25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Cargo DirectorateSteam
Disclosure

Generative AI was used during development to create selected pre-generated visual assets, including environmental, vehicle, map, and marketing artwork. These assets were reviewed and integrated by the development team. No generative AI is used during gameplay.

Creator
JuTiMa Games
Reviews
-
Added
Sep 25, 2026
Peril and PlunderSteam
Disclosure

This game was created as a personal challenge to myself to see if i could solo dev a game and release it the same day as GTA 6. I wanted to see what the highest quality final release consumer ready product I could create with only 69 days and a 200 dollar per month codex pro plan as the budget. While the majority of implementation and art assets were llm derived, the architecture, game design, card concepts and overall vision of the project remain the product of my own efforts.

Creator
Zero Sequels
Reviews
-
Added
Sep 25, 2026
BlackSite ZSteam
Disclosure

Some visual assets in the game were created using generative AI. This includes the game's logo and some of the artwork found in the hospital map. The hospital map is part of a purchased asset pack, and some of the artwork in the environment was already AI-generated.

Creator
Oniskelis
Reviews
-
Added
Sep 25, 2026
Wildfire Command '98Steam
Disclosure

I used an AI coding assistant while building the game, and it helped come up with the achievement names and descriptions, which I edited. Nothing else in the game is AI generated: the soundtrack is licensed from its creators, the radio voices are my own recordings, and the art and sounds are produced by the game's own code.

Creator
MonkeyCat Games
Reviews
-
Added
Sep 25, 2026
1PX BOSS RUSHSteam
Disclosure

Generative AI tools were used during development to assist with the creation of various in-game assets and some localization text. All content was reviewed and edited by the developer.

Creator
janchiguksu
Reviews
-
Added
Sep 25, 2026
Maybe HeroSteam
Disclosure

Generative AI tools were used during development to assist with programming, debugging, in-game text, and localization. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no content is generated from player input at runtime.

Creator
Stormy Games
Reviews
-
Added
Sep 25, 2026
Family Number HuntersSteam
Disclosure

Generative AI tools were used during development to help create visual assets, interface artwork, decorative themes, and audio elements. AI tools also assisted with localization and store page text. These materials were prepared in advance under the developer’s direction. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Vitali Toropov
Reviews
-
Added
Sep 25, 2026
UtkantSteam
Disclosure

Utkant is a solo project developed with the help of AI coding assistants. The store page text and some in-game writing were drafted with AI assistance, then reviewed and edited by the developer. Nothing is generated by AI while you play.

Creator
Mathias Rørvik
Reviews
-
Added
Sep 25, 2026
Tales of AetherlandSteam
Disclosure

Generative AI was used to assist in creating some in-game content, as well as store and library artwork. AI tools also assisted with store descriptions and translations.

Creator
枫火火007
Reviews
-
Added
Sep 25, 2026
Studs Up! Win UglySteam
Disclosure

Studs Up! ships some pre-generated AI content. All of it was reviewed and edited by hand before it went into the game: - Player portraits and the end-of-season win/loss backdrops: image generation, converted down to the game's limited-palette pixel formats. - The match music loop and the match sound effects: audio generation, edited and loudness-normalised. - The announcer voice in the trailer: voice generation. No AI runs while you play. The game is fully offline and generates nothing at runtime.

Creator
Gand
Reviews
-
Added
Sep 25, 2026
PlatforminoSteam
Disclosure

The in-game background music was pre-produced using AI audio generation tools.

Creator
Bjaeng
Reviews
-
Added
Sep 25, 2026
BLASTCORESteam
Disclosure

Artificial intelligence was used as a supportive developer tool. It helped create conceptual background environment art. It also generated ambient layers for the soundtrack. This was done solely to enhance the neon synthwave atmosphere. All content underwent manual selection and final refinement.

Creator
Grin Igor
Reviews
-
Added
Sep 25, 2026
The Arcane OpenSteam
Disclosure

Card art, character portraits and the music were created with AI tools and edited by our team.

Creator
Par 4 Games
Reviews
-
Added
Sep 25, 2026
ZomboroadSteam
Disclosure

AI Disclosure Statement:Code Optimization: AI tools were used as an assistant during development to review the C# source code and optimize algorithms for better in-game performance (higher FPS).Localization: The translation of game texts into multiple languages was generated using AI translation tools and manually reviewed for quality.Visual Assets: The loading screens were created with the assistance of AI image generation tools and polished for in-game integration. All generated content has been verified to ensure it does not infringe on existing copyrights.

Creator
ChritzleCraft
Reviews
-
Added
Sep 25, 2026
Eyes Behind 2Steam
Disclosure

AI tools assisted in developing certain visual and audio elements, design references, and translations. The development team reviewed and finalized all published content.

Creator
chambazGames
Reviews
-
Added
Sep 25, 2026
Kira the Fox: Crystals of HarmonySteam
Disclosure

Levels, game design, boss patterns and story are entirely hand-made in a custom level editor built by the developer. The game code is written with AI coding assistants under the developer's direction. Character and environment sprites started as AI-generated sprite sheets and were hand-retouched frame by frame. Music is created with Suno. Most sound effects are synthesized procedurally by code written with an AI coding assistant, then selected and tuned by the developer; a few come from CC0 and royalty-free libraries (Kenney, OpenGameArt, Mixkit). No AI runs at play time.

Creator
Chant Premier
Reviews
-
Added
Sep 25, 2026
Star Steel VanguardSteam
Disclosure

Some visual effect textures in this game were generated using AI image tools and then edited by hand before being used. All other content - character and environment art, animation, models, music, sound and writing was created with love by humans. All AI-assisted assets were reviewed and edited before inclusion.

Creator
Patch Notes Games
Reviews
-
Added
Sep 25, 2026
Spellsanity: Wizard SurvivalSteam
Disclosure

Spellsanity is made by one person and uses generative AI as a tool, not as a substitute for design. Art: Much of the pixel art (enemies, bosses, characters, portraits, story stills, environment details) was produced with AI image generators and then reworked by hand: reduced to the game's colour palette, corrected pixel by pixel, animated and fitted into the game. Some of the art (surfaces, effects, UI frames) was drawn without AI or generated procedurally. Text: Dialogue, descriptions and help texts were written with AI assistance and revised by the developer. The translations from English (German, Spanish, Portuguese, Russian, Chinese) were produced with AI and spot-checked; please report mistakes. Code: AI assistants were used during programming. Music and sound are not AI: the music is licensed work by Kevin MacLeod (incompetech.com), the sound effects are synthesized. No AI runs inside the game. All content is shipped with the game and was reviewed before release; nothing is generated at runtime.

Creator
Spellsanity Games
Reviews
-
Added
Sep 25, 2026
Four Ways — Chapter 1Steam
Disclosure

Generative AI tools were used during development to create and assist with pre-generated visual artwork and image assets. No generative AI content is created in real time during gameplay.

Creator
Jester studio
Reviews
-
Added
Sep 25, 2026
Tank Commander: Major FOESteam
Disclosure

Some 2D artwork and visual assets in Tank Commander: Major FOE were created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while being played.

Creator
James Hugh Gannon
Reviews
-
Added
Sep 25, 2026
RoadshiftSteam
Disclosure

Roadshift was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions, as well as generating in-game images, assets, art, and 3D models. The game does not feature live, runtime generative AI.

Creator
RVLWorks
Reviews
-
Added
Sep 25, 2026
City Chase ~オオカミと警察の物語~Steam
Disclosure

Generative AI was used during development to assist in the creation of some visual assets and promotional materials. The final content was reviewed and selected by the developer before being included in the game or its store materials.

Creator
SHo5
Reviews
-
Added
Sep 25, 2026
Junkyard ResellerSteam
Disclosure

This game's marketing materials include AI-generated voice narration created with ElevenLabs. The game itself does not use live-generated AI, and gameplay content is not generated by AI.

Creator
North Ruins
Reviews
-
Added
Sep 25, 2026
Acorn Heist!Steam
Disclosure

Character illustrations, backgrounds, and card artwork in this game were created with the help of generative AI tools and then selected and edited by the developer. AI tools were also used to assist with English translation and text. All music and sound effects are licensed works by human creators. The game does not generate any AI content during gameplay.

Creator
Pop Polygon
Reviews
-
Added
Sep 25, 2026
KrevholtSteam
Disclosure

Generative AI tools were used throughout development: the game's code and its in-game text, the paintings, icons and interface art, the 3D models, and the music and sound effects. Everything was reviewed, edited and tested, and ships as fixed content. Nothing is generated while you play: the game runs no model and makes no network call.

Creator
Morass
Reviews
-
Added
Sep 25, 2026
Mebula LegendsSteam
Disclosure

Generative AI tools were used during development to create pre-rendered assets: creature and building artwork, icons, 3D models and parts of the store graphics. All assets were selected, edited and integrated by the developers. The game does not generate any content with AI while it is running.

Creator
Bitmeup
Reviews
-
Added
Sep 25, 2026
SLING CITYSteam
Disclosure

Some cosmetic artwork and icons, and the original music soundtrack, were created with generative AI tools during development. These assets are pre-generated. The game does not generate AI content during gameplay or connect to an AI service.

Creator
Trago LLC
Reviews
-
Added
Sep 25, 2026
마왕님, 마왕성은 누가 지켜요?Steam
Disclosure

This game started with my own ideas. Its development, design, sound, and graphics were all created using AI. AI-generated content was created during development. The game does not generate AI content during gameplay or connect to external AI services.

Creator
DK.Lee
Reviews
-
Added
Sep 25, 2026
神明之息Steam
Disclosure

Generative AI was used to create the game's visual assets. All AI-generated artwork was reviewed and edited before inclusion in the game.

Creator
震鲸工作室(Zhenjing Studio)
Reviews
-
Added
Sep 25, 2026
Haemu Station: The Last AnnouncementSteam
Disclosure

Generative AI was used to create pre-rendered story illustrations, horror encounter images, promotional artwork and music. AI tools also assisted with narrative text and localization. These assets are prepared in advance; the game does not generate AI content during play.

Creator
NION
Reviews
-
Added
Sep 25, 2026
Tooth And TuskSteam
Disclosure

NBD2 is an AI game development studio. As a solo indie dev who is unlikely to ever make a dime from any of my games, there's no other way I could bring my ideas to life. Tooth and Tusk was created using generative AI throughout development, including its artwork and visuals, music, sound effects, character voices, text and dialogue, and game code. All AI generation took place during development. The game does not generate AI content or code during play or connect to an external AI service. I recognize AI in game development is an extremely sensitive topic and I appreciate both sides. I only hope the game is fun. The goal should always be making something that human beings will enjoy.

Creator
NBD2
Reviews
-
Added
Sep 25, 2026
Fishball DefenceSteam
Disclosure

Generative AI was used during development to help create some visual assets included in the game, including artwork and models, and to assist with translation of in-game text. Generative AI was also used to create promotional artwork and help write the descriptions on this Steam store page. These materials and translations are prepared in advance. The game does not use AI to generate content or code during gameplay and does not connect to external AI services.

Creator
BitForest
Reviews
-
Added
Sep 25, 2026
AetasSteam
Disclosure

Aetas is designed, directed and built by a single developer. Generative AI was used as a development assistant: it helped write code and tools, the in-game texts and their English/Dutch localization, and the store page texts, all under the developer's direction and review. No AI image generation was used: all sprites and tiles are hand-drawn Liberated Pixel Cup art by human artists (credited in the game folder), or assembled programmatically from that art. The trailer music was produced by a synthesis script. The game does not generate any content with AI during gameplay and does not connect to any AI service.

Creator
Consul Games
Reviews
-
Added
Sep 25, 2026
Nine Lives DeepSteam
Disclosure

Some 2D artwork in Nine Lives Deep including select UI elements, item icons, and environment backgrounds was created with the help of generative AI image tools during development. All such content is static and fixed at the time the game ships; nothing is generated live during gameplay, and the game does not connect to any AI service while you play.

Creator
Minigoat Games
Reviews
-
Added
Sep 25, 2026
PHANTOM GAMBIT|CORE HEIST ARENASteam
Disclosure

This game uses generative AI in the creation of some 2D and 3D artwork, images and videos used for visual presentation, as well as assets for the Steam store page and marketing materials. Generative AI-assisted tools were also used for some text creation and localization. All generated content has been reviewed and edited by the developer before use. The game does not use generative AI to generate content in real time during gameplay.

Creator
Exergy Studio
Reviews
-
Added
Sep 25, 2026
WobbleboundSteam
Disclosure

AI tools were used during development to create illustrated backgrounds, decorative sprites, interface artwork and promotional images. These assets were reviewed and integrated into the finished game. Wobblebound does not generate AI content during gameplay.

Creator
Kasperzack Games
Reviews
-
Added
Sep 25, 2026
The Story Adam Left BehindSteam
Disclosure

Both the story and the English text are original works created by HUMAN authors. The audio and visual art assets were co-created by AI and us.

Creator
Expansion Games
Reviews
-
Added
Sep 25, 2026
Ugly JackSteam
Disclosure

Generative AI tools were used during development across visual assets, audio, and written content. AI-assisted outputs were substantially edited, composited, photobashed and hand-painted by the developer before inclusion in the game. No generative AI is used at runtime.

Creator
Factory Kid
Reviews
-
Added
Sep 25, 2026
OrbtrixSteam
Disclosure

Generative AI tools were used during the development of the game to create and assist with certain pieces of content. AI was used to generate some visual elements, including individual icons, as well as some sound effects. Some generated assets were further edited and adapted for use in the game. AI was also used as an assisting tool for creating text content and localizing the game into other languages.

Creator
Sinonium
Reviews
-
Added
Sep 25, 2026
A Life AshoreSteam
Disclosure

Generative AI tools were used during development to help create some 3D models and textures, UI and icon artwork, character voice recordings, sound effects, promotional artwork, and store-page text. These are pre-generated assets and text.

Creator
daggg3r
Reviews
-
Added
Sep 25, 2026
WurzeltiefeSteam
Disclosure

Pre-generated content only; nothing is generated while playing. The painted room backgrounds, the doorway arches, character and creature sprites and the key art (title picture, also the basis of the store capsules) were created with a generative image model (OpenAI gpt-image-2) and then hand-composed, cropped, colour-matched and fitted with collision by the developer. Code, level design and texts were written with AI assistance (Anthropic Claude) under human direction and testing; music is synthesised by the game's own code (no AI audio). — DE: Ausschliesslich vorgenerierte Inhalte, nichts wird während des Spielens erzeugt. Die gemalten Raumhintergründe, Torbögen, Figuren- und Kreaturen-Sprites sowie die Schlüsselgrafik (Titelbild, Grundlage der Shop-Kapseln) wurden mit einem generativen Bildmodell (OpenAI gpt-image-2) erzeugt und anschliessend vom Entwickler von Hand komponiert, beschnitten, farblich abgestimmt und mit Kollision belegt. Code, Leveldesign und Texte sind mit KI-Unterstützung (Anthropic Claude) unter menschlicher Leitung und Prüfung entstanden; die Musik wird vom Spielcode selbst synthetisiert (kein KI-Audio).

Creator
AEV Studios
Reviews
-
Added
Sep 25, 2026
Serious BaraSteam
Disclosure

Pre-generated content: some character and venue artwork, some 3D props, the cast voice lines, the intro films and the translations were created with AI tools and reviewed by the developer. No content is generated at runtime.

Creator
Emmington Entertainment
Reviews
-
Added
Sep 25, 2026
Avoid the VoidSteam
Disclosure

Due to budget constraints, I’ve had to rely on AI to create the soundtrack and translate the game into languages I don’t speak (all languages except English and Spanish). I know it’s not the same as working with professional musicians and translators, and I’d really like to change that in the future. If the game is well received and gets enough support, I’ll be more than happy to invest part of that support into working with professionals and replacing these AI-generated elements. Thank you for giving the game a chance and for supporting this indie project.

Creator
Keycrown Studio
Reviews
-
Added
Sep 25, 2026
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