The game utilizes AI-generated art and music assets, and employs AI to polish the text.
- Creator
- 与子同舟工作室
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The game utilizes AI-generated art and music assets, and employs AI to polish the text.
This game uses AI-generated content in the following areas: Art Assets: Most textures were AI-generated and manually edited before being used in the game. Music: Background music was AI-generated. Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer.
Some resources in this game are assisted by AI technology to improve game development efficiency
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Logo was generated with AI.
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork.
This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/menus, marketing capsule images, and synthesized voiceovers for characters. All AI-generated elements have been manually reviewed, edited, and integrated by the development team to ensure they align with the game's creative vision and adhere to platform guidelines.
Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence.
all the pictures are generated by artificial intelligence.
AI tools were used to help create the capsule artwork for the store page.
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
The game include AI-generated visuals (such as UI elements and story cutscenes image) and music.
AI used in development for character portraits, abstract images and music
NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’s computer. This AI is used solely to generate NPC text responses during gameplay. No external servers or datacenters are used, and all interactions remain fully local. The AI output is constrained to in-game interactions and does not generate prohibited content. No AI was used in the development of the game’s code, art, soundtrack, or Steam store page.
Some of the images in the game are created with AI
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by humans.
Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay.
Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images). All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI. AI was used strictly as a supportive tool for marketing visuals.
AI is used to translate in-game text.
Game logo and game puzzle images made with ai tools
I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time.
Some images, text, and sounds in this game might have been generated, in whole or in part, by generative artificial intelligence.
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development. All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
AI assistance was used during the coding phase of this game.
AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer.
Content: All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created. Coding: The majority of the raw coding was done by ChatGpt. Artwork: All visuals, including sprites were created by DALL-E and ChatGPT. Music: All song lyrics and themes were human created. All the music creation was done by Suno. Voice Over: The tutorial voice over was done with ElevenLabs Studios.
Some of graphic materials were created with the help of AI-based tools
Some of the in-game background music was created using generative AI.
At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors.
Generative AI has been used for images in UI.
The puzzle images pre-rendered AI art
Used for initial game assets (images, UI, music).
Gen AI is used for Music and generating character & stage profiles.
background image generated by AI
Used LLM's for for translation to other languages.
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help. Thank You for your understanding :D
AI tools are used for localization and generating some icons
Some store visuals made with AI assistance.
The game's store page text and cover images are created using visual and text-based artificial intelligence tools.
此游戏代码和美术均有AI生成
This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production.
This product uses AI-generated content in a limited capacity. AI-generated images were used for locked achievement icons. AI-generated audio was partially used for character sound elements. All AI-generated assets were reviewed and integrated by the development team.
AI is used only for generating music tracks. All artwork and visual assets are fully hand-created, and no AI is used during gameplay.
Procedural and AI-assisted tools may be used during development. All final content is created and approved by the development team.
【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。 【プロトタイプ段階での活用】 開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。
We used AI for coding assistance
The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that. It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay.
AI generated logos.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
Polygon War In-game content artaudiocode | This game uses AI-generated content in the following areas:
Art Assets: Most textures were AI-generated and manually edited before being used in the game.
Music: Background music was AI-generated.
Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer. | 4R | - | Mar 18, 2026 | |
奇迹魔法师:元素觉醒 Dev only | Some resources in this game are assisted by AI technology to improve game development efficiency | Elegant Wangshu Games | - | Mar 18, 2026 | |
Hidden Horizons: Christmas Tour Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Forest Loop Store/marketing art | Logo was generated with AI. | Woodbit | - | Mar 18, 2026 | |
Bo Le Judging Horses In-game content art | Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses. | SUNYU | - | Mar 18, 2026 | |
Categories In-game content artaudio | This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork. | Jonas Hörner | - | Mar 18, 2026 | |
Auto Tuktuk Mafia In-game content artaudio | This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/menus, marketing capsule images, and synthesized voiceovers for characters. All AI-generated elements have been manually reviewed, edited, and integrated by the development team to ensure they align with the game's creative vision and adhere to platform guidelines. | Gamepoc | - | Mar 18, 2026 | |
MADURO RUN In-game content art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | 14 | Mar 18, 2026 | |
МЕМАСИКИ ПО КЛАССИКЕ Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
Home Store Simulator Store/marketing art | AI tools were used to help create the capsule artwork for the store page. | GOSOVEN | 28 | Mar 18, 2026 | |
Out West In-game content art | This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators. | Lone Wanderer Studios | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Marble Blade In-game content artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Trust Me, I Work Here Live AI text | NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’s computer. This AI is used solely to generate NPC text responses during gameplay. No external servers or datacenters are used, and all interactions remain fully local. The AI output is constrained to in-game interactions and does not generate prohibited content. No AI was used in the development of the game’s code, art, soundtrack, or Steam store page. | Youri | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 | |
Slotlander In-game content art | For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks. | Hamster On Coke Games | - | Mar 18, 2026 | |
Neuroforge In-game content text | We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by humans. | Plouf | - | Mar 18, 2026 | |
Afterclass: A High School Adventure Dev only | Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay. | Zegan Games | - | Mar 18, 2026 | |
HeadBallz Store/marketing art | Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images).
All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI.
AI was used strictly as a supportive tool for marketing visuals. | CAP Games | - | Mar 18, 2026 | |
HaCo In-game content text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
Saylor Animals Puzzle Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
DEI Manager Simulator In-game content arttextcode | I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time. | Facetious Labs | 15 | Mar 18, 2026 | |
6-7 In-A-Row In-game content arttextaudio | Some images, text, and sounds in this game might have been generated, in whole or in part, by generative artificial intelligence. | ViperTKD Games Studio | - | Mar 18, 2026 | |
LetMeSee In-game content art | Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems. | DaicyGameStudio | - | Mar 18, 2026 | |
Handmania Dev only code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
Night Errors In-game content audiotext | AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer. | Insomnia Interactive | - | Mar 18, 2026 | |
Heisen-Bro Hustler In-game content artcode | Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios. | Water Curtain Cave Productions | - | Mar 18, 2026 | |
SHNEINE PEPE WTFA Store/marketing art | Some of graphic materials were created with the help of AI-based tools | Meme Slop | - | Mar 18, 2026 | |
BlockSword In-game content audio | Some of the in-game background music was created using generative AI. | 오란다 | - | Mar 18, 2026 | |
Duck the Police In-game content art | At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors. | NipoBox | - | Mar 18, 2026 | |
Sheepfold In-game content art | Generative AI has been used for images in UI. | Satyr Interactive | - | Mar 18, 2026 | |
Color Splash: Reptiles In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Hello, Runa! In-game content artaudio | Used for initial game assets (images, UI, music). | COMMAGAMES | - | Mar 18, 2026 | |
ChoreoCraft In-game content audiotext | Gen AI is used for Music and generating character & stage profiles. | Mauricio Hollando Dubuc | - | Mar 18, 2026 | |
一家之主 Store/marketing art | background image generated by AI | NNN | - | Mar 18, 2026 | |
Dice'n'Go In-game content text | Used LLM's for for translation to other languages. | Pupworx | - | Mar 18, 2026 | |
RAM Clicker In-game content artcodetext | Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D | DesignationX | - | Mar 18, 2026 | |
Magine: War of Restoration / 魔蒸复国战 In-game content textart | AI tools are used for localization and generating some icons | GreatZaochen | - | Mar 18, 2026 | |
Roadside Reseal Store/marketing art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Skibidi Wars Store/marketing arttext | The game's store page text and cover images are created using visual and text-based artificial intelligence tools. | Pakumi | - | Mar 18, 2026 | |
五行侠录 In-game content artcode | 此游戏代码和美术均有AI生成 | CATWO | - | Mar 18, 2026 | |
I Trust You Buddy In-game content audiocode | This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production. | Vebane Studios | - | Mar 18, 2026 | |
God Of Bath VR In-game content artaudio | This product uses AI-generated content in a limited capacity.
AI-generated images were used for locked achievement icons.
AI-generated audio was partially used for character sound elements.
All AI-generated assets were reviewed and integrated by the development team. | SONNORI CORP | - | Mar 18, 2026 | |
GLADIMAKER : Auto Battle RPG In-game content audio | AI is used only for generating music tracks.
All artwork and visual assets are fully hand-created, and no AI is used during gameplay. | Team_Chunjin | - | Mar 18, 2026 | |
Press X to Rise Dev only | Procedural and AI-assisted tools may be used during development.
All final content is created and approved by the development team. | FloridaRizzLab | - | Mar 18, 2026 | |
爆走!!おそうじカート Store/marketing textcodeart | 【プログラム開発の補助】
GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。
【テキストの校正と翻訳】
ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。
【プロトタイプ段階での活用】
開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。 | 33kingusp | - | Mar 18, 2026 | |
Hobble-Wobble Dev only code | We used AI for coding assistance | wayanjo | - | Mar 18, 2026 | |
A Spiritual Adventure Live AI text | The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.
It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay. | Solar Sausage | - | Mar 18, 2026 | |
ROBOT RIOT Store/marketing art | AI generated logos. | TATAMI TEAM | - | Mar 18, 2026 |