Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5.
- Creator
- Taiga IT
- Reviews
- -
- Added
- Mar 18, 2026
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Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5.
logo created by ai,Use AI to pre-generate and package code with encryption algorithms
Limited generative AI usage in some artwork.
Only the character art in the logo was generated by AI. Even the logo title text, I created myself in Photoshop. I created all the characters in Aseprite, without AI. I scripted the game, designed, and built it myself, and leveraged asset packs.
Photos of some of the characters in the game have been made into Generative AI.
some map, capsule and Library assets
Some of the in-game background images are generated using AI
Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images.
Capsule Image Created with AI
AI Suno was used to generate music and AI Ideogram was used to generate images
There are AI-generated images on the store page and in-game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Some cover art & icons are first generated by AI and then modified/finetuned by human.
The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
The game content is generated completely by AI, with your provided story backgrounds.
The most of illustrations were generated by AI. (text prompt only)
Images and Logos for the store page have been created with the help of AI. No in-game models were created with AI.
Characterts in this game generated by ai.
Character artwork and title screen background.
Some of the game art pictures are created by hand after ai drawing.
For capsules and pizzas
This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
AI was used to help create still backgrounds and images.
In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization.
We used AI as a tool during development to help generate some parts of the code and certain visual assets. However, there is no active or functional AI system used within the game itself. AI was only used in the production process, not as part of the gameplay or game mechanics.
Pre-rendered game assets.
Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time.
部分遊戲美術有使用Stable Diffusion來進行製作。
Some of the item icons in the game used AI generation. For example, gem icon.
Use images created in some areas of the image used on the store page
AI technology is used in the creation of 3D models. Logos and backgrounds used on the store page are generated using AI. AI is utilized when searching for sample music materials. Some of the in-game text was created with the assistance of AI. Most of the images used in the game are generated using AI.
Some of the background art uses illustrations created by generative AI.
Generating a description and the audio
Some assets from Meh have been generated by AI
AI helped create some of the images
Some of the voiceovers and other sound effects were generated with help from ElevenLabs.
UI Elements
Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements.
Generated images for some paintings and photographs using AI.
a few promo images and minor elements in GUI
Some of the images were assisted by AI
This game may use AI players to makeup team members in in-game multiplayer match.
Generative AI was used to create some art.
We used AI to generate some elements on capsule images.
I used AI to generate some promotional images for the game to showcase on the store page.
Some images/icons within the game are generated by AI.
NPC portraits and location backgrounds were AI-generated and edited by human artists.
Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays
1) Some graphical assets and sounds in the game have been pre-produced using AI. 2) In the Quest Authoring tool, players can decide whether or not to use AI to work with.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Leaf Clicker: Grow Your Green Thumb! In-game content text | Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5. | Taiga IT | - | Mar 18, 2026 | |
放置龙域Idle Dragon Realm Store/marketing artcode | logo created by ai,Use AI to pre-generate and package code with encryption algorithms | tianqianwuya | - | Mar 18, 2026 | |
Cog Foo Store/marketing art | Limited generative AI usage in some artwork. | Anforus Games | - | Mar 18, 2026 | |
Capybara Fighters! Store/marketing art | Only the character art in the logo was generated by AI.
Even the logo title text, I created myself in Photoshop.
I created all the characters in Aseprite, without AI.
I scripted the game, designed, and built it myself, and leveraged asset packs. | Dillon Sun | - | Mar 18, 2026 | |
FAKEBOOK Store/marketing art | Photos of some of the characters in the game have been made into Generative AI. | banjihagames | 592 | Mar 18, 2026 | |
星际曙光:幸存者 Store/marketing art | some map, capsule and Library assets | EasternDR | - | Mar 18, 2026 | |
PoetryAdventure In-game content art | Some of the in-game background images are generated using AI | 诗词中华古韵 | 12 | Mar 18, 2026 | |
How We Die: Prologue In-game content art | Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images. | Doublsb Soft | 16 | Mar 18, 2026 | |
One Dash Star Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
HackSlash In-game content audioart | AI Suno was used to generate music and AI Ideogram was used to generate images | HasekiCM | - | Mar 18, 2026 | |
Clothing In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 85 | Mar 18, 2026 | |
Farming & Supermarket Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | EY08 Games | 800 | Mar 18, 2026 | |
Martial Realms In-game content art | Some cover art & icons are first generated by AI and then modified/finetuned by human. | Emptyhanded Whitewolf | - | Mar 18, 2026 | |
Lock In Store/marketing art | The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever. | Mythic Arc LLC | - | Mar 18, 2026 | |
Danger and Deadlier Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Monkeys & Typewriters! In-game content text | The game content is generated completely by AI, with your provided story backgrounds. | Mage & Friends | 15 | Mar 18, 2026 | |
Kemotaku In-game content art | The most of illustrations were generated by AI. (text prompt only) | Kojika Games | - | Mar 18, 2026 | |
Kawaii Slime Store/marketing art | Images and Logos for the store page have been created with the help of AI.
No in-game models were created with AI. | GetOffMyLawn | 28 | Mar 18, 2026 | |
Oh, honey! Anime clicker! In-game content art | Characterts in this game generated by ai. | vladkversecore | 54 | Mar 18, 2026 | |
Closed world Store/marketing art | Character artwork and title screen background. | Starry Sky | 12 | Mar 18, 2026 | |
Jellyfish blind box 水母盲盒 Store/marketing art | Some of the game art pictures are created by hand after ai drawing. | Happy Fish | - | Mar 18, 2026 | |
Pizza Hub Store/marketing art | For capsules and pizzas | HoLeeShiet | - | Mar 18, 2026 | |
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
Vampirii In-game content art | AI was used to help create still backgrounds and images. | Vampyrie Eleison | - | Mar 18, 2026 | |
Forbidden Offering In-game content arttext | In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization. | Binah Games | - | Mar 18, 2026 | |
Hold on in the Dungeons Dev only artcode | We used AI as a tool during development to help generate some parts of the code and certain visual assets. However, there is no active or functional AI system used within the game itself. AI was only used in the production process, not as part of the gameplay or game mechanics. | iag | - | Mar 18, 2026 | |
Me2 general | Pre-rendered game assets. | 2kblater | - | Mar 18, 2026 | |
Archipel Logic Infinite In-game content artaudiotext | Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time. | WanderLux Games | 58 | Mar 18, 2026 | |
救贖的奧米伽 In-game content art | 部分遊戲美術有使用Stable Diffusion來進行製作。 | Azure | - | Mar 18, 2026 | |
Black Myth: Heaven In-game content art | Some of the item icons in the game used AI generation. For example, gem icon. | ShaneGame | 56 | Mar 18, 2026 | |
Clearing Blade Store/marketing art | Use images created in some areas of the image used on the store page | Devdepot | 13 | Mar 18, 2026 | |
ナレハテ / Karma In-game content arttext | AI technology is used in the creation of 3D models.
Logos and backgrounds used on the store page are generated using AI.
AI is utilized when searching for sample music materials.
Some of the in-game text was created with the assistance of AI.
Most of the images used in the game are generated using AI. | Jloo | 13 | Mar 18, 2026 | |
Nyaz In-game content art | Some of the background art uses illustrations created by generative AI. | Altoterras Corporation | 14 | Mar 18, 2026 | |
Max's Adventure In-game content textaudio | Generating a description and the audio | Dominic Bulman | 16 | Mar 18, 2026 | |
Meh Unclear | Some assets from Meh have been generated by AI | samuel crevier | 218 | Mar 18, 2026 | |
Last victim. House of fear Unclear art | AI helped create some of the images | Rem_card | 11 | Mar 18, 2026 | |
The Atlas Problem In-game content audio | Some of the voiceovers and other sound effects were generated with help from ElevenLabs. | Placeholder Studio | - | Mar 18, 2026 | |
Relics: A Dark-Fantasy Deck-Survivor Unclear | UI Elements | TheGamingVan | - | Mar 18, 2026 | |
Fall of an Empire: Path to the Throne In-game content art | Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements. | JG Games | - | Mar 18, 2026 | |
10:59 Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 152 | Mar 18, 2026 | |
The Pyrite Talisman Store/marketing art | a few promo images and minor elements in GUI | Paolo Roncaglia | - | Mar 18, 2026 | |
ValveTestApp3063670 Unclear art | Some of the images were assisted by AI | FalooGames | - | Mar 18, 2026 | |
Muktijuddho 1971 Live AI | This game may use AI players to makeup team members in in-game multiplayer match. | SPINOFF STUDIO - DIVINE IT LIMITED (JV) | - | Mar 18, 2026 | |
Hail Britannia Unclear art | Generative AI was used to create some art. | Ethan Porcina | 22 | Mar 18, 2026 | |
Drive Thru Simulator : Prologue Store/marketing art | We used AI to generate some elements on capsule images. | Red Axe Games | 135 | Mar 18, 2026 | |
Manga Ninja In-game content art | I used AI to generate some promotional images for the game to showcase on the store page. | 玄清侠 | - | Mar 18, 2026 | |
Ultimate Snake In-game content art | Some images/icons within the game are generated by AI. | Zhang Li | - | Mar 18, 2026 | |
Nephelia: Through the Clouds art | NPC portraits and location backgrounds were AI-generated and edited by human artists. | Dieselduck | - | Mar 18, 2026 | |
Valet Simulator Store/marketing art | Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays | ToD Game Studio | 71 | Mar 18, 2026 | |
Cutout World In-game content artaudio | 1) Some graphical assets and sounds in the game have been pre-produced using AI.
2) In the Quest Authoring tool, players can decide whether or not to use AI to work with. | VirtualFlow Inc. | - | Mar 18, 2026 |