Pre-generated AI content present in the store page capsule images as well as the in game main menu
- Creator
- RedBrickStone Games
- Reviews
- -
- Added
- Mar 18, 2026
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Pre-generated AI content present in the store page capsule images as well as the in game main menu
Draw sketches and then generate AI images Game logic music generation
Some images are generated using AI and then processed using PS
We are using AI for object generation within the game.
Game logo has been created by AI.
Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team.
it's just helps me to make a better description.
AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.
使用AI把角色的已有模型生成图片(形象图)
The game and the store page use AI-generated images and meshes.
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
游戏中卡牌角色立绘和战斗场景是由AI绘图生成
Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI.
In-game BGM is generated by AI
Images are generated by Midjourney with prompts shared. Musics are generated by Suno. AIGC is one of the many topics for this game.
Promotional video was partially created using Microsoft ClipChamp. No other use of AI
The puzzle images pre-rendered AI art
Character artworks were made by AI.
This game uses AI to only give pre-generated voice to the characters.
Character artworks were made by AI.
Character artworks were made by AI.
AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted.
The trailer in the store page uses an A.I voice over.
AI was used to create concept arts.
Some 2D artwork on our game is based on AI generation.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
Some assets on the Steam page were created using AI
AI images are included in the generation of the characters' faces.
Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development.
Some soundtracks and voices were generated by AI
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
The characters, items, equipment, and skill assets in the game are all generated by AI.
The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development.
Some in game assets were textured using AI, namely the clouds and some character clothing
AI was used to generate voicelines.
AI-generated graphics are used.
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
GAI was used to generate the base for the sprites.
The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization.
Some sound effects such as doors and footsteps are created by AI
Some assets in this game used AI and edited by human.
AI is used to help generate the different dragon images and art
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care.
AI was specifically used for the cover artwork of this game. That is the only AI used.
Some images are created by AI.
We used AI to generate some of the Steam Store graphical assets.
AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Monsterium In-game content art | Pre-generated AI content present in the store page capsule images as well as the in game main menu | RedBrickStone Games | - | Mar 18, 2026 | |
ROBOT OX In-game content artaudiotext | Draw sketches and then generate AI images
Game logic
music generation | PAUL YEUNG | - | Mar 18, 2026 | |
Winner In Life In-game content art | Some images are generated using AI and then processed using PS | NoOne | 15 | Mar 18, 2026 | |
8幡入口 In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Industrial Empire Store/marketing art | Game logo has been created by AI. | Mustafa Alimoğlu | - | Mar 18, 2026 | |
Tattoo Removal Simulator In-game content art | Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team. | Uraga | 62 | Mar 18, 2026 | |
Unfinished 2 Unclear | it's just helps me to make a better description. | AndrewGames | 12 | Mar 18, 2026 | |
REDSTREAM In-game content art | AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay. | VirtualVillain | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
Scrap Age: Survivors Dev only art | AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used. | Fractal Blue Entertainment | 10 | Mar 18, 2026 | |
懒人也江湖 Store/marketing art | 使用AI把角色的已有模型生成图片(形象图) | 恒睿游戏 | - | Mar 18, 2026 | |
PhysioArchitect In-game content art | The game and the store page use AI-generated images and meshes. | Lu Chaoyun | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
塔防神马都是浮云 In-game content art | 游戏中卡牌角色立绘和战斗场景是由AI绘图生成 | 北京策马文化传媒有限公司 | - | Mar 18, 2026 | |
Cage City In-game content art | Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI. | Virtual Blocks | - | Mar 18, 2026 | |
Rubber Head Bob In-game content audio | In-game BGM is generated by AI | 園児ニア | - | Mar 18, 2026 | |
Numbers of Everything In-game content artaudio | Images are generated by Midjourney with prompts shared. Musics are generated by Suno.
AIGC is one of the many topics for this game. | 阅尘Atlas | - | Mar 18, 2026 | |
Time of War - Airstrike Store/marketing | Promotional video was partially created using Microsoft ClipChamp. No other use of AI | Complex Games Studio | - | Mar 18, 2026 | |
Twizzle Puzzle: Dragons In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
A Place Far Away In-game content art | Character artworks were made by AI. | Valkyria Games | - | Mar 18, 2026 | |
The Living Shadows In-game content audio | This game uses AI to only give pre-generated voice to the characters. | Chilling Designs | 12 | Mar 18, 2026 | |
Mother In-game content art | Character artworks were made by AI. | A Thousand Myths | - | Mar 18, 2026 | |
Throneheir In-game content art | Character artworks were made by AI. | Anima Games | - | Mar 18, 2026 | |
Steam & Heather In-game content codearttext | AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted. | Flag Hippo Games | - | Mar 18, 2026 | |
PopIt! In-game content audio | The trailer in the store page uses an A.I voice over. | DRU Games | - | Mar 18, 2026 | |
Fishing Valley Store/marketing art | AI was used to create concept arts. | Pancake Games | - | Mar 18, 2026 | |
Gun Factory Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Broken Clock | 156 | Mar 18, 2026 | |
The Liminal Dimension In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 78 | Mar 18, 2026 | |
幻海奇航 Store/marketing art | Some assets on the Steam page were created using AI | Ze_Yu | 54 | Mar 18, 2026 | |
CrimeSceneCleaners|特殊清掃 In-game content art | AI images are included in the generation of the characters' faces. | ribbongamez | 15 | Mar 18, 2026 | |
Echoes Below In-game content audio | Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development. | Echo Division | - | Mar 18, 2026 | |
Valkyrie's Legacy In-game content audio | Some soundtracks and voices were generated by AI | Olinick Games | - | Mar 18, 2026 | |
Dawn of Survivor Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
修仙记——消消乐乱斗 In-game content art | The characters, items, equipment, and skill assets in the game are all generated by AI. | Chang Lin | - | Mar 18, 2026 | |
Intergalactic Storage Clearance In-game content art | The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development. | ApocVerse | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
The Golden Retreat In-game content audio | AI was used to generate voicelines. | PR Digital Art | - | Mar 18, 2026 | |
Solar - Survival Space Battle Simulator Unclear art | AI-generated graphics are used. | Mathias Neubert | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 | |
Cheese Co-op Clicker Simulator In-game content art | GAI was used to generate the base for the sprites. | asxgames | 18 | Mar 18, 2026 | |
Forestygian In-game content arttext | The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization. | Sergii Ievtushenko | 13 | Mar 18, 2026 | |
シシテナオ -Even in Death- In-game content audio | Some sound effects such as doors and footsteps are created by AI | Mugen Daraku | 74 | Mar 18, 2026 | |
Play Chess with Lady Bongcloud In-game content art | Some assets in this game used AI and edited by human. | Dano Sato | - | Mar 18, 2026 | |
Dragon Clicker Store/marketing art | AI is used to help generate the different dragon images and art | vanikin | 20 | Mar 18, 2026 | |
Baguette Wars Live AI textartaudio | We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player. | Askip Studio | - | Mar 18, 2026 | |
Click the Ball! In-game content art | No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care. | Mind Experiment | - | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Arch Legends Unclear art | Some images are created by AI. | WKM Studios | - | Mar 18, 2026 | |
Cargo Delivery Simulator Store/marketing art | We used AI to generate some of the Steam Store graphical assets. | Spectra Forge | - | Mar 18, 2026 | |
Bread In-game content text | AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord. | The Royal Bakery | 68 | Mar 18, 2026 |