AI-generated art objects
- Creator
- Geekon
- Reviews
- 36
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI-generated art objects
AI-generated artifacts
Some temporary sound files and graphic resources during development
This game uses AI-voice acting.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
Some images and music in the game made with AI for this moment.
BGM is generated using AI
AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page.
Some character art is generated using AI.
AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation.
Some of the art materials for this work were created using Stable Diffusion, including but not limited to: "CG" used in the work; Partial small elements. Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.
Used for the narration voice generation. With permission of the person's who's voice it is ofcourse.
The character voices used in the game were generated by artificial intelligence.
AI was used during development to do spelling correction, translation and to generate some elements of scenery.
Use AI to assist in creating some character portraits, scenes, and music.
The voice over on the "How to play" video is read by AI text-to-speech
A dish image and description will be generated based on the ingredients you cut with the sword.
The textures of some assets in the background were enhanced using an ai-pipeline.
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
In-game BGM is generated by AI
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
AI was specifically used for the cover artwork of this game. That is the only AI used.
We've used AI to generate few images of catgirls, which we've used for ingame billboards
AI is used in this game in the following ways: - code generation and code error checking via LLMs - AI is used to create reference images. - The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork. - AI generated images may be woven into certain stages.
Angry Chef: World Tour uses AI only for character voice recordings.
The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team.
Part of the game's music is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art.
TTS/AI voicelines.
that most of the AI images are AI
Some of the images in the game are created with AI
Use AI to generate image material prototypes
artificial intelligence is used for characters and backgrounds
AI was used to create character sprites and promo art.
Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
AI is used for some of the artwork and scripts.
AI used for voice assistant in the game Some promo items contain AI elements
Used in AI to generate background images
There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
Use AI assistance to generate some of the character images and UI icons.
AI was used only in Steam Achievements graphical assets.
To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened.
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used. AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
We manly used AI to generate Images
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gun Store Simulator In-game content art | AI-generated art objects | Geekon | 36 | Mar 18, 2026 | |
ShoppingMall: Manager Simulator Unclear | AI-generated artifacts | Geekon | 94 | Mar 18, 2026 | |
Dungeon Sucker Dev only audioart | Some temporary sound files and graphic resources during development | PotatoJambong At Corner | - | Mar 18, 2026 | |
Don't Mess With Bober In-game content audio | This game uses AI-voice acting. | Peace_Studio | 196 | Mar 18, 2026 | |
月光のソードブレイカー ユリヒメ編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Dream Bar Simulator In-game content artaudio | Some images and music in the game made with AI for this moment. | Galera | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Sime Is Back 3D Old School In-game content artcode | AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page. | Grande Spallone Games | 12 | Mar 18, 2026 | |
How They Fart? In-game content art | Some character art is generated using AI. | BigStink | - | Mar 18, 2026 | |
Tavern Legends In-game content audio | AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation. | CROWFORGE Games | 114 | Mar 18, 2026 | |
Ai 爱 In-game content art | Some of the art materials for this work were created using Stable Diffusion, including but not limited to:
"CG" used in the work;
Partial small elements.
Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu. | 律合Works | - | Mar 18, 2026 | |
Are You Human? In-game content audio | Used for the narration voice generation. With permission of the person's who's voice it is ofcourse. | Mupet | - | Mar 18, 2026 | |
DIDDY In-game content audio | The character voices used in the game were generated by artificial intelligence. | - | - | Mar 18, 2026 | |
Mononc's Adventures In-game content textart | AI was used during development to do spelling correction, translation and to generate some elements of scenery. | Mononc Pirate | - | Mar 18, 2026 | |
Love's Time Cycle In-game content artaudio | Use AI to assist in creating some character portraits, scenes, and music. | GameFox | - | Mar 18, 2026 | |
Realm's Crossing In-game content audio | The voice over on the "How to play" video is read by AI text-to-speech | Lazerbrazier Studios | - | Mar 18, 2026 | |
ソード・ビストロVR Live AI arttext | A dish image and description will be generated based on the ingredients you cut with the sword. | VR IMAGINATORS.inc | - | Mar 18, 2026 | |
Wummsen Village In-game content art | The textures of some assets in the background were enhanced using an ai-pipeline. | JoyJab | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
Rubber Head Bob In-game content audio | In-game BGM is generated by AI | 園児ニア | - | Mar 18, 2026 | |
Baguette Wars Live AI textartaudio | We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player. | Askip Studio | - | Mar 18, 2026 | |
White Bridge Store/marketing art | AI was specifically used for the cover artwork of this game. That is the only AI used. | Wolfs Moon Studios | 37 | Mar 18, 2026 | |
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
Bugs, Beasts, & Beyond In-game content artcode | AI is used in this game in the following ways:
- code generation and code error checking via LLMs
- AI is used to create reference images.
- The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork.
- AI generated images may be woven into certain stages. | Team Edward | - | Mar 18, 2026 | |
Angry Chef In-game content audio | Angry Chef: World Tour uses AI only for character voice recordings. | NetCode Studios | - | Mar 18, 2026 | |
Nerd Simulator In-game content textart | The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team. | Radikate | 45 | Mar 18, 2026 | |
Photo Playhouse In-game content audio | Part of the game's music is generated by AI. | Gesilolo | - | Mar 18, 2026 | |
リア充爆発しろ! Normies Should Burn! In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Fisher Guy Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Paris Games Fail! Store/marketing art | Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
Fever Meme In-game content audio | TTS/AI voicelines. | Aimbok | 2.8k | Mar 18, 2026 | |
黑神经:悟空破天 Store/marketing art | that most of the AI images are AI | 歪比巴卜 | - | Mar 18, 2026 | |
Memology 2: old times In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 498 | Mar 18, 2026 | |
Go!~為了混吃等死而奮鬥~ Dev only art | Use AI to generate image material prototypes | Goo Co., Ltd | - | Mar 18, 2026 | |
Одиночество Скуфа In-game content art | artificial intelligence is used for characters and backgrounds | STuNT | 27 | Mar 18, 2026 | |
Hamster Bomba In-game content art | AI was used to create character sprites and promo art. | Performance Artist | - | Mar 18, 2026 | |
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
Streamer VS Zombie In-game content artcode | AI is used for some of the artwork and scripts. | ArachniGAMES | - | Mar 18, 2026 | |
QuickBite Express: Delivery Simulator Live AI audio | AI used for voice assistant in the game
Some promo items contain AI elements | Bermival | - | Mar 18, 2026 | |
僕の駒山を守って Store/marketing art | Used in AI to generate background images | ChiveGames | - | Mar 18, 2026 | |
Gavin Tyler's Game Collection In-game content art | There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there. | Gavin Tyler | 23 | Mar 18, 2026 | |
Replikant Chat Live AI text | The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d. | Replikant | 74 | Mar 18, 2026 | |
The King of Wall Street In-game content art | Use AI assistance to generate some of the character images and UI icons. | Yogo Studio | - | Mar 18, 2026 | |
Beer and Rush: Non-VR Edition Store/marketing art | AI was used only in Steam Achievements graphical assets. | LiberumBlock Studios | - | Mar 18, 2026 | |
Magman In-game content art | To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened. | Martin Havelka | - | Mar 18, 2026 | |
Skam In-game content audio | All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans. | Mortal Enemy | - | Mar 18, 2026 | |
Capybara Store/marketing art | We manly used AI to generate Images | Tunly | - | Mar 18, 2026 | |
束縛彼女とペットな僕 - I'm Your Pet - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
まいにち男女入れ替わり生活!? ~My Body Your Body~ In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Xeno Rangers Store/marketing art | Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works. | 9000 Legends | - | Mar 18, 2026 |