Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players.
This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience.
- Use of AI to generate photographic images used in the document: The Regis Family Files.
- Use of AI to assist with linguistic translation in the game.
I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some 2d content, some texts and simple sounds was made with AI help, but then than was careful polishing.
Thanks all, that you can help to make all it real!
Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai.
A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade).
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements.
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.
AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players.
This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience.
- Use of AI to generate photographic images used in the document: The Regis Family Files.
- Use of AI to assist with linguistic translation in the game.
I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some 2d content, some texts and simple sounds was made with AI help, but then than was careful polishing.
Thanks all, that you can help to make all it real!
Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai.
A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade).
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements.
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.