No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney).
- Creator
- 左安门少侠
- Reviews
- 24
- Added
- Mar 18, 2026
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No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney).
Shop Capsule Art and In-Game Pictures
UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors.
Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use.
Character voiceover and some sound effects are supported by AI
AI was used to make some UI elements.
Game Icon, Logo and Library Assets Background Image
Images and 3D models used in the game may contain materials generated by AI.
To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened.
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used. AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
We manly used AI to generate Images
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter.
Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover. Deepvoice has been used for multiple ingame announcers(ie commercials, news etc)
AI was used to generate some of level images
The background images and Bgms in this game generated by AI
Generated some loading pages with the aid of ai.
Translations made with help from Chat gpt
Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works.
We use AI on early stages of content development to create concept arts. All final content presented in the game is created by by humans.
ChatGPT is used for localization.
The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect.
Images and music are made by AI
While all pre-rendered content is crafted by our talented team, we use AI to spark creativity and inspire new ideas.
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
Generating some vector images
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
Some content edited or generated using AI
We only use AI in creating miscellaneous art content for backgrounds. Also AI was partially used to create art in the game store page.
Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer.
A cover image made by the author was used. And enhanced with the use of A.I (free public image bank).
The trailer's music is AI-generated. Translations into languages other than Italian (including some dialects). Various textures (such as posters within the game).
AI utilized for concept art and marketing art.
Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform.
In this game, AI is used to voice some of the characters.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets. For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically: Section 3: Content, paragraphs B and C Section 6: Intellectual Property Rights You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.
AI is used to create keyart, headers and some instore assets.
Many images used in the game were created with an AI image generator, which are copyright-free.
As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience.
AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human.
Just Steam graphics
to create art objects
The puzzle images pre-rendered AI art
As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience. -- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION
AI Generated voices
Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you. I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~
We used generative AI for the advertisement images inside the subway.
AI is used for unit voice lines.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sifu's Quest In-game content art | No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney). | 左安门少侠 | 24 | Mar 18, 2026 | |
Grocery Store Simulator In-game content art | Shop Capsule Art and In-Game Pictures | Omega Studios | - | Mar 18, 2026 | |
UMeFate Unclear | UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors. | AntyVersum | - | Mar 18, 2026 | |
Cat Calculations Unclear art | Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use. | 狄力尼克 | - | Mar 18, 2026 | |
Downstairs 2 Nightfall In-game content audio | Character voiceover and some sound effects are supported by AI | Levienze Games | 25 | Mar 18, 2026 | |
Taking The Cross In-game content art | AI was used to make some UI elements. | RangerStudios | - | Mar 18, 2026 | |
Marketplace In-game content art | Game Icon, Logo and Library Assets Background Image | ThunderStorm | - | Mar 18, 2026 | |
Footprints Combination In-game content art | Images and 3D models used in the game may contain materials generated by AI. | 2QFARM | - | Mar 18, 2026 | |
Magman In-game content art | To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened. | Martin Havelka | - | Mar 18, 2026 | |
Skam In-game content audio | All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans. | Mortal Enemy | - | Mar 18, 2026 | |
Capybara Store/marketing art | We manly used AI to generate Images | Tunly | - | Mar 18, 2026 | |
束縛彼女とペットな僕 - I'm Your Pet - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
まいにち男女入れ替わり生活!? ~My Body Your Body~ In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Muggo Clicker In-game content art | Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter. | Muggo Entertainment | - | Mar 18, 2026 | |
Codename TCT In-game content artaudio | Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover.
Deepvoice has been used for multiple ingame announcers(ie commercials, news etc) | MGP Studios | - | Mar 18, 2026 | |
Jigsort Journey: Puzzle Blend In-game content art | AI was used to generate some of level images | TOYGames Studio Inc. | - | Mar 18, 2026 | |
谬撒牌 In-game content artaudio | The background images and Bgms in this game generated by AI | Suruin | - | Mar 18, 2026 | |
Wedding Day Store/marketing art | Generated some loading pages with the aid of ai. | Darklord | - | Mar 18, 2026 | |
Decipher The Deck In-game content text | Translations made with help from Chat gpt | ThinkWithGames | 15 | Mar 18, 2026 | |
Xeno Rangers Store/marketing art | Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works. | 9000 Legends | - | Mar 18, 2026 | |
Mystery Manor: hidden objects Dev only art | We use AI on early stages of content development to create concept arts. All final content presented in the game is created by by humans. | Game Insight UAB | 80 | Mar 18, 2026 | |
Kung Pao Banqi In-game content text | ChatGPT is used for localization. | Heroic Forge Games | - | Mar 18, 2026 | |
代号肉鸽:流放之地(WhatRogue:Exile Land) In-game content art | The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect. | 肉鸽独立团 | 34 | Mar 18, 2026 | |
Poodle Clicker In-game content artaudio | Images and music are made by AI | Soyhan Yazgan | 66 | Mar 18, 2026 | |
Just Pizza Dev only | While all pre-rendered content is crafted by our talented team, we use AI to spark creativity and inspire new ideas. | N3mE | 106 | Mar 18, 2026 | |
三國群英傳:格鬥版 In-game content art | Our game does not use AI in gameplay, character behavior, or system design.
A small portion of the game's artwork was created using AI-assisted tools during the development process.
All other assets and content were manually created by our team. | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
DevTech Ages Unclear art | Generating some vector images | WPercent games | - | Mar 18, 2026 | |
POO PUSHER Store/marketing art | There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience. | G.CROPPER | - | Mar 18, 2026 | |
Castleyard Unclear | Some content edited or generated using AI | Castleyard Studios | - | Mar 18, 2026 | |
Tech Store Simulator In-game content art | We only use AI in creating miscellaneous art content for backgrounds.
Also AI was partially used to create art in the game store page. | Astrasoft | 99 | Mar 18, 2026 | |
Pixel Collector In-game content art | Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer. | PixelPulseGames | 110 | Mar 18, 2026 | |
Elon and the Divine Proof Store/marketing art | A cover image made by the author was used. And enhanced with the use of A.I (free public image bank). | Derik D.F | - | Mar 18, 2026 | |
ATTENZIONE PICKPOCKET In-game content audiotextart | The trailer's music is AI-generated.
Translations into languages other than Italian (including some dialects).
Various textures (such as posters within the game). | Serio Studio | - | Mar 18, 2026 | |
Halfling In-game content art | AI utilized for concept art and marketing art. | Peaceful Life Games | - | Mar 18, 2026 | |
Thrift Store Simulator Store/marketing art | Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform. | Illumate Studios | - | Mar 18, 2026 | |
The Haunting Eyes In-game content audio | In this game, AI is used to voice some of the characters. | vivmax | 20 | Mar 18, 2026 | |
American FKN Election In-game content art | Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/. | SummitTech | - | Mar 18, 2026 | |
Doctor Life Simulator Store/marketing art | AI is used to create keyart, headers and some instore assets. | Bleeding Edge Studio | 123 | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
MoriA.I.RTy Live AI text | As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience. | Red Meat Games | - | Mar 18, 2026 | |
The Rangers In The South Dev only | AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human. | DPA Studios | 758 | Mar 18, 2026 | |
Aquatic Store Simulator Unclear | Just Steam graphics | FreeMind S.A. | 142 | Mar 18, 2026 | |
Logistics Tycoon Simulator Unclear art | to create art objects | Geekon | - | Mar 18, 2026 | |
Color Splash: Horses In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
K-Pop! In-game content art | As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience.
-- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION | Nisshoku Games | - | Mar 18, 2026 | |
City Bus Simulator 2024 Prologue Unclear audio | AI Generated voices | OTTO Games | 48 | Mar 18, 2026 | |
怪力乱神:序章 In-game content art | Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you.
I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~ | 虚一工作室 | - | Mar 18, 2026 | |
Seoul Station Store/marketing art | We used generative AI for the advertisement images inside the subway. | Mocapot | 44 | Mar 18, 2026 | |
Project Cheese In-game content audio | AI is used for unit voice lines. | Paweł Murias | - | Mar 18, 2026 |