The game uses sound recordings of the characters
- Creator
- Sinka Games
- Reviews
- 53
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The game uses sound recordings of the characters
AI has been used to help develop the game's cover art.
AI was used for voice acting.
Some images were made using AI
Generative AI was used to provide some image materials for the production of analog horror video assets.
IA has been used for the creation of models.
AI was used exclusively for generating images of people in order to avoid using real individuals.
The generative artificial intelligence is used for some of the marketing materials and in-game voice lines.
In my game, the main character's voice is AI-generated, and I purchased Eleven Labs' starter pack for it, which gives me the rights for commercial use.
Assistance with generating some images to make them more colorful and diverse.
Some of the textures used in this game are created with generative AI.
AI was used to generate some background images.
A very small part of the environment textures is generated by AI.
Optional voiceovers, localization, and minor 2D elements. Note: All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game!
Most of the images and all of the music used is AI generated.
Some images have been rendered using AI, as well as some texts/translations
My game uses pic.posters generated by "Midjourney".
We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself.
I used AI to create the preview image.
We use ai for card text and flavor generation along with images.
AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity.
AI use only for in-game miniatures, no in-game content uses AI.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
Our game will use AI to generate some of the dialogue and code in the game.
some audio
游戏内部分图片使用AI生产后由人工修图转绘。
The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.
Some pictures in the game are generated by AI.
This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements. All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards.
Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer.
Generative AI is used for programming this game. Not used for images or text.
Ai used for concept art and for some store page images
AI-generated art objects
This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts.
AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes.
The game’s text has been translated using automatic tools. Thank you for your understanding.
The game uses real photos as well as AI generated images, all post-processed by a human designer.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated. The games logo / icon was improved with the help of AI.
We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game.
Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments.
The game uses AI to create some of the graphics.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
AI was used in the generation of assets.
AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity.
Game logo was made using Microsoft Copilot
- Use of AI to generate photographic images used in the document: The Regis Family Files. - Use of AI to assist with linguistic translation in the game.
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
Some sound effects and voices in the game were created using AI.
Using AI to generate assets for the Steam Store.
BGM is generated using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MosGhost audio | The game uses sound recordings of the characters | Sinka Games | 53 | Mar 18, 2026 | |
Infernal Chess 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
IN THE FACADE WE TRUST™ In-game content audio | AI was used for voice acting. | svklmrt | 143 | Mar 18, 2026 | |
Look At Me Unclear art | Some images were made using AI | Silly Tiger | - | Mar 18, 2026 | |
无人 Dev only art | Generative AI was used to provide some image materials for the production of analog horror video assets. | HeavyLight Studio | 820 | Mar 18, 2026 | |
The Stare Unclear art | IA has been used for the creation of models. | Fire Toast | - | Mar 18, 2026 | |
Parasomnia: No REM Store/marketing art | AI was used exclusively for generating images of people in order to avoid using real individuals. | BELS Games | - | Mar 18, 2026 | |
The Exit Project: Backstreets In-game content audioart | The generative artificial intelligence is used for some of the marketing materials and in-game voice lines. | NOSTRA.GAMES | - | Mar 18, 2026 | |
Cursed Hours In-game content audio | In my game, the main character's voice is AI-generated, and I purchased Eleven Labs' starter pack for it, which gives me the rights for commercial use. | Prathamesh Naik | - | Mar 18, 2026 | |
Neon Testament Unclear art | Assistance with generating some images to make them more colorful and diverse. | StyxStories | - | Mar 18, 2026 | |
From The Other Side In-game content art | Some of the textures used in this game are created with generative AI. | Vania Studios | 33 | Mar 18, 2026 | |
Otaku Miracles In-game content art | AI was used to generate some background images. | Wacol Studios | - | Mar 18, 2026 | |
Aiphobia In-game content art | A very small part of the environment textures is generated by AI. | Andes Interactive | - | Mar 18, 2026 | |
The Empty Desk In-game content audiotextart | Optional voiceovers, localization, and minor 2D elements.
Note:
All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game! | CheesecakeGames | - | Mar 18, 2026 | |
The Immemorial Order II Sisters of Darkness In-game content artaudio | Most of the images and all of the music used is AI generated. | Dan Gibson | 11 | Mar 18, 2026 | |
The veil of the forgotten In-game content arttext | Some images have been rendered using AI, as well as some texts/translations | Kyomu Games | - | Mar 18, 2026 | |
delivery pals Store/marketing art | My game uses pic.posters generated by "Midjourney". | stre1itzia | 139 | Mar 18, 2026 | |
Core Containment Store/marketing textart | We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself. | Galaxy X Studio | - | Mar 18, 2026 | |
Banisher Store/marketing art | I used AI to create the preview image. | CreakGames | - | Mar 18, 2026 | |
Wonderland: Red Queen Protocol In-game content textart | We use ai for card text and flavor generation along with images. | Dimentox | - | Mar 18, 2026 | |
Dreamstate Dev only code | AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity. | 8:95games | - | Mar 18, 2026 | |
Shadow's Descent Dev only art | AI use only for in-game miniatures, no in-game content uses AI. | Cornet Dev | - | Mar 18, 2026 | |
Queen Ant Perfume -The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
Project-H In-game content textcode | Our game will use AI to generate some of the dialogue and code in the game. | AgentLive | - | Mar 18, 2026 | |
LET ME BOOK Unclear audio | some audio | REMBOT GAMES | - | Mar 18, 2026 | |
三九 In-game content art | 游戏内部分图片使用AI生产后由人工修图转绘。 | 暗极工坊 | 17 | Mar 18, 2026 | |
Signed Mary In-game content art | The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements. | Moț Andrei Laurențiu | 21 | Mar 18, 2026 | |
12 Hours In-game content art | Some pictures in the game are generated by AI. | Barley Entertainment | - | Mar 18, 2026 | |
Game Of The Chosen In-game content arttextaudio | This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements.
All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards. | Thor Game Studios | - | Mar 18, 2026 | |
不審者通報しました。 In-game content artaudio | Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer. | GoodLuck3 Inc. | 44 | Mar 18, 2026 | |
呪いの手紙 cursed letter Dev only code | Generative AI is used for programming this game.
Not used for images or text. | 奥羽電影 | - | Mar 18, 2026 | |
Nightmare Crew In-game content art | Ai used for concept art and for some store page images | Lucas Brouwers | - | Mar 18, 2026 | |
Asylum of the Forsaken Unclear art | AI-generated art objects | GOOSE GAME LTD | - | Mar 18, 2026 | |
Throwing Knight In-game content codetext | This game utilizes AI assistance in code development, marketing materials including Steam descriptions and promotional text, and translation of in-game and promotional texts. | Michal Vároš | - | Mar 18, 2026 | |
The Greys: Human Abductions In-game content artaudio | AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes. | Branislav Banik | 11 | Mar 18, 2026 | |
The Sinking Forest - 沈んだ森 - In-game content text | The game’s text has been translated using automatic tools. Thank you for your understanding. | @TonyDevGame | 52 | Mar 18, 2026 | |
A THOUSAND MOUTHS TO SCREAM In-game content art | The game uses real photos as well as AI generated images, all post-processed by a human designer. | SpoocleMacBoogle | 18 | Mar 18, 2026 | |
Death Frame In-game content artaudio | Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI. | EpiXR Games UG | 44 | Mar 18, 2026 | |
The Black Vault Live AI art | We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game. | FallenDevs | 13 | Mar 18, 2026 | |
The Well: Episode 1 In-game content art | Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments. | Zettanium | - | Mar 18, 2026 | |
Blind Man's Sun In-game content art | The game uses AI to create some of the graphics. | Alkinoy | 23 | Mar 18, 2026 | |
Veil Transfer Live AI text | The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release. | Daniel Graves | 99 | Mar 18, 2026 | |
Horror Free In-game content art | AI was used in the generation of assets. | Suplife Games | 14 | Mar 18, 2026 | |
VHScape Store/marketing art | AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity. | Cluck Games, LLC | 17 | Mar 18, 2026 | |
Lamentations Store/marketing art | Game logo was made using Microsoft Copilot | Yooper Game Studios LLC | 28 | Mar 18, 2026 | |
The Regis Family Experiment In-game content arttext | - Use of AI to generate photographic images used in the document: The Regis Family Files.
- Use of AI to assist with linguistic translation in the game. | Productions RPIX inc. | - | Mar 18, 2026 | |
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
Eclipse of Shadows In-game content audio | Some sound effects and voices in the game were created using AI. | Ukkim | - | Mar 18, 2026 | |
Good Boy Simulator Store/marketing art | Using AI to generate assets for the Steam Store. | Flywheel Games | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 |