Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
Some character dialogue and the text information for player-created characters are generated by AI based on user input.
Additionally, some of the images and music used in the game were created using AI.
Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style.
1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language.
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
In order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios.
Some of the game’s art assets (such as backgrounds and item icons) are initially generated with AI, followed by post-processing and refinement to ensure stylistic consistency and quality.
In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team.
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting.
All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
Some character dialogue and the text information for player-created characters are generated by AI based on user input.
Additionally, some of the images and music used in the game were created using AI.
Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style.
1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language.
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
In order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios.
Some of the game’s art assets (such as backgrounds and item icons) are initially generated with AI, followed by post-processing and refinement to ensure stylistic consistency and quality.
In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team.
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting.
All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.