Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release.
- Creator
- 雷雨Rainey
- Reviews
- -
- Added
- Jun 27, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release.
Generative AI tools were used extensively during development to assist with the game's source code, background music, and sound effects.
AI has been used to generate some of the logos for the fictional companies/websites and some of their content
Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets.
Some of the artworks and music were first generated by AI, then manually revised and recreated.
Generative AI was used to create some fish sprites in the game.
Some artwork, character illustrations, backgrounds, music, and promotional images were created using generative AI tools and then reviewed, edited, and integrated into the game by the developer. The game does not generate AI-created images, music, text, or other content during gameplay.
Yes, some store assets(logos) are made with AI
This game uses generative AI in two ways: (1) AI language models (LLM) to generate character dialogue text in real-time during conversations, and (2) AI text-to-speech (TTS) technology to generate character voice audio. AI processing is handled via cloud servers or optional local models. No conversation data is stored or saved on servers. All AI-generated content is produced live based on player input.
Claude was used to help with the programming and Steam leaderboard stuff.
How generative AI is used in this game: 1. Pre-generated Content This game was fully developed without manual human intervention using generative AI tools. Code & Development: The entire codebase, programming logic, user interface, and system architecture were 100% written by AI coding assistants. Design & Assets: All visual elements, text, menus, and UI components were pre-generated using generative AI. 2. Live-generated Content The core gameplay revolves around an interactive AI companion ("AI Buddy"). Real-time Interaction: All dialogues, responses, personality traits, and interactions of the AI Buddy are generated live and dynamically during gameplay using a Large Language Model (LLM). Safety & Guardrails: The game utilizes integrated safety filters and guardrails provided by the AI model. This strictly ensures that the live-generated content does not produce any illegal, hateful, copyrighted, or inappropriate material.
All game elements are created using AI tools like chatgpt.
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
Only used helping debug code
Only use generative AI to assist in programming.
Some of the visual elements and promotional materials for “Bubble Dogs” were created using generative AI tools and then manually refined, selected, modified, and integrated by the developer as part of the game's artistic production process.
Some of the images in this game are created using artificial intelligence.
This game uses AI for some of its assets, music, and translation.
We used AI to generate some of the artistic materials and some of the code development.
We used generative AI tools to assist in drafting, translating, and optimizing the text for the store page and marketing materials. All final content has been reviewed and refined by the developer.
AI is only used for generating part of art and audio resources, as well as multilingual translation.
This work includes content generated by AI for coding assistance.
Assistance in programming ( the programmer can't remember Godot's _unhandled_input(event) syntax even after 5 projects… ). Assistance with text and minor graphic patching.
Sounds,Image, music, cover
AI services have been used for both code and asset generation in this game.
Code written with AI assistance. Use AI to generate descriptions for planets.
This game utilizes generative AI technology during development. The game's program code, art assets (including characters, scenes, and props), as well as music/sound effects, were generated with the assistance of AI. Game design, project management, gameplay conception, overall development, testing, and debugging were all performed by a human developer. All AI-generated content has been manually curated, modified, and integrated to align with the game's cultural theme and quality standards.
Some Music assets were created with the help of AI tools.
This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used.
All the graphics are made with AI
Some art assets and music pieces are created with AI tools, followed by manual editing and secondary creative refinement.
Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime.
The music in game was generated using AI.
Some temporary placeholder visuals currently used in the game were created with the help of AI-assisted image generation tools. These assets are only used during early development and will gradually be replaced with original or professionally refined artwork.
AI was used to assist/create with some 2D artwork in the game, some 3D models have been created with Meshy AI 3D model generator, as well as some promotional and store page images. No AI was used to generate gameplay, code, animations, or core game content. All gameplay systems and in‑game mechanics are manually created.
Some promotional art assets, such as posters and icons, were created with the assistance of generative AI. These materials are used only for marketing and store presentation purposes.
Images and code were generated using AI.
This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.
AI tools were used in the development of this game, including code generation and image creation.
Some visual assets used in the game were created with the help of generative AI. This includes certain service icons, such as Express Delivery, some NPC purchase icons, such as Cook and Burger Maker, and some burger ingredient images. These AI-generated visuals are used as in-game UI/store assets and item icons.
The game to contain art assets generated by artificial intelligence
Logo generated using photo editing generative AI. Music created using AI enabled Music Workflow.
Some sound effects in this game were created using generative AI.
Read the section above about the game for more information.
We use AI to help generate our seamless 3D textures and certain in-game photos. The decision to use AI-generated images was made out of respect for individual privacy, by avoiding using real-life human references, we wanted to ensure no individuals or parties are misrepresented.
This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, parts of the sound, and localization.
Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.
Generative AI tools were used to assist with development, including code support, store text drafting, and some visual/marketing assets. Final content was reviewed and edited by the developer.
Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay.
This game includes AI-assisted source assets for selected textures, environmental artwork, and portions of the soundtrack. All such materials were reviewed, substantially modified where needed, and manually integrated to fit the game's artistic direction. AI coding assistants were also used during development to improve productivity. Game design, programming, gameplay, balancing, and final creative decisions were performed by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Vivi In-game content art | Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release. | 雷雨Rainey | - | Jun 27, 2026 | |
SHIROMASU In-game content audiocode | Generative AI tools were used extensively during development to assist with the game's source code, background music, and sound effects. | sasa | - | Jun 27, 2026 | |
Working From Home In-game content art | AI has been used to generate some of the logos for the fictional companies/websites and some of their content | Hot Soup Studios | - | Jun 27, 2026 | |
All But Weak Dev only code | Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets. | Hikyu | - | Jun 27, 2026 | |
Find Cats 8 Magical Plant Kingdom In-game content artaudio | Some of the artworks and music were first generated by AI, then manually revised and recreated. | Happy Fish | - | Jun 27, 2026 | |
Chill Fishing In-game content art | Generative AI was used to create some fish sprites in the game. | R.H. Industries | 29 | Jun 27, 2026 | |
Call the Cat In-game content artaudio | Some artwork, character illustrations, backgrounds, music, and promotional images were created using generative AI tools and then reviewed, edited, and integrated into the game by the developer. The game does not generate AI-created images, music, text, or other content during gameplay. | barendevlog | - | Jun 27, 2026 | |
GEL RUN Store/marketing art | Yes, some store assets(logos) are made with AI | Kaloyan Stoyanov | - | Jun 27, 2026 | |
WarmSoul Live AI textaudio | This game uses generative AI in two ways: (1) AI language models (LLM) to generate character dialogue text in real-time during conversations, and (2) AI text-to-speech (TTS) technology to generate character voice audio. AI processing is handled via cloud servers or optional local models. No conversation data is stored or saved on servers. All AI-generated content is produced live based on player input. | Mr.Yes | - | Jun 27, 2026 | |
Hacklash Dev only code | Claude was used to help with the programming and Steam leaderboard stuff. | Staring Skull Studio | - | Jun 27, 2026 | |
Nubo – Your Screen Friend Live AI arttextcode | How generative AI is used in this game:
1. Pre-generated Content
This game was fully developed without manual human intervention using generative AI tools.
Code & Development: The entire codebase, programming logic, user interface, and system architecture were 100% written by AI coding assistants.
Design & Assets: All visual elements, text, menus, and UI components were pre-generated using generative AI.
2. Live-generated Content
The core gameplay revolves around an interactive AI companion ("AI Buddy").
Real-time Interaction: All dialogues, responses, personality traits, and interactions of the AI Buddy are generated live and dynamically during gameplay using a Large Language Model (LLM).
Safety & Guardrails: The game utilizes integrated safety filters and guardrails provided by the AI model. This strictly ensures that the live-generated content does not produce any illegal, hateful, copyrighted, or inappropriate material. | Sven Binder | - | Jun 27, 2026 | |
Captain Galactic In-game content text | All game elements are created using AI tools like chatgpt. | whoppagamer | - | Jun 16, 2026 | |
Suits of Fantasia In-game content artaudio | Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay. | kero | - | Jun 16, 2026 | |
Diamond-Die Dev only code | Only used helping debug code | Steel City Games | - | Jun 16, 2026 | |
Alchemist's Arcana Dev only code | Only use generative AI to assist in programming. | WeaveGameStudio | - | Jun 16, 2026 | |
Bubble Dogs Store/marketing art | Some of the visual elements and promotional materials for “Bubble Dogs” were created using generative AI tools and then manually refined, selected, modified, and integrated by the developer as part of the game's artistic production process. | Rivardus | - | Jun 16, 2026 | |
Clubbed Seal In-game content art | Some of the images in this game are created using artificial intelligence. | Kazakov Studios | - | Jun 16, 2026 | |
Night of Seven Dreams In-game content artaudiotext | This game uses AI for some of its assets, music, and translation. | Libin Xu | - | Jun 16, 2026 | |
WinWinWin In-game content artcode | We used AI to generate some of the artistic materials and some of the code development. | WingInNest Game | - | Jun 16, 2026 | |
ツミゲーム(Tsumi Stack) Store/marketing text | We used generative AI tools to assist in drafting, translating, and optimizing the text for the store page and marketing materials. All final content has been reviewed and refined by the developer. | T.U Games | - | Jun 16, 2026 | |
群雄战歌:妖火纪元 In-game content artaudiotext | AI is only used for generating part of art and audio resources, as well as multilingual translation. | LI BO | - | Jun 16, 2026 | |
Tiny Wilds Simulator Dev only code | This work includes content generated by AI for coding assistance. | MikageGames | - | Jun 16, 2026 | |
脳活 408まちがい全部見つけよう! Dev only textart | Assistance in programming ( the programmer can't remember Godot's _unhandled_input(event) syntax even after 5 projects… ). Assistance with text and minor graphic patching. | Nekomura Games | - | Jun 15, 2026 | |
SU8WAY audioart | Sounds,Image, music, cover | SIENTURE | - | Jun 15, 2026 | |
Railroad Rummy In-game content artcode | AI services have been used for both code and asset generation in this game. | Aterx Hobby | - | Jun 15, 2026 | |
Star Colony Unclear codetext | Code written with AI assistance.
Use AI to generate descriptions for planets. | Gumou | - | Jun 15, 2026 | |
Know Lychees / 来高州识荔枝 In-game content artaudiocode | This game utilizes generative AI technology during development. The game's program code, art assets (including characters, scenes, and props), as well as music/sound effects, were generated with the assistance of AI. Game design, project management, gameplay conception, overall development, testing, and debugging were all performed by a human developer. All AI-generated content has been manually curated, modified, and integrated to align with the game's cultural theme and quality standards. | Big & Curly Games | - | Jun 14, 2026 | |
Slime Jamboree In-game content audio | Some Music assets were created with the help of AI tools. | Dincicode | - | Jun 13, 2026 | |
Her Remember You Live AI text | This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used. | Huiyu | - | Jun 13, 2026 | |
Kids Arcade In-game content art | All the graphics are made with AI | Joaquim Junque de Fortuny | - | Jun 13, 2026 | |
Find Cats 7 Art & Alchemy In-game content artaudio | Some art assets and music pieces are created with AI tools, followed by manual editing and secondary creative refinement. | Happy Fish | - | Jun 13, 2026 | |
Firewall Maze In-game content art | Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime. | TwistedBob Games | - | Jun 12, 2026 | |
Slay The Beat In-game content audio | The music in game was generated using AI. | Ihor Syvanenko | - | Jun 12, 2026 | |
ASCENDANT VEIL In-game content art | Some temporary placeholder visuals currently used in the game were created with the help of AI-assisted image generation tools. These assets are only used during early development and will gradually be replaced with original or professionally refined artwork. | Ascendant Veil Studios | - | Jun 12, 2026 | |
Sushi Delivery Co. In-game content art | AI was used to assist/create with some 2D artwork in the game, some 3D models have been created with Meshy AI 3D model generator, as well as some promotional and store page images. No AI was used to generate gameplay, code, animations, or core game content. All gameplay systems and in‑game mechanics are manually created. | ToroKitsune | - | Jun 12, 2026 | |
中国棋牌博物馆 In-game content art | Some promotional art assets, such as posters and icons, were created with the assistance of generative AI. These materials are used only for marketing and store presentation purposes. | Yandra Studio | - | Jun 12, 2026 | |
Star Pact:Spirit Garden In-game content artcode | Images and code were generated using AI. | StarPact Garden | - | Jun 12, 2026 | |
FILL IT In-game content audiocodeart | This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer. | HuntForge | - | Jun 12, 2026 | |
IDEA:20Q In-game content artcode | AI tools were used in the development of this game, including code generation and image creation. | OGA | - | Jun 12, 2026 | |
Burgers To Go In-game content art | Some visual assets used in the game were created with the help of generative AI. This includes certain service icons, such as Express Delivery, some NPC purchase icons, such as Cook and Burger Maker, and some burger ingredient images. These AI-generated visuals are used as in-game UI/store assets and item icons. | ERMOON | - | Jun 12, 2026 | |
The Living Graveyard In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Jun 12, 2026 | |
Chromafall In-game content artaudio | Logo generated using photo editing generative AI. Music created using AI enabled Music Workflow. | Synthetic Mandate | - | Jun 12, 2026 | |
How To Destroy A City In-game content audio | Some sound effects in this game were created using generative AI. | Studio LEF | - | Jun 12, 2026 | |
Trias Unclear | Read the section above about the game for more information. | Trias Team | - | Jun 12, 2026 | |
The Night Shift | Dalam Kelam In-game content art | We use AI to help generate our seamless 3D textures and certain in-game photos. The decision to use AI-generated images was made out of respect for individual privacy, by avoiding using real-life human references, we wanted to ensure no individuals or parties are misrepresented. | T55 Arthouse | - | Jun 12, 2026 | |
Lofi Lagoon In-game content artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas:
Parts of the artwork, parts of the sound, and localization. | SF Create | - | Jun 12, 2026 | |
Aetherantis Realm of Fates In-game content arttextcode | Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools. | qiongwan | - | Jun 12, 2026 | |
Castaway: Lost Horizon Store/marketing textartcode | Generative AI tools were used to assist with development, including code support, store text drafting, and some visual/marketing assets. Final content was reviewed and edited by the developer. | Fortuna Lectiones | - | Jun 12, 2026 | |
Oro Cade In-game content audioart | Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay. | Crylic Games | - | Jun 11, 2026 | |
Huntsman Against Darkness In-game content artaudiocode | This game includes AI-assisted source assets for selected textures, environmental artwork, and portions of the soundtrack. All such materials were reviewed, substantially modified where needed, and manually integrated to fit the game's artistic direction. AI coding assistants were also used during development to improve productivity. Game design, programming, gameplay, balancing, and final creative decisions were performed by the developer. | RosDan Media | - | Jun 11, 2026 |