This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images.
- Creator
- SteelGearWorks
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images.
some tickets design.
Generative AI was used solely for localization, including the translation of in-game text into multiple languages.
AI was used to generate some of the voices in the game and some of the images seen in the game.
This game uses AI image generation as the primary method for creating game images.(By Midjounry) This game uses AI generation as the primary method for creating game music.(By SUNO)
Game logo and menu images made with ai software
There are some placeholder AI generated assets on the store page, which will not be present in the full release.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights.
Utilized generative AI to create background image assets for portions of the UI.
This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.
通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated.
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
The logo, and certain images on our store page have been generated using AI.
AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music.
AI was used to generate storefront artwork/marketing materials.
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
Library Hero Image Generated by AI.
We use AI to generate the behavior of your monsters!
Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu. No AI-generated content is used during gameplay.
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page. AI generated content is NOT used in the actual Game itself.
Translation of texts.
This game uses AI-generated music tracks and AI-generated UI icons. All AI content is pre-rendered and shipped as standard audio and image files. No AI generates content or code during gameplay.
Some survivors and scene images are generated using AI.
Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system.
Ai tools were used to create various images, sounds and music for the game.
Some art assets were created using AI tools during development. No AI generation occurs during gameplay.
Steam Capsule is made by AI.
Some images and music in this game were generated with the assistance of AI tools during development.
Some code.
AI was used to generate the control tower audio in English and Spanish.
AI is used for store and in game start screen splash art.
Ai is used for reference of art.
Character skill images are made with Image Generator.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
AI was used to generate simple images and textures of environmental elements.
Marketing & Translation support
The user can freely interact with NPCs in the game world through voice chat. The sister’s voice is generated in real time using a TTS model. Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game. We do not collect or store any user voice data under any circumstances.
Some of the character designs and 3D models in this game were created using generative AI tools. Animations, environments, and gameplay systems were designed and implemented manually.
Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
AI has been used to help develop the game's cover art.
AI-generated voices are used for certain characters.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SteelMechBattle In-game content artaudio | This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images. | SteelGearWorks | - | Mar 18, 2026 | |
Feria 3000 Unclear | some tickets design. | MISEN | - | Mar 18, 2026 | |
Point In Time In-game content text | Generative AI was used solely for localization, including the translation of in-game text into multiple languages. | Onionrin | - | Mar 18, 2026 | |
Kingdom of Poland: 1410 In-game content audioart | AI was used to generate some of the voices in the game and some of the images seen in the game. | Prosuntal Games Studio | - | Mar 18, 2026 | |
Before I Come In In-game content artaudio | This game uses AI image generation as the primary method for creating game images.(By Midjounry)
This game uses AI generation as the primary method for creating game music.(By SUNO) | Ambrus Studio | - | Mar 18, 2026 | |
Assassin Of Goblin In-game content art | Game logo and menu images made with ai software | Saylor Games | 11 | Mar 18, 2026 | |
Make New Yuck Great Again Store/marketing art | There are some placeholder AI generated assets on the store page, which will not be present in the full release. | Fynnternet | - | Mar 18, 2026 | |
Mindkind: El Arca Nuclear In-game content audioart | Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime. | Cincho | - | Mar 18, 2026 | |
Setuna:Legend of Hamburger 2 In-game content artaudio | Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights. | suterisu.art | - | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han In-game content art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
Geospatial Exploration - Explore the real world in 3D and VR Live AI text | This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration. | Boemien | - | Mar 18, 2026 | |
Fokkland In-game content art | This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay. | GearheadFoxGames | - | Mar 18, 2026 | |
Sime Returns Dev only | AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow. | Grande Spallone Games | - | Mar 18, 2026 | |
第九人格Ninth Identity In-game content artaudiotext | 通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI. | 太白文化 | - | Mar 18, 2026 | |
Sandrotten: Ekera In-game content artaudiotext | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service. | Sandrotten Studios | - | Mar 18, 2026 | |
Cyber Sprinters In-game content audio | Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated. | Low-Poly Arcade | - | Mar 18, 2026 | |
TomaDO! Store/marketing text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime. | TheGapz | - | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 | |
Tobiano Dev only code | AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music. | Ida Meyer | 80 | Mar 18, 2026 | |
Ashes of the Mall Store/marketing art | AI was used to generate storefront artwork/marketing materials. | Faktory Studios LLC | - | Mar 18, 2026 | |
Unchained Relic In-game content arttext | As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing... | Royo Games | - | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Allyon: Battlecry Live AI | We use AI to generate the behavior of your monsters! | Clementine Games | - | Mar 18, 2026 | |
OUTBREAK Store/marketing art | Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu.
No AI-generated content is used during gameplay. | Kara | - | Mar 18, 2026 | |
Blank Canvas In-game content art | AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself. | Blank Canvas Games | - | Mar 18, 2026 | |
Breath of Life In-game content text | Translation of texts. | Satur Entertainment | 94 | Mar 18, 2026 | |
Ghlobot Shift In-game content audioart | This game uses AI-generated music tracks and AI-generated UI icons.
All AI content is pre-rendered and shipped as standard audio and image files.
No AI generates content or code during gameplay. | Jacob Stetka | - | Mar 18, 2026 | |
和平街防御手册 In-game content art | Some survivors and scene images are generated using AI. | CrazyDream Game | - | Mar 18, 2026 | |
Zombies Hate to Die In-game content art | Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system. | KungFolio | - | Mar 18, 2026 | |
Defend the Town In-game content artaudio | Ai tools were used to create various images, sounds and music for the game. | Supercap Games LLC | - | Mar 18, 2026 | |
One Strange School Day In-game content art | Some art assets were created using AI tools during development. No AI generation occurs during gameplay. | Petalworks | - | Mar 18, 2026 | |
Hourturn Store/marketing art | Steam Capsule is made by AI. | Khata | - | Mar 18, 2026 | |
Overland Journey In-game content artaudio | Some images and music in this game were generated with the assistance of AI tools during development. | TrailRoam Games | - | Mar 18, 2026 | |
Eclipsed Realms code | Some code. | Nathan N. | - | Mar 18, 2026 | |
SKYSAVIOR Helicopter Services In-game content audio | AI was used to generate the control tower audio in English and Spanish. | Raphael do Amaral de Albuquerque | 55 | Mar 18, 2026 | |
Guns Cant Walk In-game content art | AI is used for store and in game start screen splash art. | Sloth Games Ltd | - | Mar 18, 2026 | |
Ether Core Dev only art | Ai is used for reference of art. | Cogetsu | - | Mar 18, 2026 | |
Grim Pastures: Outlaws In-game content art | Character skill images are made with Image Generator. | 7hgamestudio | - | Mar 18, 2026 | |
Ironsphere In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Jemie | - | Mar 18, 2026 | |
Egg Souls In-game content art | AI was used to generate simple images and textures of environmental elements. | LeafX Studio | - | Mar 18, 2026 | |
Jump Frog Unclear text | Marketing & Translation support | New Sun Entertainment | - | Mar 18, 2026 | |
Teach my little sister how to drive Live AI audioart | The user can freely interact with NPCs in the game world through voice chat.
The sister’s voice is generated in real time using a TTS model.
Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game.
We do not collect or store any user voice data under any circumstances. | Easy Fox | - | Mar 18, 2026 | |
GrimmVeil In-game content art | Some of the character designs and 3D models in this game were created using generative AI tools. Animations, environments, and gameplay systems were designed and implemented manually. | Roni Studio | - | Mar 18, 2026 | |
Robot-Mail Rush In-game content arttextaudio | Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand. | Green Goose Corporation | - | Mar 18, 2026 | |
David: Rise of the Shepherd In-game content audioarttext | Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative. | PrayerPathGames | - | Mar 18, 2026 | |
Pilot Force Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pilot Tycoon In-game content audio | AI-generated voices are used for certain characters. | Earthrise Games | - | Mar 18, 2026 | |
Street Soccer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Peg Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 |