Generated images for some paintings and photographs using AI.
- Creator
- Beshbarmak games
- Reviews
- 64
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Code help, debugging and other development work.
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Generated images for some paintings and photographs using AI.
some of the banners are AI generated to improve the visuals
In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy.
A portion of the dialogs have AI generated voices for plot purposes.
AI has been used for the voiceover and some images in game opening only.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
AI was used for the voiceover of the trailer, and help in editing some in game text.
AI was used to create the MainMenu Banner.
AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can!
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
artificial intelligence is used for characters and backgrounds
Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini.
This game uses AI to generate the following contents ・Background image of the title screen ・Game logo ・Gamepad image on the instruction screen
Some images are created by generative AI.
Image generators have been used to create initial versions of the game covers and some screens.
AI was used to create character sprites and promo art.
Character voice acting
The logo and title images used AI-generated content as reference.
Steam capsule contains AI components
This Steam store language localization was prepared with generative AI.
Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Scene backgrounds, partially used for main characters reference and brainstorming.
Used AI to create the capsules for the game's store page and some in-game brush textures for painting on motel walls.
A number of assets were generated or assisted/edited/photo-edited with assistance of AI.
Used for creating the game banner
Only the player characters portraits and spell/ability icons were created with generative AI.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
Some of the visuals in the game (movie posters, and some movies) were created using artificial intelligence.
Some store visuals and in-game product visuals were created with artificial intelligence.
The only use of AI for this game was for the Steam Store page capsules/art and the art on the main menu.
When creating the game AI was used to get inspiration for new items and skins.
The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone.
2D art only
The game's store page used AI to provide game content descriptions and localization.
Some backgrounds were made using AI.
- Voiceovers and animations - Various graphic elements
AI is used for some of the artwork and scripts.
I just used some AI for marketing material only like the background image
* Storefront artwork * In-Game character portraits
AI used for voice assistant in the game Some promo items contain AI elements
Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience.
We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows. This is just a small part of the content in the game.
AI has been used to create some images, such as the character faces in the dialogue boxes and a few backgrounds.
Some of the posters were created using generative AI (Adobe Firefly). All of the music tracks were created using generative AI (Suno AI). The translations were created using generative AI (ChatGPT, DeepL Translate).
AI was used to generate music and image textures for the game.
The music in the game and trailer is written by AI
Used in AI to generate background images
I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law.
image, part of C# Script code, translation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SNAP SNAP Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 64 | Mar 18, 2026 | |
Celestials Door Store/marketing art | some of the banners are AI generated to improve the visuals | Breakbound Studios | 19 | Mar 18, 2026 | |
Pyramid Clicker In-game content art | In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy. | DNN | - | Mar 18, 2026 | |
Stellar Checkpoint In-game content audio | A portion of the dialogs have AI generated voices for plot purposes. | Decacis, LLC | - | Mar 18, 2026 | |
Attrax audioart | AI has been used for the voiceover and some images in game opening only. | FluffyGameDev | - | Mar 18, 2026 | |
Big Jays Rattastic Adventure In-game content audio | AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose. | Merriman Games | - | Mar 18, 2026 | |
Micro Star Command In-game content audiotext | AI was used for the voiceover of the trailer, and help in editing some in game text. | Liam Healey | - | Mar 18, 2026 | |
Day of Invasion: Reloaded Store/marketing art | AI was used to create the MainMenu Banner. | ReHoGa Interactive | - | Mar 18, 2026 | |
Coryphaeus Championships In-game content artaudio | AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can! | Coryphaeus Corp | 23 | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
Одиночество Скуфа In-game content art | artificial intelligence is used for characters and backgrounds | STuNT | 27 | Mar 18, 2026 | |
Ops In-game content art | Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini. | Pete DeSimone | - | Mar 18, 2026 | |
Survival Soldier In-game content art | This game uses AI to generate the following contents
・Background image of the title screen
・Game logo
・Gamepad image on the instruction screen | ARAKI | - | Mar 18, 2026 | |
Force of Numbers Unclear art | Some images are created by generative AI. | INNO | - | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
Hamster Bomba In-game content art | AI was used to create character sprites and promo art. | Performance Artist | - | Mar 18, 2026 | |
Mannequin machine In-game content audio | Character voice acting | Red Kraken studio | 18 | Mar 18, 2026 | |
Zugnaex Store/marketing art | The logo and title images used AI-generated content as reference. | Twisted Words | 10 | Mar 18, 2026 | |
Webstore Mogul Store/marketing art | Steam capsule contains AI components | ReDz Games | 18 | Mar 18, 2026 | |
Tiny-Fi In-game content text | This Steam store language localization was prepared with generative AI. | Immeta Studios | - | Mar 18, 2026 | |
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
Fast Food Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | No Ceiling Games | 1.5k | Mar 18, 2026 | |
Dana Cipher : Dead Man's Hand Dev only art | Scene backgrounds, partially used for main characters reference and brainstorming. | Seven Sails Games | - | Mar 18, 2026 | |
Arctic Motel Simulator In-game content art | Used AI to create the capsules for the game's store page and some in-game brush textures for painting on motel walls. | One Slice of Pizza Games | 443 | Mar 18, 2026 | |
Hidden Archipelago In-game content art | A number of assets were generated or assisted/edited/photo-edited with assistance of AI. | Seven Sails | - | Mar 18, 2026 | |
Shadow of the Matrix Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Titans of the Past In-game content art | Only the player characters portraits and spell/ability icons were created with generative AI. | Devil's Dozen Games | 100 | Mar 18, 2026 | |
Crown and Adventure In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | C3D Games | 1.6k | Mar 18, 2026 | |
Cinema Simulator 2025 In-game content art | Some of the visuals in the game (movie posters, and some movies) were created using artificial intelligence. | HOGO Games | 555 | Mar 18, 2026 | |
Business Simulator 2026 In-game content art | Some store visuals and in-game product visuals were created with artificial intelligence. | HOGO Games | 168 | Mar 18, 2026 | |
Iron Psycho: RETRO art | The only use of AI for this game was for the Steam Store page capsules/art and the art on the main menu. | Sunrealm Studios | - | Mar 18, 2026 | |
Not A Banana: Capybara Dev only | When creating the game AI was used to get inspiration for new items and skins. | Katze | 52 | Mar 18, 2026 | |
Queen Slayer In-game content audioart | The game's BGM and art were created using generative AI as a creative tool, and refined according to the team's direction to achieve the final atmosphere and tone. | Mantaray161 | 23 | Mar 18, 2026 | |
Jurassic Knights: Tactics Unclear art | 2D art only | Proelium Games ltd | - | Mar 18, 2026 | |
宇宙怪谈 In-game content text | The game's store page used AI to provide game content descriptions and localization. | Cotton Game | 20 | Mar 18, 2026 | |
Aetheria: Whispers of the Forest Moon In-game content art | Some backgrounds were made using AI. | Skymachine | - | Mar 18, 2026 | |
Twistingo: Blue Moon Collector's Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Streamer VS Zombie In-game content artcode | AI is used for some of the artwork and scripts. | ArachniGAMES | - | Mar 18, 2026 | |
Zombnami Store/marketing art | I just used some AI for marketing material only like the background image | Chez Johnny | - | Mar 18, 2026 | |
Fields of Gold In-game content art | * Storefront artwork
* In-Game character portraits | Thierry Braun | - | Mar 18, 2026 | |
QuickBite Express: Delivery Simulator Live AI audio | AI used for voice assistant in the game
Some promo items contain AI elements | Bermival | - | Mar 18, 2026 | |
A Horror Game for Cowards In-game content audio | Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience. | Durultay Games | - | Mar 18, 2026 | |
Miracle Heroes: Temporal Bounty Hunter In-game content art | We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows.
This is just a small part of the content in the game. | Cat Play Studio | 74 | Mar 18, 2026 | |
Cedric Darkstride: The Pallid In-game content art | AI has been used to create some images, such as the character faces in the dialogue boxes and a few backgrounds. | Copycor Dev Studios | - | Mar 18, 2026 | |
False Mall In-game content artaudiotext | Some of the posters were created using generative AI (Adobe Firefly).
All of the music tracks were created using generative AI (Suno AI).
The translations were created using generative AI (ChatGPT, DeepL Translate). | TenkaiGames | 142 | Mar 18, 2026 | |
Alien Fish World In-game content audioart | AI was used to generate music and image textures for the game. | Brooky Games | - | Mar 18, 2026 | |
Domovoy In-game content audio | The music in the game and trailer is written by AI | Babrov Studio | - | Mar 18, 2026 | |
僕の駒山を守って Store/marketing art | Used in AI to generate background images | ChiveGames | - | Mar 18, 2026 | |
Final Rounds Unclear art | I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law. | Hejled Studio | 40 | Mar 18, 2026 | |
project HECK In-game content arttext | image, part of C# Script code, translation. | CyberMonk Studio | - | Mar 18, 2026 |