Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays
- Creator
- ToD Game Studio
- Reviews
- 71
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
AI assistance was used for writing parts of the story. The assets in the game don't use AI in any way.
Some voice content, images and meshes are AI generated.
Description and some text was generated with Ai
Some design, icons or graphics.
We only used AI in the images for the story intros in the game's opening.
Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more.
This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
AI used for some of the 2D graphics.
AI is used to design capsules on the game page
We used AI generated contents just for steam capsule images.
AI used to generate custom events descriptions.
"GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay."
We used AI tools to generate the store page capsules and some in-game visual assets.
The card graphics were initially designed using AI.
Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements.
The background music of the game is generated by AI
We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans.
Artificial intelligence was used very simply in creating the game logo only
- We've only used AI to generate Capsule Images.
AI was used to help create in-game brands and also the main logo image
Inventory icons and Steam capsule images.
Some character images and portraits were generated using AI
Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds.
Some of the trading card assets were created with the help of artificial intelligence during the design process.
AI has been used to generate steam store page visuals only.
AI was used to create the background images, and characters.
The only use for AI in our project are the Banners.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
AI generated content has been used for some marketing assets, and in-game posters.
AI was only used to create the in-game table images and the background of the banner on our store page.
We used AI to Create Models Texture.
Campfire's cozy characters are powered by AI and respond to player's text input dynamically.
Store page images were prepared with the help of AI
AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork.
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
AI was used to make the trailer.
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence. Animal information tab near the animal enclosures uses backgrounds generated by AI Building Door and windows internal backgrounds are generated with AI
Due to limited production budget, the game uses AI to create background music, voices, and textures...
Game logo and clan images generated by AI
We partly use AI for our project to optimize the workflow and create smaller models, icons, textures, the logo or some texts. This saves time and helps our team to focus on the development. Game soundtrack generated with Udio.
Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments.
We’ve used AI-generated images for certain UI frames and icons. But every character and background artwork was carefully crafted by hand.
We got help from AI in creating the game content and dialogues.
We have inclusions that contain a small amount of use of AI, described below: 1. The background of the "city wall" after the game login interface is an image generated using AI. 2. The Icon in the game is an image generated by AI. 3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images.
In our game, new designs can be made using pre-prepared AI visuals.
Snow mountain backgrounds are generated by AI.
Generative AI was used to create some parts of the images for the Steam page
We used ai generated contents just for capsule images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Valet Simulator Store/marketing art | Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays | ToD Game Studio | 71 | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Day Trader Tycoon In-game content text | AI assistance was used for writing parts of the story.
The assets in the game don't use AI in any way. | DayTrade Games | - | Mar 18, 2026 | |
Chemist Wanted In-game content audioart | Some voice content, images and meshes are AI generated. | SciViewLearn | - | Mar 18, 2026 | |
RootWood Ranch Unclear text | Description and some text was generated with Ai | Minds2Bros | - | Mar 18, 2026 | |
Time Re:Quest Unclear art | Some design, icons or graphics. | ima shouganai | - | Mar 18, 2026 | |
Gas Station Manager In-game content art | We only used AI in the images for the story intros in the game's opening. | Glyde Games | 47 | Mar 18, 2026 | |
Elixir Emporium Live AI textcode | Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more. | Andrew Brown | - | Mar 18, 2026 | |
Art Shop Simulator In-game content art | This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game. | Lovheim Studios | 76 | Mar 18, 2026 | |
Welding Simulator In-game content art | AI used for some of the 2D graphics. | DM Soft | - | Mar 18, 2026 | |
Tavern Manager Simulator: Prologue Store/marketing art | AI is used to design capsules on the game page | One More Time | 177 | Mar 18, 2026 | |
Bazaar Simulator Prologue Store/marketing art | We used AI generated contents just for steam capsule images. | Mithra Interactive | 197 | Mar 18, 2026 | |
Grocery Simulator In-game content text | AI used to generate custom events descriptions. | Roman Savenok | - | Mar 18, 2026 | |
GreenGrocer Simulator In-game content artaudio | "GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay." | Grafiker Dayı | - | Mar 18, 2026 | |
Horse Farm Simulator In-game content art | We used AI tools to generate the store page capsules and some in-game visual assets. | Glow Egg Games | 43 | Mar 18, 2026 | |
直播间开卡模拟器 In-game content art | The card graphics were initially designed using AI. | B33 Game | - | Mar 18, 2026 | |
回家的猫 In-game content text | Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements. | Farlight Games | - | Mar 18, 2026 | |
King of Stocks In-game content audio | The background music of the game is generated by AI | MaruMaru | - | Mar 18, 2026 | |
Joe Biden Vs. Jeo Boden - Escape From MAGA Chapter 2 In-game content art | We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans. | Quest Helper Studios | - | Mar 18, 2026 | |
Candy & Toys Store Simulator Store/marketing art | Artificial intelligence was used very simply in creating the game logo only | Ox Developers | 167 | Mar 18, 2026 | |
Shooting Range Simulator Store/marketing art | - We've only used AI to generate Capsule Images. | Simulate Studios | - | Mar 18, 2026 | |
Pub Sim In-game content art | AI was used to help create in-game brands and also the main logo image | 1st impact games | 112 | Mar 18, 2026 | |
Garden Apocalypse In-game content art | Inventory icons and Steam capsule images. | OMEGABYTE | - | Mar 18, 2026 | |
皇帝 In-game content art | Some character images and portraits were generated using AI | realfun studio | 31 | Mar 18, 2026 | |
Sejm The Game In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds. | Simplicity Games | 2.5k | Mar 18, 2026 | |
Vending Machine Business Simulator In-game content art | Some of the trading card assets were created with the help of artificial intelligence during the design process. | Crow Interactive | 189 | Mar 18, 2026 | |
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
siMarket Supermarket Simulator Store/marketing art | The only use for AI in our project are the Banners. | HALVA Studio | 37 | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Cinema Manager Simulator In-game content art | AI generated content has been used for some marketing assets, and in-game posters. | Revolt Games | - | Mar 18, 2026 | |
Illegal Simulator In-game content art | AI was only used to create the in-game table images and the background of the banner on our store page. | Lost Nexus Studio | 19 | Mar 18, 2026 | |
Gaming Cafe Simulator In-game content art | We used AI to Create Models Texture. | Prapancha Studios | 349 | Mar 18, 2026 | |
Campfire: Cozy AI Villagers Live AI text | Campfire's cozy characters are powered by AI and respond to player's text input dynamically. | Campfire | - | Mar 18, 2026 | |
E-commerce Simulator Store/marketing art | Store page images were prepared with the help of AI | TBA | - | Mar 18, 2026 | |
The Shepherd: Black Sheep In-game content art | AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
Shadows of Eldham Store/marketing art | AI was used to make the trailer. | VeryTired | - | Mar 18, 2026 | |
My Life: Zoo Vet In-game content art | Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI | Raylight Games Srls | - | Mar 18, 2026 | |
Cabin Crew Life Simulator In-game content audioart | Due to limited production budget, the game uses AI to create background music, voices, and textures... | SOGA Std | 484 | Mar 18, 2026 | |
Tokyo Mafia Simulator Prologue Store/marketing art | Game logo and clan images generated by AI | Alkame Games | - | Mar 18, 2026 | |
Star Chef Simulator In-game content arttextaudio | We partly use AI for our project to optimize the workflow and create smaller models, icons, textures, the logo or some texts. This saves time and helps our team to focus on the development. Game soundtrack generated with Udio. | Division Software | 13 | Mar 18, 2026 | |
Unity-Chan: Desktop Companion Live AI text | Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments. | Jacopo Dev | - | Mar 18, 2026 | |
The End of History In-game content art | We’ve used AI-generated images for certain UI frames and icons.
But every character and background artwork was carefully crafted by hand. | Tatamibeya | 363 | Mar 18, 2026 | |
Devil's Deal In-game content text | We got help from AI in creating the game content and dialogues. | trippysloth | - | Mar 18, 2026 | |
中国式网游:序章 In-game content art | We have inclusions that contain a small amount of use of AI, described below:
1. The background of the "city wall" after the game login interface is an image generated using AI.
2. The Icon in the game is an image generated by AI.
3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images. | 648工作室 | - | Mar 18, 2026 | |
Ad Agency Simulator: Prologue In-game content art | In our game, new designs can be made using pre-prepared AI visuals. | DoDo Game | 48 | Mar 18, 2026 | |
我的时光:大学日记 In-game content art | Snow mountain backgrounds are generated by AI. | WaterWood Studio | 321 | Mar 18, 2026 | |
Primal Survival Wars Store/marketing art | Generative AI was used to create some parts of the images for the Steam page | ForgeOfGames | - | Mar 18, 2026 | |
Clothing Store Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 459 | Mar 18, 2026 |