Some visuals are based on generative‑AI graphics, carefully edited by hand to maintain coherent artistic integrity.
- Creator
- SandorHQ
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visuals are based on generative‑AI graphics, carefully edited by hand to maintain coherent artistic integrity.
AI is only used to create individual images for the Store Page.
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
The voice over in the game generated by artificial intelligence.
We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art.
AI was used to generate some images in the game
The background image used in the main menu was generated by AI
We use AI for voice recognition and for defining character emotions based on player input.
Some image materials.
Some artworks are pre-generated with AI
Some cards Illust
Marketing materials. Title screen.
We are using AI for the localization of Galactic Space Guard. It is also used for translating texts in the community section. So it is merely used for translation, the texts are still handwritten and translated in languages we are not capable of speaking. This is the only application of AI in Galactic Space Guard.
AI is used in gametesting and upscaling images for Steam store
AI tools were used to assist with localization. All translated texts were fully reviewed and edited by humans. No AI was used to create artwork, music, sound effects, or game design.
AI is only used for store page assets.
Gameplay trailer was made using AI, all game assets were made by humans.
Oyunun toplumları temsilen tasvir eden görselleri ve belli başlı müzikler yapay zeka tarafından üretilmiş bulunmaktadır .
AI-generated art object
AI-generated art object
Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages
The voice of the promotion video, the game description, and the translation are done by ai.
A few images/icons were generated by AI
Background Image, Enemy Image
In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game.
The store page and games contain art assets generated by artificial intelligence
AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages.
AI was used to help create cutscene background.
Helped with creation of logo
The art scene refers to the image generated by AI
Used as background material
This game contains some assets that have been generated with AI.
In the development of this game, I used AI as a supportive tool to optimize certain workflows, enhance the creative process, and explore new possibilities. While all of the art, coding, and writing were created by me, AI helped streamline repetitive tasks, refine assets, and provide coding insights. My aim was to use AI as an assistant that added value without overshadowing the personal, hands-on approach that defines this game.
AI used to create artwork and images
1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items.
Al were used to assist with translating text into multiple languages.
Some of of the store assets are AI inspired.
顔グラフィックと立ち絵は、商用利用可能なAIモデルを使用したイラストを加筆修正したものを使用しています。
We created references for heroes and monsters using AI image generation.
use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page
AI tools were used during development for non-interactive assets: ChatGPT for translation support, Suno for music generation, and Hotpot.ai for some graphic assets. These assets are fixed and do not change during gameplay. No AI is used at runtime or for any user-generated content.
This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time. Some artwork: selected visuals such as certain card art and enemy character art. Some music: selected BGM tracks.
In game player imagery
TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity.
AI-generated art object
AI-generated art object
AI-generated art object
Use AI to create some art assets like event's picture
Some of the images used were created using generative AI and have been edited based on them.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dragon Riddler In-game content art | Some visuals are based on generative‑AI graphics, carefully edited by hand to maintain coherent artistic integrity. | SandorHQ | - | Mar 18, 2026 | |
Void Guard Outpost Store/marketing art | AI is only used to create individual images for the Store Page. | Winged Dog Studios | - | Mar 18, 2026 | |
Space Conquest AI Live AI text | An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI. | Ezra Hradecky | - | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Warrior Duels In-game content art | We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art. | Graymalkin Enterprises LLC | - | Mar 18, 2026 | |
Rename the History In-game content art | AI was used to generate some images in the game | Codime Dev | - | Mar 18, 2026 | |
Liar Game Store/marketing art | The background image used in the main menu was generated by AI | Kark Project | 98 | Mar 18, 2026 | |
NINJA CATS: Tactics Live AI audiotext | We use AI for voice recognition and for defining character emotions based on player input. | Pit-Step, Inc. | - | Mar 18, 2026 | |
Pudding Fantasy: Tales of Go and Magic - Chapter 1 Unclear art | Some image materials. | KANITABETAI, LLC | 13 | Mar 18, 2026 | |
Quest & Quarrel - A Tavern Adventure In-game content art | Some artworks are pre-generated with AI | WolvinDreams | - | Mar 18, 2026 | |
치르노의 카드교실 Unclear art | Some cards Illust | Viator | 41 | Mar 18, 2026 | |
Wizards and Knights Store/marketing art | Marketing materials.
Title screen. | Jon Fabris | - | Mar 18, 2026 | |
Galactic Space Guard In-game content text | We are using AI for the localization of Galactic Space Guard. It is also used for translating texts in the community section. So it is merely used for translation, the texts are still handwritten and translated in languages we are not capable of speaking. This is the only application of AI in Galactic Space Guard. | Gabrich Games | - | Mar 18, 2026 | |
BattleSail Store/marketing art | AI is used in gametesting and upscaling images for Steam store | rendeo | - | Mar 18, 2026 | |
Alchemia Rogue: Mia and the Mystery Labyrinth In-game content text | AI tools were used to assist with localization. All translated texts were fully reviewed and edited by humans. No AI was used to create artwork, music, sound effects, or game design. | Limeleaf Games | - | Mar 18, 2026 | |
Clap Clash Store/marketing art | AI is only used for store page assets. | eineLitschi | - | Mar 18, 2026 | |
Liar's Dice In-game content art | Gameplay trailer was made using AI, all game assets were made by humans. | YOAMB | - | Mar 18, 2026 | |
Fixing The Apocalypse In-game content artaudio | Oyunun toplumları temsilen tasvir eden görselleri ve belli başlı müzikler yapay zeka tarafından üretilmiş bulunmaktadır . | Reverse Reflection Interactive | - | Mar 18, 2026 | |
ArchitectureDesigner Store/marketing art | AI-generated art object | Hamza Shafi | - | Mar 18, 2026 | |
Car Painter Sim Store/marketing art | AI-generated art object | Car Painter Sim | - | Mar 18, 2026 | |
费鲁姆奥多系列:三月传说 In-game content art | Some of the assets were accelerated by AI generation, but they were all re-polished in the later stages | 不倒龙工作室 | - | Mar 18, 2026 | |
自然選擇大學 In-game content audiotext | The voice of the promotion video, the game description, and the translation are done by ai. | Budai | - | Mar 18, 2026 | |
Kingdom Wars In-game content art | A few images/icons were generated by AI | Obsidiagon | - | Mar 18, 2026 | |
イーシャの魔法書解読室 Unclear art | Background Image, Enemy Image | 放課後の生徒会室 | - | Mar 18, 2026 | |
Path of the Ory In-game content artaudio | In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game. | Starving Lama Games | - | Mar 18, 2026 | |
Defying the shadows Store/marketing art | The store page and games contain art assets generated by artificial intelligence | Tzhaar | - | Mar 18, 2026 | |
All-Front Assault Store/marketing art | AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages. | Star Heart Workshop | - | Mar 18, 2026 | |
Backpack Scavenger In-game content art | AI was used to help create cutscene background. | Backpack Scavenger | 20 | Mar 18, 2026 | |
The Monetary Lever Store/marketing art | Helped with creation of logo | WAL Interactive | - | Mar 18, 2026 | |
Card: Heroes and Dispute Unclear art | The art scene refers to the image generated by AI | Else_If工作室,二三工作室 | - | Mar 18, 2026 | |
ネコノヤキュウ Unclear | Used as background material | Imagineer Co., Ltd. | - | Mar 18, 2026 | |
Bebshoru Lodbuka In-game content art | This game contains some assets that have been generated with AI. | Game Factory 12 Studio | - | Mar 18, 2026 | |
Mafia Rogue Dev only artcodetext | In the development of this game, I used AI as a supportive tool to optimize certain workflows, enhance the creative process, and explore new possibilities. While all of the art, coding, and writing were created by me, AI helped streamline repetitive tasks, refine assets, and provide coding insights. My aim was to use AI as an assistant that added value without overshadowing the personal, hands-on approach that defines this game. | Julio Gallo | - | Mar 18, 2026 | |
Kisaragi Station Store/marketing art | AI used to create artwork and images | Audrey Rose Productions | - | Mar 18, 2026 | |
仙塔传说(Mystic Tower Legends) In-game content art | 1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items. | Tower Defense Lore | - | Mar 18, 2026 | |
忒伊亚:灵魂之塔 text | Al were used to assist with translating text into multiple
languages. | 上海吉蒂恩科技发展有限公司 | - | Mar 18, 2026 | |
Alpha League HD general | Some of of the store assets are AI inspired. | Beaveroid Entertainment | 902 | Mar 18, 2026 | |
Eutolant Saga In-game content art | 顔グラフィックと立ち絵は、商用利用可能なAIモデルを使用したイラストを加筆修正したものを使用しています。 | Oistar Games | 104 | Mar 18, 2026 | |
Spell Rift In-game content art | We created references for heroes and monsters using AI image generation. | Human Forge | - | Mar 18, 2026 | |
Demonster In-game content arttext | use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page | TE Eric "Erems" | - | Mar 18, 2026 | |
Hit and Stand Blackjack In-game content textaudioart | AI tools were used during development for non-interactive assets: ChatGPT for translation support, Suno for music generation, and Hotpot.ai for some graphic assets. These assets are fixed and do not change during gameplay. No AI is used at runtime or for any user-generated content. | Jeff Trigwell | 22 | Mar 18, 2026 | |
NINDO 星影の守護者 In-game content artaudio | This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time.
Some artwork: selected visuals such as certain card art and enemy character art.
Some music: selected BGM tracks. | MORIKICHIDO | 11 | Mar 18, 2026 | |
Broadcast Empire Unclear | In game player imagery | Broadcast Empire | - | Mar 18, 2026 | |
TimeParadox In-game content art | TimeParadox uses generative AI to create unique images for different cards in the game. The AI generates new visual content for cards, enhancing the game's aesthetic and diversity. | WOYMMM | - | Mar 18, 2026 | |
Sea Battle Simulator Store/marketing art | AI-generated art object | Sea Battle Simulator | - | Mar 18, 2026 | |
Time Travel Simulator Store/marketing art | AI-generated art object | Mai Van Thinh | - | Mar 18, 2026 | |
14. Forklift Sim Store/marketing art | AI-generated art object | Buterin Armin Ewald | - | Mar 18, 2026 | |
TOKIGEON Store/marketing art | Use AI to create some art assets like event's picture | TOKI Games | - | Mar 18, 2026 | |
Hero Academy Legacy Store/marketing art | Some of the images used were created using generative AI and have been edited based on them. | SHINTSKU Games | - | Mar 18, 2026 |