Character Arts
- Creator
- A Thousand Myths
- Reviews
- -
- Added
- Mar 18, 2026
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Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.
AI voice synthesis or voice-changing technology was used to create the in-game voice-over.
We use AI to create images of craft items to make the drinks that appear in our games. Generative AI was utilized to create walking animation of characters.
Character portrait generated by AI+self modified
使用AI生成了部分战斗背景
[1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI.
Generative AI used to complete the edition of some sprites/animations.
The original illustration is loaded and the illustration is generated by AI.
only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running,
Card illustrations and background images include AI-generated content. However, no content is generated in real-time by AI.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Due to budget constraints, some of the game's 2D sprites are generated by a neural network.
Store assets and library asset images are AI-generated
Some of the pictures were painted using AI
Using stable diffusion, a part of NPC portrait is generated by AI.
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans. *Some of the music includes elements generated by AI. *AI translation was used for the English and Chinese translations. *All Japanese character voices were generated using AI voice synthesis.
We use AI partially, in conjunction with manual training and verification for: 1) Creating dialogues and interesting plots, as well as unusual tasks 2) Generation of art, landscapes and surroundings 3) Generation of marketing materials (memes, images, game icons, UI elements, etc.) 4) Optimizing the game on weak devices 5) Optimization of large game areas
In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere.
AI was used to generate some assets and marketing material.
All background images and character illustrations are created by generated AI.
The original illustration is loaded and the illustration is generated by AI.
This game uses AI to generate the art assets
We used AI to partially improve the draft artwork.
The generated soundtrack
Some image resources are generated by AI. Text localization is generated by AI translation.
Somes graphicals elements were rendered or modified using IA
TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
Artificial Intelligence assisted in creation of character cards and shard assets. Character music themes were generated by AI
In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards. We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels.
The background images and dogs pictures are pre-rendered AI art
因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。
Use AI to generate images as reference, and then make some modifications to the AI images as 2D images in the game.
Assistance with generating some images to make them more colorful and diverse.
AI was used to generate some background images.
Generative AI technology is used for character images.
We use some AI art for game background
Drafts of screens were created using AI
This application has a feature called "BackgroundImage" clip that allows you to set a background spherical image. The spherical images that can be selected with this feature are pre-rendered using "Skybox AI" (https://skybox.blockadelabs.com/) provided by "Blockade Games, Inc."
AI was used for the following: Character art. Some miscellaneous art like dungeon tiles, and items. Assist with coding.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
A Tale of Brothers art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Soul Oath Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Fated Thread Unclear art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
War of the Old Gods art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Thesaurus Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
The last farewell In-game content artaudio | This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context. | Yas Rose | - | Mar 18, 2026 | |
归风记 In-game content audio | AI voice synthesis or voice-changing technology was used to create the in-game voice-over. | 墨镜猫工作室 | - | Mar 18, 2026 | |
Giggy Shangri-La In-game content art | We use AI to create images of craft items to make the drinks that appear in our games.
Generative AI was utilized to create walking animation of characters. | sookish | - | Mar 18, 2026 | |
风之歌 In-game content art | Character portrait generated by AI+self modified | 16air | - | Mar 18, 2026 | |
幻想世纪:缘起 In-game content art | 使用AI生成了部分战斗背景 | FinalLoveStudio | - | Mar 18, 2026 | |
Lavender Dream Live AI text | [1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI. | Vorh Games | - | Mar 18, 2026 | |
Shiba Heroes In-game content art | Generative AI used to complete the edition of some sprites/animations. | Ricegate Games | - | Mar 18, 2026 | |
恋のナースコール Nurse Call In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
MinteraDesktop general | only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running, | MarroIndustries | - | Mar 18, 2026 | |
Enerdusk In-game content art | Card illustrations and background images include AI-generated content. However, no content is generated in real-time by AI. | tortoiseUGS | - | Mar 18, 2026 | |
Rebirth of Legal maniac 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEbasalt | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEtiger | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEtiger | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
The Rise of the New Han Prince 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | songgame | - | Mar 18, 2026 | |
The Rise of the New Han Prince In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKErosefinch | - | Mar 18, 2026 | |
Fiora In-game content art | Due to budget constraints, some of the game's 2D sprites are generated by a neural network. | ArcanaLord | - | Mar 18, 2026 | |
Blank Wallpaper Store/marketing art | Store assets and library asset images are AI-generated | Dawn Studios | - | Mar 18, 2026 | |
Crazy Screw Removal Store/marketing art | Some of the pictures were painted using AI | CSR game | - | Mar 18, 2026 | |
전국민 결혼대작전 ~러브러브♥크리스마스~ In-game content art | Using stable diffusion, a part of NPC portrait is generated by AI. | AvoCavo | - | Mar 18, 2026 | |
GHOST TRAVELER: Adventures in Edo In-game content artaudiotext | *Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis. | SUCCESS Corp. | - | Mar 18, 2026 | |
Healer Simulator RPG In-game content textart | We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas | Valsi Noen Games | - | Mar 18, 2026 | |
Numina: Construct In-game content art | In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere. | ScoutSpark | - | Mar 18, 2026 | |
Gravenfall: Veil of Darkness Store/marketing art | AI was used to generate some assets and marketing material. | Kyle Rogstad | - | Mar 18, 2026 | |
あきのかえりみち In-game content art | All background images and character illustrations are created by generated AI. | murase | - | Mar 18, 2026 | |
ゲーマー女子と引きこもり Me and gamer girl In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Shrine of Haunts In-game content art | This game uses AI to generate the art assets | VIVIANSOFT | - | Mar 18, 2026 | |
我所知的唯一魔法——愚者与爱 In-game content art | We used AI to partially improve the draft artwork. | 唯一魔法制作委员会 | - | Mar 18, 2026 | |
Unshaken In-game content audio | The generated soundtrack | Catgene Games | - | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
Ämäränth : The Last Day of My Adolescence In-game content art | Somes graphicals elements were rendered or modified using IA | Özura | 29 | Mar 18, 2026 | |
그 어느 여름날의 이야기 : 그래픽 리마스터 GRAPHIC REMASTERED In-game content art | TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Requiem For a Lost World In-game content artaudio | Artificial Intelligence assisted in creation of character cards and shard assets.
Character music themes were generated by AI | TheNishishiro | 20 | Mar 18, 2026 | |
战略大师 Strategy Master In-game content art | In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards.
We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels. | 撒香蕉工作室 | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
异世轮回录:If In-game content arttext | 因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。 | Forever D Studio | - | Mar 18, 2026 | |
巅峰之智 Peak Wisdom In-game content art | Use AI to generate images as reference, and then make some modifications to the AI images as 2D images in the game. | AAA GAMES | - | Mar 18, 2026 | |
Neon Testament Unclear art | Assistance with generating some images to make them more colorful and diverse. | StyxStories | - | Mar 18, 2026 | |
Otaku Miracles In-game content art | AI was used to generate some background images. | Wacol Studios | - | Mar 18, 2026 | |
Tokyo Girls Chronicle In-game content art | Generative AI technology is used for character images. | FUNAKI GAMES | - | Mar 18, 2026 | |
Gun Of Fate : The Silver Gun Of Ylia In-game content art | We use some AI art for game background | NiceandSimple Gaming | - | Mar 18, 2026 | |
Cloud Cats` Land Unclear art | Drafts of screens were created using AI | PurrMurrMeow Games | 44 | Mar 18, 2026 | |
VARK SHORTS Premium In-game content art | This application has a feature called "BackgroundImage" clip that allows you to set a background spherical image. The spherical images that can be selected with this feature are pre-rendered using "Skybox AI" (https://skybox.blockadelabs.com/) provided by "Blockade Games, Inc." | VARK Inc. | - | Mar 18, 2026 | |
Arinoa: Conquest In-game content artcode | AI was used for the following:
Character art.
Some miscellaneous art like dungeon tiles, and items.
Assist with coding. | Alternate | - | Mar 18, 2026 |