We used AI for the translation. Please excuse any awkward expressions.
- Creator
- Earth Heroes Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We used AI for the translation. Please excuse any awkward expressions.
Graphical assets were created with assistance of generative AI.
This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images).
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
Some visual elements, such as pavement textures, were partially created using AI tools during development.
For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game.
Some UI elements in this game (e.g., board visuals, evidence images, etc.) were created using AI tools. These elements are used solely as visual aids in gameplay, and no AI-generated content was used for the game's main story or text.
As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created.
Some prop icons and character images are generated using AI.
I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics.
Images.
Land of the Valiants uses AI exclusively for the creation of concept art and visual assets.
Certain graphical elements utilize generative AI for graphical enhancements and generation.
SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.
Many of the images, videos, sounds, and background music in this game were generated by AI.
LLM was used when writing the code and translating the game.
Used to generate assets for marketing material.
This game uses AI-generated music and sound effects.
AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets. There is no AI present in FLH which generates content or produces output of any kind.
Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity.
a few lines of the dialog were generated using AI and is currently used only as a placeholder. the concept of some icons was generated using AI, but they were largely edited.
The visuals and music were created by AI. We have obtained the commercial usage rights of this product.
The AI provides assistance in translating and proofreading the text.
Googunners uses upgrade card art that is generated by Midjourney, and then authored in post. Outiside of the updgrade cards art, everything else is human created.
Translation support, English writing support, Image and music generation support.
The game uses AI to generate content for the game and its store page, as well as marketing materials. The AI-generated content is manually reviewed by developers. If you find that this content infringes your copyright or contains illegal content, please contact the developers for deletion.
The entire game is coded by hand without any AI. Midjourney is used for card art. The game is a solo side-project, and this was to one thing I could not do myself.
Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay.
게임 내 사용되는 일부 이미지들은 AI를 이용하여 제작되었습니다.
The logo was made by AI. Some of the coding was done with the help of AI.
In order to provide players with a better visual experience, some images are optimized and adjusted using AI
Visuals have been created with the use of AI.
All the backgrounds music are made by AI.
Uses AI generated music and button borders
We have used AI images and videos (backgrounds etc). All voices are NOT ai, code is NOT ai, music is NOT ai. The game does not generate more ai, it is just the video and image assets.
The game uses AI as a support tool to generate some of the background music and 2D cutscene images.
Generation of audiovisual resources
I used generative AI for the in-game music.
AI was used in the creation of 2D artwork, as well as music and sound effects in the game.
Quick Translate uses generative AI technology to provide its core functionality. When you capture a screen region or input text, the content is sent to cloud-based AI models that perform text recognition and translation. No AI-generated content is pre-packaged with the application, all translations are generated in real-time based on user input. The AI is used for two purposes: 1. Text Recognition When you capture a screen region, AI models analyze the image to identify and extract any text present, regardless of font, style, or language. 2. Translation The recognized or user-provided text is processed by AI language models to generate accurate, context-aware translations in your chosen target language. All AI processing occurs on secure remote servers. Your captured images and text are transmitted securely, used solely for generating translations, and are not stored or used for training purposes. Each translation request requires credits, which can be purchased through Steam.
Some promotional images on the store page were created using generative artificial intelligence tools.
Some NPC images used AI-generated images.
I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion.
Some of the scenes in this game are not real and and are using AI for Artwork editing.
Some UI images were generated with AI tools
Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI.
Use of Generative AI Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play. All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play. In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay. Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game): - Background wallpapers (such as copper, silver, gold, or rainbow-style gradients) - Decorative text elements and font design prototypes - Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.) By using generative AI in this manner, players benefit primarily in the following ways: - Improved development speed, enabling faster delivery of updates and balance adjustments - Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support If you have any questions or concerns about AI use please feel free to contact us at the email address below. For inquiries, please contact us at either of the following email addresses: socravinci1@gmail.com socravinci@icloud.com
Product contains AI generated images/placeholder elements used in interface and background assets.
Game Studio chibi uses AI for now. It appear on intro video and on main menu
ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Defend The Dungeon In-game content text | We used AI for the translation. Please excuse any awkward expressions. | Earth Heroes Games | - | Mar 18, 2026 | |
Rock and Stone In-game content art | Graphical assets were created with assistance of generative AI. | Pinecone Studios | 57 | Mar 18, 2026 | |
Fitforce2 In-game content audioart | This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images). | Runnex Technology | - | Mar 18, 2026 | |
Paradise Island 2: Hotel Game In-game content art | We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans. | Game Insight UAB | 19 | Mar 18, 2026 | |
BRESH In-game content art | Some visual elements, such as pavement textures, were partially created using AI tools during development. | Vladislav Surin | - | Mar 18, 2026 | |
Clash of the Kingdoms In-game content art | For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game. | New Horizons | - | Mar 18, 2026 | |
EGO :: Exit Protocol In-game content art | Some UI elements in this game (e.g., board visuals, evidence images, etc.) were created using AI tools.
These elements are used solely as visual aids in gameplay, and no AI-generated content was used for the game's main story or text. | MinCheol | - | Mar 18, 2026 | |
Cardygon In-game content artaudio | As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created. | Batpolygon | - | Mar 18, 2026 | |
炎龙骑士传 In-game content art | Some prop icons and character images are generated using AI. | 山海山上 | 10 | Mar 18, 2026 | |
Ultimate Stick Battle - Beta Dev only code | I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics. | Robert Thiel | - | Mar 18, 2026 | |
Cat Piano for Kids Unclear art | Images. | Play-Games.Com | - | Mar 18, 2026 | |
Land Of The Valiants Store/marketing art | Land of the Valiants uses AI exclusively for the creation of concept art and visual assets. | Racs Studio | - | Mar 18, 2026 | |
SailFront In-game content art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
Click Me Harder In-game content artcode | SOME AI was used for programming and artwork.
...I'M SOWWEEYY IM SO SOWRREEY. | Tegridy Made Games | 61 | Mar 18, 2026 | |
リアルタイム将棋 In-game content artaudio | Many of the images, videos, sounds, and background music in this game were generated by AI. | Saikyosan | - | Mar 18, 2026 | |
MAID MOVING BOXES In-game content codetext | LLM was used when writing the code and translating the game. | Partaevil | 194 | Mar 18, 2026 | |
CRACKED Store/marketing art | Used to generate assets for marketing material. | PurrNet | 259 | Mar 18, 2026 | |
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! In-game content audio | This game uses AI-generated music and sound effects. | Nineteen woods | 52 | Mar 18, 2026 | |
FIGHT LIKE HELL In-game content art | AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets.
There is no AI present in FLH which generates content or produces output of any kind. | Progressive Destruction Games | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Prologue Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity. | ToD Game Studio | 28 | Mar 18, 2026 | |
Last Hammashan: Awakening of a Hero In-game content textart | a few lines of the dialog were generated using AI and is currently used only as a placeholder.
the concept of some icons was generated using AI, but they were largely edited. | ALAA HAMASH | 11 | Mar 18, 2026 | |
折翼 In-game content artaudio | The visuals and music were created by AI. We have obtained the commercial usage rights of this product. | TEBO_TEAM | 29 | Mar 18, 2026 | |
Flaurel's Diaries In-game content text | The AI provides assistance in translating and proofreading the text. | Angarsa Labs | - | Mar 18, 2026 | |
Googunners! In-game content art | Googunners uses upgrade card art that is generated by Midjourney, and then authored in post.
Outiside of the updgrade cards art, everything else is human created. | Tayden | 38 | Mar 18, 2026 | |
KIETA MEMORY – The Girl from the Stars In-game content textartaudio | Translation support, English writing support, Image and music generation support. | TBF | - | Mar 18, 2026 | |
无限升级的战士传说 In-game content arttext | The game uses AI to generate content for the game and its store page, as well as marketing materials. The AI-generated content is manually reviewed by developers. If you find that this content infringes your copyright or contains illegal content, please contact the developers for deletion. | JellyStudio | - | Mar 18, 2026 | |
Their Sky Store/marketing art | The entire game is coded by hand without any AI.
Midjourney is used for card art. The game is a solo side-project, and this was to one thing I could not do myself. | blid | - | Mar 18, 2026 | |
Taina's Cursed Legacy Dev only code | Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay. | dark_room_game | 34 | Mar 18, 2026 | |
SCRUB In-game content art | 게임 내 사용되는 일부 이미지들은 AI를 이용하여 제작되었습니다. | SCRUB GAMES | - | Mar 18, 2026 | |
Tai Chi Like Store/marketing artcode | The logo was made by AI. Some of the coding was done with the help of AI. | Kevin Wacknov | - | Mar 18, 2026 | |
State of Survival: Last Warrior Unclear art | In order to provide players with a better visual experience, some images are optimized and adjusted using AI | FunPlus International AG | 32 | Mar 18, 2026 | |
Fishing Relax Store/marketing art | Visuals have been created with the use of AI. | Toprogress Studio | 12 | Mar 18, 2026 | |
Méli-Mélo : L'odyssée audio | All the backgrounds music are made by AI. | Gaming Campus | 16 | Mar 18, 2026 | |
OctoCraps In-game content audioart | Uses AI generated music and button borders | Pepperoni Network | - | Mar 18, 2026 | |
Monster Girl Manor In-game content art | We have used AI images and videos (backgrounds etc). All voices are NOT ai, code is NOT ai, music is NOT ai. The game does not generate more ai, it is just the video and image assets. | Xena Alexander | 27 | Mar 18, 2026 | |
Song of Nanzhao In-game content audioart | The game uses AI as a support tool to generate some of the background music and 2D cutscene images. | Lost Echo | - | Mar 18, 2026 | |
Dobro Goranku Unclear artaudio | Generation of audiovisual resources | Moonlabs | 28 | Mar 18, 2026 | |
Tiny Terrors In-game content audio | I used generative AI for the in-game music. | shiromi | 47 | Mar 18, 2026 | |
Guardian of Altai In-game content artaudio | AI was used in the creation of 2D artwork, as well as music and sound effects in the game. | Surreal Overflow | 18 | Mar 18, 2026 | |
Quick Translate Live AI text | Quick Translate uses generative AI technology to provide its core functionality. When you capture a screen region or input text, the content is sent to cloud-based AI models that perform text recognition and translation. No AI-generated content is pre-packaged with the application, all translations are generated in real-time based on user input.
The AI is used for two purposes:
1. Text Recognition
When you capture a screen region, AI models analyze the image to identify and extract any text present, regardless of font, style, or language.
2. Translation
The recognized or user-provided text is processed by AI language models to generate accurate, context-aware translations in your chosen target language.
All AI processing occurs on secure remote servers. Your captured images and text are transmitted securely, used solely for generating translations, and are not stored or used for training purposes. Each translation request requires credits, which can be purchased through Steam. | HanziStack | - | Mar 18, 2026 | |
The Node Store/marketing art | Some promotional images on the store page were created using generative artificial intelligence tools. | Just'Studio | - | Mar 18, 2026 | |
英雄之城3 In-game content art | Some NPC images used AI-generated images. | Suzhou Snail Digital Technology Co.,Ltd | - | Mar 18, 2026 | |
You Move, I Move Store/marketing text | I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion. | Bird Box Games | 14 | Mar 18, 2026 | |
Ravenwood 46 In-game content art | Some of the scenes in this game are not real and and are using AI for Artwork editing. | Cyanide | - | Mar 18, 2026 | |
Shooting Girls In-game content art | Some UI images were generated with AI tools | TwoTone Studio | - | Mar 18, 2026 | |
耄耋之跃 In-game content artaudiocode | Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI. | 整个烂活 | 37 | Mar 18, 2026 | |
Slime Factory In-game content codeart | Use of Generative AI
Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play.
All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play.
In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay.
Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game):
- Background wallpapers (such as copper, silver, gold, or rainbow-style gradients)
- Decorative text elements and font design prototypes
- Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.)
By using generative AI in this manner, players benefit primarily in the following ways:
- Improved development speed, enabling faster delivery of updates and balance adjustments
- Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support
If you have any questions or concerns about AI use please feel free to contact us at the email address below.
For inquiries, please contact us at either of the following email addresses:
socravinci1@gmail.com
socravinci@icloud.com | Socravinci(SoloDev) | - | Mar 18, 2026 | |
Dice Saga In-game content art | Product contains AI generated images/placeholder elements used in interface and background assets. | Ypsilon | - | Mar 18, 2026 | |
Path of the Sphere Store/marketing art | Game Studio chibi uses AI for now. It appear on intro video and on main menu | IllazaGaming | - | Mar 18, 2026 | |
We Are Prophet In-game content audio | ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial. | Michael Schmeißer | - | Mar 18, 2026 |