AI was used to develop some of the musical compositions.
- Creator
- Antelus Games
- Reviews
- -
- Added
- Jun 12, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Interactive or runtime AI features disclosed by the developer.
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AI was used to develop some of the musical compositions.
The game includes AI-driven enemy characters ("LLM zombies") that players can interact with through dialogue. These characters use a language model to generate responses dynamically during gameplay. The AI is used only to produce in-game dialogue and behavior for these enemies and does not generate user-uploaded content or external assets.
Voice lines generated by Murf.ai
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
This game contains real-time AI-generated text.
During development, Some images we're made from AI assistance tools and later refined.
Generative AI was used during the development of this game. AI tools assisted with code debugging, algorithm design, and creative ideation. A significant portion of in-game assets—including 3D models, baked textures and materials, and visual artwork—were generated or modified using AI, and subsequently reviewed, adjusted, and integrated by the development team.
Generative AI tools were used to assist with development, including code support, store text drafting, and some visual/marketing assets. Final content was reviewed and edited by the developer.
Some image editing for the steam page assets
Some game assets were generated and edited using AI tools
This game uses AI-generated translation for localization in the following languages: Polish, Simplified Chinese, Brazilian Portuguese, Spanish, German, French, Korean, and Japanese.
Some Image Asset are AI-generated.
Transparency note: The key visuals were created using AI.
AI tools were used in the production of the voice acting.
We are a small indie team of only two brothers, and all core gameplay mechanics, level design, story, programming, and animations were 100% handcrafted by us. AI was used strictly for supplementary audio and minor environmental details: specifically, background music, ambient soundscapes, eerie sound effects, and select in-game textures/posters.
All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer. This includes in-game sprites, visual assets, Steam store artwork, and promotional material.
Some image and video clips were created using AI
We augment studio art and engineering with AI-related tooling.
Art and engineering assets created by our studio are augmented with AI tooling and processes.
Artificial Intelligence was used as a supportive tool during the early stages of development, primarily for idea generation, documentation structuring, and general content review. AI was also used to create certain placeholder images during the conceptual phase. These assets are temporary and will be replaced, as they are not intended to be part of the final version of the game. All final game content, including design, gameplay systems, mechanics, artwork, and programming, has been manually created, implemented, and validated by the developer, along with licensed assets from the Unity Asset Store and contributions from freelancers (all properly credited).
AI is used for generating game thumbnail with extra editing.
Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI.
We operate as two-man team, soem of the graphics and sounds effects were generated with AI.
AI is used for generating game thumbnail with extra editing.
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed. No AI is connecting to any third party or outside source during/before/after gameplay.
Some store visuals were created with artificial intelligence.
AI-generated content was used for the Steam Store images.
This game uses viggle.ai videos made on "DaPieGuy" in some parts of the game.
Several animated videos and images in this game were generated using artificial intelligence tools.
Some of the audio, text and images in the game are generated by AI.
Generative AI tools were used only to assist with the creation and editing of some Steam store page content, including store page text and promotional visual assets. The game itself does not use generative AI during gameplay. No AI-generated content is produced live while the player is playing, and the game does not connect to any external third-party AI service.
Small quantity of images/textures are ai-generated. Small quantity of sound waves are ai-generated. Some parts of code are ai-genereted and ai-assissted always tested by a human.
Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.
"We utilized AI for game localization and artwork generation."
Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design.
Some Store Page assets were modified and or enhanced with generative AI.
Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.
Store page and in-game translations, as well as some materials, are generated using AI.
Some of the artwork shown in our store screenshots, trailer, and on the app's in-game screen is placeholder media created with an AI image-generation tool (Google's Gemini image model). This includes the example movie posters, album covers, TV-series key art, and the cinematic "now playing" stills. These images depict entirely fictional films, albums, and shows. They exist only as copyright-safe demo content so we can show the app's interface without displaying real, copyrighted media that the user does not own the rights to publish. They do not represent any real title. Reel Room is a media player for the user's own library (Jellyfin server, local files, and network shares). The app performs no AI generation at runtime — all media a player sees in normal use is their own content. This is pre-generated content only; there is no live/runtime-generated AI.
Generative AI tools were used during development to assist in creating, texturing, and editing background elements for the promotional marketing materials, library assets, and store page capsules. No AI content is generated live during gameplay.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.
Images, sound effects, music, translation
Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced.
AI-generated artifacts
This game utilized AI tools for localization.
I use AI to help me design characters.
AI tools were used to generate some store icons and capsule-style promotional images. No AI-generated content is used as core gameplay, game code, or customer-facing interactive systems.
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Capsule Art. Partial code
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nightmares Awake In-game content audio | AI was used to develop some of the musical compositions. | Antelus Games | - | Jun 12, 2026 | |
AI Fatigue Shooter Live AI text | The game includes AI-driven enemy characters ("LLM zombies") that players can interact with through dialogue. These characters use a language model to generate responses dynamically during gameplay. The AI is used only to produce in-game dialogue and behavior for these enemies and does not generate user-uploaded content or external assets. | RPPG Interactive | - | Jun 12, 2026 | |
Grimm's Folly In-game content audio | Voice lines generated by Murf.ai | Gray Days Entertainment | - | Jun 12, 2026 | |
Dance Floor VR In-game content artaudio | Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Jessvrworks | - | Jun 12, 2026 | |
Eve Live AI text | This game contains real-time AI-generated text. | Eve | - | Jun 12, 2026 | |
Grove of the Seven Stones In-game content art | During development, Some images we're made from AI assistance tools and later refined. | Mystic Dream Studio's | - | Jun 12, 2026 | |
出马Spirit Rider In-game content artcode | Generative AI was used during the development of this game. AI tools assisted with code debugging, algorithm design, and creative ideation. A significant portion of in-game assets—including 3D models, baked textures and materials, and visual artwork—were generated or modified using AI, and subsequently reviewed, adjusted, and integrated by the development team. | 狗狗显卡 | - | Jun 12, 2026 | |
Castaway: Lost Horizon Store/marketing textartcode | Generative AI tools were used to assist with development, including code support, store text drafting, and some visual/marketing assets. Final content was reviewed and edited by the developer. | Fortuna Lectiones | - | Jun 12, 2026 | |
Catapulture Store/marketing art | Some image editing for the steam page assets | Purple Heads Games | - | Jun 11, 2026 | |
Cold Dark In-game content art | Some game assets were generated and edited using AI tools | Nexus Media | - | Jun 11, 2026 | |
Condemned to Clean In-game content text | This game uses AI-generated translation for localization in the following languages: Polish, Simplified Chinese, Brazilian Portuguese, Spanish, German, French, Korean, and Japanese. | KOMA | - | Jun 11, 2026 | |
Necrocyte In-game content art | Some Image Asset are AI-generated. | FloatSurvival | - | Jun 11, 2026 | |
Wolfsschanze – Operation Götterdämmerung Store/marketing art | Transparency note: The key visuals were created using AI. | Markt+Technik Verlag GmbH | - | Jun 11, 2026 | |
Project Spooky In-game content audio | AI tools were used in the production of the voice acting. | Team 237 | - | Jun 11, 2026 | |
Purrfect Bliss In-game content audioart | We are a small indie team of only two brothers, and all core gameplay mechanics, level design, story, programming, and animations were 100% handcrafted by us.
AI was used strictly for supplementary audio and minor environmental details: specifically, background music, ambient soundscapes, eerie sound effects, and select in-game textures/posters. | ThreeFrauds | - | Jun 11, 2026 | |
Hangin' Off! In-game content art | All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer.
This includes in-game sprites, visual assets, Steam store artwork, and promotional material. | Sk1ds Retro Works | 32 | Jun 11, 2026 | |
BOTMARE Store/marketing art | Some image and video clips were created using AI | Junchen Li | - | Jun 11, 2026 | |
Tailbreak Dev only artcode | We augment studio art and engineering with AI-related tooling. | Dead Drop Studios LLC | - | Jun 10, 2026 | |
Railbreak DX In-game content artcode | Art and engineering assets created by our studio are augmented with AI tooling and processes. | Dead Drop Studios LLC | - | Jun 10, 2026 | |
Turno Nocturno Dev only arttext | Artificial Intelligence was used as a supportive tool during the early stages of development, primarily for idea generation, documentation structuring, and general content review.
AI was also used to create certain placeholder images during the conceptual phase. These assets are temporary and will be replaced, as they are not intended to be part of the final version of the game.
All final game content, including design, gameplay systems, mechanics, artwork, and programming, has been manually created, implemented, and validated by the developer, along with licensed assets from the Unity Asset Store and contributions from freelancers (all properly credited). | UnderZero Studios | - | Jun 10, 2026 | |
School Owner Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | - | Jun 10, 2026 | |
GreenGas In-game content audioart | Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI. | DanialEghtedari | - | Jun 10, 2026 | |
CYBERPHOTO audio | We operate as two-man team, soem of the graphics and sounds effects were generated with AI. | Nowsky | - | Jun 10, 2026 | |
Farm Factory Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 85 | Jun 10, 2026 | |
Lost Ages Hunting In-game content artaudio | This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay. | HighlandsTeam | - | Jun 10, 2026 | |
3D Print Shop Simulator Dev only artcode | All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed.
No AI is connecting to any third party or outside source during/before/after gameplay. | Spadez | - | Jun 10, 2026 | |
Deal Flipper Store/marketing art | Some store visuals were created with artificial intelligence. | Roovel Studio | - | Jun 10, 2026 | |
Electronics Reseller Simulator Store/marketing art | AI-generated content was used for the Steam Store images. | HY Indie Game | - | Jun 10, 2026 | |
Escape The DaPieGuy In-game content art | This game uses viggle.ai videos made on "DaPieGuy" in some parts of the game. | Molond | - | Jun 10, 2026 | |
HouseWarming In-game content art | Several animated videos and images in this game were generated using artificial intelligence tools. | Neskorobok Games | - | Jun 10, 2026 | |
REWOUND In-game content audiotextart | Some of the audio, text and images in the game are generated by AI. | Auryn Yang | - | Jun 9, 2026 | |
Restroom Business Simulator Store/marketing arttext | Generative AI tools were used only to assist with the creation and editing of some Steam store page content, including store page text and promotional visual assets. The game itself does not use generative AI during gameplay. No AI-generated content is produced live while the player is playing, and the game does not connect to any external third-party AI service. | Huseyin Onur | - | Jun 9, 2026 | |
Havoc Arena In-game content artaudiocode | Small quantity of images/textures are ai-generated.
Small quantity of sound waves are ai-generated.
Some parts of code are ai-genereted and ai-assissted always tested by a human. | Studio Jarosz | - | Jun 9, 2026 | |
Primal One In-game content text | Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game. | Mr. Maheros | - | Jun 9, 2026 | |
WHERE TO? In-game content arttext | "We utilized AI for game localization and artwork generation." | APES | - | Jun 9, 2026 | |
Indefinite: Intake In-game content art | Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design. | Mikail Erdal | - | Jun 9, 2026 | |
Airplane Flight Simulator : EVO Store/marketing art | Some Store Page assets were modified and or enhanced with generative AI. | Ovilex Software | - | Jun 9, 2026 | |
puckn hell Dev only audio | Puckn Hell's sound production processes and concepts have been supported by artificial intelligence. | ArcaneEdge | - | Jun 9, 2026 | |
BROMS: Battle Royale Management Simulator In-game content text | Store page and in-game translations, as well as some materials, are generated using AI. | MIZO CLEATE | - | Jun 8, 2026 | |
Reel Room In-game content art | Some of the artwork shown in our store screenshots, trailer, and on the app's in-game screen is placeholder media created with an AI image-generation tool (Google's Gemini image model). This includes the example movie posters, album covers, TV-series key art, and the cinematic "now playing" stills.
These images depict entirely fictional films, albums, and shows. They exist only as copyright-safe demo content so we can show the app's interface without displaying real, copyrighted media that the user does not own the rights to publish. They do not represent any real title.
Reel Room is a media player for the user's own library (Jellyfin server, local files, and network shares). The app performs no AI generation at runtime — all media a player sees in normal use is their own content. This is pre-generated content only; there is no live/runtime-generated AI. | Union25 LLC | - | Jun 8, 2026 | |
Last Dose Store/marketing art | Generative AI tools were used during development to assist in creating, texturing, and editing background elements for the promotional marketing materials, library assets, and store page capsules. No AI content is generated live during gameplay. | XdevjabeR | - | Jun 8, 2026 | |
Vacation Cafe Simulator In-game content audioarttext | We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game. | Alice Games | 369 | Jun 8, 2026 | |
Totally Safe Delivery NOT In-game content artaudiotext | Images, sound effects, music, translation | SIENTURE | - | Jun 8, 2026 | |
Emberwild In-game content art | Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced. | PYRO3D | - | Jun 8, 2026 | |
Port Logistics Simulator: Dockside Harbor Handling Unclear | AI-generated artifacts | Great Escape Games Publishing | - | Jun 8, 2026 | |
Cozy Radiation Cleaner In-game content text | This game utilized AI tools for localization. | SilverSet Studios LTD. | - | Jun 7, 2026 | |
CIRCLO Unclear art | I use AI to help me design characters. | TOYNETIX | - | Jun 7, 2026 | |
Worst Shop in Town In-game content art | AI tools were used to generate some store icons and capsule-style promotional images. No AI-generated content is used as core gameplay, game code, or customer-facing interactive systems. | Antique Box Studio | - | Jun 7, 2026 | |
Phil in the Mirror In-game content audio | Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer. | Lunanod | 30 | Jun 7, 2026 | |
Rabbits From The Gas Planet Store/marketing codeart | Capsule Art. Partial code | Unleashed Seal Studio LLC | - | Jun 7, 2026 |