Translation support, English writing support, Image and music generation support.
- Creator
- TBF
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Translation support, English writing support, Image and music generation support.
The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version.
We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text. Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some UI icons and background images are AI-generated.
This game uses AI for character design, background art, and the ending theme.
Some localizations use AI tools to make the game accessible in multiple languages.
Background images for some UIs
AI was used to create some unusual visual assets and makes up less than 0.1% of the entire game.
Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.
The original illustration is loaded and the illustration is generated by AI.
All illustration assets in this game were created using generative AI tools (Whisk and ImageFX). All remaining work required to produce the game—from UI design and editing to layout and event scripting—was manually crafted by the developer. AI-generated content is limited to static illustration assets only, and the game does not include any real-time AI generation features.
AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered.
This game uses AI-generated images, voice, and music for pre-rendered content. All assets were created and finalized prior to release. No AI is used during gameplay.
AI Model AI Music AI code
The game logo has been enhanced using AI.
The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development
The background and character images are based on AI generated images.
Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude. The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno.
We use image generation AI for some character portraits, backgrounds, eye-catching images, etc. All images used are processed and used after confirming that they have a commercially available license.
AI was used in the editing/generation of some images, artwork, and voice over.
Voices (Audio) and Translation From Engligh are made using AI.
A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team.
AI was used for: - Motion Capture (2) - 2D Assets (3) - Photo to 3D (3) - 3D optimization (3)
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Part of visual assets in game background was generated by AI.
In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it.
Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team.
Image compositions contain AI generated graphical elements.
This game was written and designed by humans. Generative AI was only used as a support tool, such as checking language, streamlining text, and optimizing visuals. All creative choices and content come from the developer.
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
Using image generation AI
AI-generated content is used just some sounds
AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.
Voices are generated using a text-to-speech model.
Some textures and visual assets were generated using AI to enhance the game's atmosphere.
🎵 In our game, AI is used exclusively for content creation: • character voice generation, • sound effects creation, • background music writing. AI does not affect gameplay, balance or decision making in the game. All story elements, mechanics and visual content are developed manually. We used AI tools to generate sound effects, music and voice-overs, but this content is pre-rendered and does not change dynamically during gameplay. No AI is used to live-generate content or code during gameplay.
The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used
Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies. All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game.
AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being.
The following content is partially used in this game. - AI-generated images - AI-generated illustrations with modifications - AI-generated music including melodies
Some billboards in the game with ai images
Pre-rendered content generated by AI for use in games, store pages, marketing materials, and community assets. Nothing in the game is generated by AI in real time.
the voice of npc was made by AI
Assistance with coding and generating images and sounds.
The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The duration is barely 20 seconds.
Certain pieces of audio and scripts were created with the help of Artificial Intelligence
Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets? Yes, I've used AI to generate the images (logo, banner) for the store page. ------------------ In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice.
Let Her Go contains assets that were made with AI or include AI features.
Some of the images used in this game were created using generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
KIETA MEMORY – The Girl from the Stars In-game content textartaudio | Translation support, English writing support, Image and music generation support. | TBF | - | Mar 18, 2026 | |
Sonya In-game content art | The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version. | CHK | - | Mar 18, 2026 | |
神魔山海经 In-game content text | We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text.
Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI. | 红尘背包客 | 56 | Mar 18, 2026 | |
Back3:Spooky In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 124 | Mar 18, 2026 | |
契约游戏:幻影 In-game content art | Some UI icons and background images are AI-generated. | Brown Sugar Mantou | - | Mar 18, 2026 | |
君の心臓とコスモスを見る In-game content artaudio | This game uses AI for character design, background art, and the ending theme. | まるソフト | - | Mar 18, 2026 | |
Study Time Anomaly In-game content text | Some localizations use AI tools to make the game accessible in multiple languages. | Moon Mantis Games | 14 | Mar 18, 2026 | |
LOOPOOL In-game content art | Background images for some UIs | DaYan Myriad | - | Mar 18, 2026 | |
[HERROR] Gas Station Case In-game content art | AI was used to create some unusual visual assets and makes up less than 0.1% of the entire game. | [HERROR] | 213 | Mar 18, 2026 | |
Sunrise Of The Time: End Of Blue In-game content art | Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data. | EOSGAMES | - | Mar 18, 2026 | |
ギャルと優等生と夏休み Gal, Geek and Summer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
The Hitchhiker's Guide to Seoul in the 21st Century In-game content art | All illustration assets in this game were created using generative AI tools (Whisk and ImageFX). All remaining work required to produce the game—from UI design and editing to layout and event scripting—was manually crafted by the developer. AI-generated content is limited to static illustration assets only, and the game does not include any real-time AI generation features. | Seoul Hitchhiker Studio | - | Mar 18, 2026 | |
Moonsteel In-game content artaudiocode | AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered. | UncleScrooge | - | Mar 18, 2026 | |
Blue Hawaii Aniki's Soft Ore Demand vol.1 In-game content artaudio | This game uses AI-generated images, voice, and music for pre-rendered content.
All assets were created and finalized prior to release.
No AI is used during gameplay. | Kirishima Shoichi | - | Mar 18, 2026 | |
Strange Pet World Unclear audiocode | AI Model
AI Music
AI code | PAUL YEUNG | - | Mar 18, 2026 | |
Rogue Cave Store/marketing art | The game logo has been enhanced using AI. | Rogue Gecko | - | Mar 18, 2026 | |
Deliverance: The Other Side Store/marketing textcode | The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development | Sedegova | - | Mar 18, 2026 | |
The Jester and the Madman Store/marketing art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
Famished In-game content audioart | Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude.
The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno. | SlaughterWare | - | Mar 18, 2026 | |
Blue Hawaii Aniki's Soft Ore Demand: DEBUT In-game content art | We use image generation AI for some character portraits, backgrounds, eye-catching images, etc.
All images used are processed and used after confirming that they have a commercially available license. | Kirishima Shoichi | - | Mar 18, 2026 | |
Last Journal In-game content artaudio | AI was used in the editing/generation of some images, artwork, and voice over. | Nexus Media | - | Mar 18, 2026 | |
The Valley Beyond audio | Voices (Audio) and Translation From Engligh are made using AI. | Marmot Lab | - | Mar 18, 2026 | |
Thekku Island In-game content art | A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team. | Ales Devs Games | 137 | Mar 18, 2026 | |
GreenGrass In-game content art | AI was used for:
- Motion Capture (2)
- 2D Assets (3)
- Photo to 3D (3)
- 3D optimization (3) | Spring86 Limited | - | Mar 18, 2026 | |
Spirit Whisperer Conversation With Akari In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
灰海迷城 In-game content art | Part of visual assets in game background was generated by AI. | Coladice Studio | - | Mar 18, 2026 | |
Good Children Say Grace In-game content text | In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it. | Denis Morozov | - | Mar 18, 2026 | |
Hope - The Game In-game content art | Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team. | sin3rgystudios | - | Mar 18, 2026 | |
Aegis Protocol In-game content art | Image compositions contain AI generated graphical elements. | Reliq | - | Mar 18, 2026 | |
Veils of the Past Dev only textart | This game was written and designed by humans. Generative AI was only used as a support tool, such as checking language, streamlining text, and optimizing visuals. All creative choices and content come from the developer. | TangoScarMike Games | - | Mar 18, 2026 | |
Ocean of Vengeance In-game content artcodeaudio | We used AI for some images and code lines and musics.
Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
Spiral Unclear art | Using image generation AI | 小林 悠 | - | Mar 18, 2026 | |
The Third In-game content audio | AI-generated content is used just some sounds | Manas Games | - | Mar 18, 2026 | |
Memory Trap: Hidden Protocol In-game content art | AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality. | Maple Play Interactive | - | Mar 18, 2026 | |
Septaluna In-game content audio | Voices are generated using a text-to-speech model. | blazingtorch | - | Mar 18, 2026 | |
VHS \\ Bleach and Bones: Ritual In-game content art | Some textures and visual assets were generated using AI to enhance the game's atmosphere. | GustafValentine | - | Mar 18, 2026 | |
Diagnosis: No Answer In-game content audio | 🎵 In our game, AI is used exclusively for content creation:
• character voice generation,
• sound effects creation,
• background music writing.
AI does not affect gameplay, balance or decision making in the game. All story elements, mechanics and visual content are developed manually.
We used AI tools to generate sound effects, music and voice-overs, but this content is pre-rendered and does not change dynamically during gameplay. No AI is used to live-generate content or code during gameplay. | DocPumpkinInc | - | Mar 18, 2026 | |
金砂梦咒Golden Sand Dream Curse In-game content art | The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used | 金砂梦咒制作组 | 10 | Mar 18, 2026 | |
Coin Hunters In-game content codeaudio | Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies.
All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game. | Eternal Sparks Studio | - | Mar 18, 2026 | |
Abomination Ops In-game content artaudiotext | AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being. | Dynamic Solutions Megacorp | - | Mar 18, 2026 | |
鍵穴喫茶店 In-game content artaudio | The following content is partially used in this game.
- AI-generated images
- AI-generated illustrations with modifications
- AI-generated music including melodies | Luma | - | Mar 18, 2026 | |
Baston In-game content art | Some billboards in the game with ai images | GRIN-GAME | 28 | Mar 18, 2026 | |
ECHO Re:Kill Store/marketing art | Pre-rendered content generated by AI for use in games, store pages, marketing materials, and community assets.
Nothing in the game is generated by AI in real time. | MulPersona | - | Mar 18, 2026 | |
The Last Joy 2 In-game content audio | the voice of npc was made by AI | Napping Penguin | - | Mar 18, 2026 | |
Toto à la plage Dev only artaudio | Assistance with coding and generating images and sounds. | Totoludies | - | Mar 18, 2026 | |
Liminal Salvation In-game content audio | The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The duration is barely 20 seconds. | Rishabh Mehra | 17 | Mar 18, 2026 | |
Dark Sea In-game content audiotext | Certain pieces of audio and scripts were created with the help of Artificial Intelligence | DarkSignal Studios | - | Mar 18, 2026 | |
Titanic Rescue In-game content audio | Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets?
Yes, I've used AI to generate the images (logo, banner) for the store page.
------------------
In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice. | Ledgerdary | - | Mar 18, 2026 | |
Let Her Go Unclear | Let Her Go contains assets that were made with AI or include AI features. | Krabbe Studios | - | Mar 18, 2026 | |
僕の6日間 In-game content art | Some of the images used in this game were created using generative AI. | TechAzy | - | Mar 18, 2026 |