I use generative AI to create assets for my game.
- Creator
- Brazen Tree Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
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I use generative AI to create assets for my game.
The title of this game is provided by AI.
AI was only used for generating the logo and the initial key art.
As a small indie studio with limited budget, we use AI mainly to prototype and enhance, never to replace our artists' work.
Some audio content was generated by generative AI.
Game contents localization made with AI
Some of the marketing material has been generated using Ai.
The image materials on the store page are drawn by AI
Store assets generated with AI
We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials.
Some background images are AI generated.
The character voices and music used in the game were generated by ai.
AI in cutscenes
During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team.
AI was used to generate music tracks, some of which were post-edited.
Some assets and marketing materials for Duckpool were created using generative AI as a base. However, all AI-generated content has been heavily modified, refined, and manually adjusted to fit the game’s unique style and artistic vision. No live AI generation occurs during gameplay.
Some code and artwork was ai generated
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
AI was used to generate a small percentage of the graphics. AI was used to generate some of the sounds, specifically the voice overs for the levels.
One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality.
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.
Game contains AI generated textures.
We partially use AI-generated illustrations for the creation of items.
Use of AI for some of the game's graphical elements.
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards." We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.
Some of the background visuals for menus and cutscenes were designed using AI.
During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions.
AI is used for some of the game's concept art.
AI-assisted coding tools were part of the development process. AI tools were used to assist the audio production of this game.
Some assets were originally generated using AI.
Used in game client icon & game icon
The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us.
AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game. I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games. To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity. Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me.
The store page capsule image background is generated by AI.
"We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards."
AI was used to help create cutscene background.
All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage. The music in the game is generated by AI based on predefined parameters. The game does not use any real-time AI-generated content.
In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material.
This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience. AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks. To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience.
Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.
AI was used to help create some of the store assets and marketing materials.
Part of the code and all the music were created using artificial intelligence.
The developer used AI to help with code generation and code tweaks for various in-game systems.
SUBDERMAL does not use generative AI during gameplay or while the game is running. No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build. What AI Is Not Used For • No real-time AI text generation • No real-time AI image or video generation • No real-time AI voice synthesis • No adaptive AI narrative systems • No AI-based player interaction or chat What AI Was Used During Development Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects. This development-phase AI usage does not affect gameplay and does not generate new content for players. The game also contains textures which were upscaled using AI, but were originally human-authored. Guardrails Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind.
The menu background, some button designs and skill visuals were created using AI.
1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items.
AI was used to generate a base concept for store capsule art, which was modified and filtered.
I used AI for certain icons, sound effects and Music.
The game posters and the game menu contain images generated by AI, modified in a graphic editor.
AI generated images for upgrade cards.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Space Witch In-game content art | I use generative AI to create assets for my game. | Brazen Tree Studios | - | Mar 18, 2026 | |
Show Me The Money:Desktop Gold Rush general | The title of this game is provided by AI. | LN | - | Mar 18, 2026 | |
AVTale Store/marketing art | AI was only used for generating the logo and the initial key art. | OnePersonDevelopment | - | Mar 18, 2026 | |
Plaything Dev only art | As a small indie studio with limited budget, we use AI mainly to prototype and enhance, never to replace our artists' work. | Bandaloop Games GmbH | 10 | Mar 18, 2026 | |
Monster Mayhem In-game content audio | Some audio content was generated by generative AI. | Lunarhellgames | - | Mar 18, 2026 | |
Shadow of the Nameless In-game content text | Game contents localization made with AI | True Anvil team | - | Mar 18, 2026 | |
Deadly rails Store/marketing art | Some of the marketing material has been generated using Ai. | Atelierul lui Brancusi | - | Mar 18, 2026 | |
浴血异星 Store/marketing art | The image materials on the store page are drawn by AI | bulanke | - | Mar 18, 2026 | |
Funfair Billionaire Store/marketing art | Store assets generated with AI | Yunogames | 26 | Mar 18, 2026 | |
Legendary Heroes Survivors In-game content art | We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials. | Last Loop Studios | 28 | Mar 18, 2026 | |
Friend of a Slime In-game content art | Some background images are AI generated. | Chrio Games | 14 | Mar 18, 2026 | |
Heroes Unhinged In-game content audio | The character voices and music used in the game were generated by ai. | Peculiar Arts | - | Mar 18, 2026 | |
Broken Scary Skeleton In-game content arttext | AI in cutscenes | GDAEON | - | Mar 18, 2026 | |
Meat Without Master Unclear | During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team. | Neon Cocoa | - | Mar 18, 2026 | |
Entropy Graze In-game content audio | AI was used to generate music tracks, some of which were post-edited. | Mindfog games | - | Mar 18, 2026 | |
Duckpool Store/marketing art | Some assets and marketing materials for Duckpool were created using generative AI as a base. However, all AI-generated content has been heavily modified, refined, and manually adjusted to fit the game’s unique style and artistic vision. No live AI generation occurs during gameplay. | Ormai Peter Tamas | - | Mar 18, 2026 | |
Stick Figure Combat In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | 16 | Mar 18, 2026 | |
Alien's Fridge In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
The B.L.O.O.M Initiative In-game content artaudio | AI was used to generate a small percentage of the graphics.
AI was used to generate some of the sounds, specifically the voice overs for the levels. | Trema-Coding | - | Mar 18, 2026 | |
One More Run In-game content art | One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality. | Rekatan | - | Mar 18, 2026 | |
Trash Trek Simulator In-game content audioart | AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience. | Nrx | - | Mar 18, 2026 | |
Galactic Vibes In-game content art | Game contains AI generated textures. | Vibekontroll Gaming | - | Mar 18, 2026 | |
おじvsおじ In-game content art | We partially use AI-generated illustrations for the creation of items. | スタジオ兄妹 | - | Mar 18, 2026 | |
Eternal Warriors In-game content art | Use of AI for some of the game's graphical elements. | Tigerems Studio | - | Mar 18, 2026 | |
Metal Head Warfare In-game content art | "We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players. | Marcos Rodrigues Dos Santos | - | Mar 18, 2026 | |
Queen's Cards In-game content art | Some of the background visuals for menus and cutscenes were designed using AI. | Raphus & Co. | 12 | Mar 18, 2026 | |
Tenebyss Dev only | During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions. | Max Emelyanov | - | Mar 18, 2026 | |
Yokai Survivor Store/marketing art | AI is used for some of the game's concept art. | KZ Games | - | Mar 18, 2026 | |
No Time For Pants In-game content codeaudio | AI-assisted coding tools were part of the development process.
AI tools were used to assist the audio production of this game. | Pixel Push Inc | 32 | Mar 18, 2026 | |
ヴィクトルズ・テスト・ナイト レーヴス Unclear | Some assets were originally generated using AI. | 727 Not Hound | 34 | Mar 18, 2026 | |
Last Town In-game content art | Used in game client icon & game icon | Red Pill | - | Mar 18, 2026 | |
Hydroplane In-game content art | The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us. | CodingBigTime | - | Mar 18, 2026 | |
Vampire Cat In-game content art | AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game.
I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games.
To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity.
Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me. | Hunt Games | 12 | Mar 18, 2026 | |
Pekla Store/marketing art | The store page capsule image background is generated by AI. | Project Dawn | - | Mar 18, 2026 | |
Veggie Brawl: Battle for the Garden Store/marketing art | "We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards." | Not_Yortix | - | Mar 18, 2026 | |
Backpack Scavenger In-game content art | AI was used to help create cutscene background. | Backpack Scavenger | 20 | Mar 18, 2026 | |
Post-Speed In-game content artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage.
The music in the game is generated by AI based on predefined parameters.
The game does not use any real-time AI-generated content. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Alehouse Tavern Simulator In-game content art | In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material. | COOL DEVS S.R.L. | - | Mar 18, 2026 | |
摸鱼 Touch Fish In-game content audioarttext | This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience.
AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks.
To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience. | TaoFlow Studio | - | Mar 18, 2026 | |
404 Beat Crash In-game content art | Portions of the game's background artwork were generated and enhanced with the assistance of AI tools. | Evolution Studio | - | Mar 18, 2026 | |
Void Drift Store/marketing art | AI was used to help create some of the store assets and marketing materials. | Kneedlik | - | Mar 18, 2026 | |
Meme Survivors: Backrooms In-game content codeaudio | Part of the code and all the music were created using artificial intelligence. | Gemütlich Kayling | 20 | Mar 18, 2026 | |
Treasures & Battlefields Dev only code | The developer used AI to help with code generation and code tweaks for various in-game systems. | Wishing Well Studios | - | Mar 18, 2026 | |
SUBDERMAL: This isn’t you In-game content arttext | SUBDERMAL does not use generative AI during gameplay or while the game is running.
No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build.
What AI Is Not Used For
• No real-time AI text generation
• No real-time AI image or video generation
• No real-time AI voice synthesis
• No adaptive AI narrative systems
• No AI-based player interaction or chat
What AI Was Used During Development
Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects.
This development-phase AI usage does not affect gameplay and does not generate new content for players.
The game also contains textures which were upscaled using AI, but were originally human-authored.
Guardrails
Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind. | Quiet Studios | - | Mar 18, 2026 | |
Compass of Destiny: Survivors In-game content art | The menu background, some button designs and skill visuals were created using AI. | 5Deniz | - | Mar 18, 2026 | |
Soda Splash In-game content art | 1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items. | 1day | - | Mar 18, 2026 | |
Untold Depths Store/marketing art | AI was used to generate a base concept for store capsule art, which was modified and filtered. | Cybernetic Studios LLC | - | Mar 18, 2026 | |
Magic Survivor In-game content artaudio | I used AI for certain icons, sound effects and Music. | New Lua | - | Mar 18, 2026 | |
How Much Items - Plants In-game content art | The game posters and the game menu contain images generated by AI, modified in a graphic editor. | Hede | 10 | Mar 18, 2026 | |
Cursor Survival In-game content art | AI generated images for upgrade cards. | MyDreamForever | - | Mar 18, 2026 |