY NYIL Store/marketing art | AI-generated images are used for the title background. | SB_Games_Public | - | Mar 18, 2026 | |
Cohen 1939 Unclear artaudio | Partial character illustrations;
Partial performance content; | Cube of Cube | - | Mar 18, 2026 | |
What's Needed Store/marketing art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists. | Solitary Bunny Studios | - | Mar 18, 2026 | |
John W. Beans In-game content art | 2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI. | PabloDev | - | Mar 18, 2026 | |
William The Best Shooter Store/marketing art | We created a few capsule images generated by AI. | CYBERVIGILANT LABS LTD | - | Mar 18, 2026 |