Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay.
Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences. AI tools were used in the sculpting of 3D models that contribute to the overall aesthetic and gameplay experience.
AI generated 3D models strictly limited to environmental assets.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
When you engage in a conversation, the desktop pet generates text and speech through AI, and triggers actions and expressions. Some store promotional materials temporarily use AI-generated images as placeholders (excluding screenshots).
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
Artificial intelligence is used only for generating the promotional artwork displayed on the store page. All in-game content, including pets and their interactions, has been carefully crafted without AI, ensuring a unique and handcrafted experience for players.
Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
Some graphical and auditory assets for Sonak were developed using Image and sound effect generation software.
The majority of generated content is Icons, and sound effects that the player will encounter while playing Sonak.
All assets generated were manually changed and designed to fit the look and feel of the game.
This game is a generative text adventure. Its text contents are generated by AI in response to the player’s text input. Players enjoy their own unique story experience by inputting texts in response to the generated contents. Furthermore, this game does not perform image generation using generative AI.
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
Some of the game's art assets were created with the assistance of AI-generated content, all of which have been manually adjusted and comply with platform content guidelines.
Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork.
AI was used to generate the backgrounds, enemies, and character portraits.
Gyudon Games consists of a single developer who deeply respects artists and understands that AI cannot replace their creativity.
"Guild Encounters" is a labor of love, inspired by many JRPGs of the past. Without the use of AI, creating this game would not have been possible given the developer's limited resources.
I hope you understand this decision. Thank you for your support—I will continue working hard to deliver the best experience possible!
AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game.
We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline.
We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language
A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed.
The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level!
Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity.
In-game only a few basic UI icons, as well as some images and textures, are AI-Generated.
Most Music and Songs are AI-Generated, this includes the music in the Trailer.
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay.
Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences. AI tools were used in the sculpting of 3D models that contribute to the overall aesthetic and gameplay experience.
AI generated 3D models strictly limited to environmental assets.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
When you engage in a conversation, the desktop pet generates text and speech through AI, and triggers actions and expressions. Some store promotional materials temporarily use AI-generated images as placeholders (excluding screenshots).
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
Artificial intelligence is used only for generating the promotional artwork displayed on the store page. All in-game content, including pets and their interactions, has been carefully crafted without AI, ensuring a unique and handcrafted experience for players.
Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
Some graphical and auditory assets for Sonak were developed using Image and sound effect generation software.
The majority of generated content is Icons, and sound effects that the player will encounter while playing Sonak.
All assets generated were manually changed and designed to fit the look and feel of the game.
This game is a generative text adventure. Its text contents are generated by AI in response to the player’s text input. Players enjoy their own unique story experience by inputting texts in response to the generated contents. Furthermore, this game does not perform image generation using generative AI.
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
Some of the game's art assets were created with the assistance of AI-generated content, all of which have been manually adjusted and comply with platform content guidelines.
Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork.
AI was used to generate the backgrounds, enemies, and character portraits.
Gyudon Games consists of a single developer who deeply respects artists and understands that AI cannot replace their creativity.
"Guild Encounters" is a labor of love, inspired by many JRPGs of the past. Without the use of AI, creating this game would not have been possible given the developer's limited resources.
I hope you understand this decision. Thank you for your support—I will continue working hard to deliver the best experience possible!
AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game.
We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline.
We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language
A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed.
The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level!
Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity.
In-game only a few basic UI icons, as well as some images and textures, are AI-Generated.
Most Music and Songs are AI-Generated, this includes the music in the Trailer.