25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

The Adventures of Astel and the Dark CurseSteam
Disclosure

We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players. Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality

Creator
PandaRick
Reviews
-
Added
Mar 18, 2026
Sime Is Back 3D Old SchoolSteam
Disclosure

AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page.

Creator
Grande Spallone Games
Reviews
12
Added
Mar 18, 2026
Dead Beats SurvivorsSteam
Disclosure

The character illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.

Creator
1st-impact co.,ltd.
Reviews
-
Added
Mar 18, 2026
Bureau of Contacts: MansionSteam
Disclosure

Communication with the ghost is carried out using artificial intelligence. Generative artificial intelligence is partly used for creation of the game key-art on the Store Page.

Creator
MIROWIN
Reviews
89
Added
Mar 18, 2026
Overgrown CleanerSteam
Disclosure

This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur.

Creator
▲ Pyramid Games
Reviews
-
Added
Mar 18, 2026
Shiba KnightSteam
Disclosure

The game above is using Openai to inform you that it has been used for photos and images of the game

Creator
New Game World
Reviews
-
Added
Mar 18, 2026
TUONELASteam
Disclosure

We use pre-rendered AI content. Loading screens and UI elements are done with AI.

Creator
Icy North Games
Reviews
-
Added
Mar 18, 2026
The Path of VeinsSteam
Disclosure

All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on. The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media. All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so. I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed. To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins.

Creator
Repairer of Reputations
Reviews
-
Added
Mar 18, 2026
Milkman Chapter oneSteam
Disclosure

As I am not a programmer the code in this game is a mix of youtube tutorials and AI generated code.

Creator
StormishStudios
Reviews
-
Added
Mar 18, 2026
DANCING STAR PCSteam
Disclosure

The game used technology that recognizes the user's motion by utilizing an already trained AI model. Since the model has already been trained, no new information is collected or utilized. Please enjoy the game with confidence!

Creator
Good Gamez
Reviews
-
Added
Mar 18, 2026
Lone HowlSteam
Disclosure

In "Lone Howl", artificial intelligence is utilised carefully and responsibly to enhance the player's experience in various aspects of the game: Images and Banners: We have used AI beforehand to create some of the banners and loading screen images you will encounter throughout the game. This allows us to generate unique visuals that capture the dark and mystical atmosphere of the "Lone Howl" universe. It’s important to note that these images were generated prior to release and do not involve any adaptation or analysis based on player behaviour. Translations: AI is also employed to assist with the translation of the game into different languages, ensuring that the narrative and dialogues maintain their essence and fluency, regardless of the language in which the game is played. Dialogue and Voices: Some of the characters' dialogue and voices were generated or enhanced using AI. This allowed us to bring characters and creatures to life with a vocal diversity that enriches the player's immersion. It’s important to highlight that we do not use algorithms that study or analyse players. All AI use in "Lone Howl" is applied statically, with the goal of complementing the experience without compromising privacy or the authenticity of the content.

Creator
DynatriSoft Games
Reviews
-
Added
Mar 18, 2026
Pocket GardenSteam
Disclosure

Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence.

Creator
Just Pocket Games
Reviews
18
Added
Mar 18, 2026
Spirit School DaysSteam
Disclosure

Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload). Some character art and some scenes were inspired by AI designs. It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.) In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works. Every character illustration and scene in the game requires a significant amount of time to create and modify

Creator
HaCoLoYi
Reviews
-
Added
Mar 18, 2026
Tale SmithsSteam
Disclosure

Some elements of the game have been generated using AI, including few background images, two general songs. Additionally AI was used to modify some game textures, AI was used to modulate recorded voices to better fit the outlook of 3D modelled characters, and some elements of the user interface were translated using AI.

Creator
Clever Simulation Entertainment
Reviews
-
Added
Mar 18, 2026
1K - Small Room -Steam
Disclosure

This game partially incorporates the following content: AI-generated images AI-created 3D models

Creator
HotatonPG
Reviews
-
Added
Mar 18, 2026
Ai 爱Steam
Disclosure

Some of the art materials for this work were created using Stable Diffusion, including but not limited to: "CG" used in the work; Partial small elements. Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.

Creator
律合Works
Reviews
-
Added
Mar 18, 2026
Slime: The CleanerSteam
Disclosure

Artificial intelligence was used to generate some images in the game and also within the game code.

Creator
Concord
Reviews
-
Added
Mar 18, 2026
Are You Human?Steam
Disclosure

Used for the narration voice generation. With permission of the person's who's voice it is ofcourse.

Creator
Mupet
Reviews
-
Added
Mar 18, 2026
BrickadeSteam
Disclosure

Some art assets were created using AI image generation

Creator
Sturmjager Studios
Reviews
-
Added
Mar 18, 2026
MI:NDSteam
Disclosure

MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.

Creator
SUJOPARTY GAME STUDIOS
Reviews
-
Added
Mar 18, 2026
Millennium WhisperSteam
Disclosure

NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS. Built with Llama All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline. The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with.

Creator
Parable Studios
Reviews
74
Added
Mar 18, 2026
DIDDYSteam
Disclosure

The character voices used in the game were generated by artificial intelligence.

Creator
Unknown
Reviews
-
Added
Mar 18, 2026
TrailbladerSteam
Disclosure

The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn.

Creator
迟到的南雨亭
Reviews
27
Added
Mar 18, 2026
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