Generated images for some paintings and photographs using AI.
- Creator
- Beshbarmak games
- Reviews
- 64
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generated images for some paintings and photographs using AI.
AI has been used for the voiceover and some images in game opening only.
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
Only to convert text to voices.
Character voice acting
Scene backgrounds, partially used for main characters reference and brainstorming.
A number of assets were generated or assisted/edited/photo-edited with assistance of AI.
Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience.
Some characters are generated using AI.
Some of the textures in the game are created by AI, but the models themselves are completely hand-made.
AI was used to help generate some pre-rendered theme content in the game.
This game uses AI to generate pre-rendered banana-shaped images.
AI was used only in Steam Achievements graphical assets.
to create images of cats
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used. AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
We manly used AI to generate Images
AI was used to generate some of level images
We use Ai to generate some of the 2D art and sounds.
Images and music are made by AI
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
Game level backgrounds and some of the level elements were generated using stable diffusion.
to create art objects
Generated voiceover.
Generated images for some paintings and photographs using AI.
a few promo images and minor elements in GUI
Songs used in this game are generated by Suno AI.
Generative AI was used to create some art.
I used AI to generate some promotional images for the game to showcase on the store page.
There are AI-generated images on the store page and in-game.
- Elzet's voice - Environment art for level loadscreen
Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music.
As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me. Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content. And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price.
Generative Artificial Intelligence Usage in the Game Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes.
The game uses generative AI images as and together with background photos for matte painting.
Parts of the garden
Art assets for backgrounds, character.
AI was used to help generate the cover art, store page graphics, and (in-game) main menu background. All other in-game assets and gameplay experience was designed in-house or utilized assets purchased from various marketplaces.
AI was used to support the development of some images.
AI has been used to generate some seamless textures. It also has been used to generate UI images or to enhance drawings/sketches.
AI voice acting
Within the game, there are several images that I created with the help of artificial intelligence.
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
Concept arts in this game are generated by Stable Diffusion.
A large proportion of the voices were generated with software.
The team produced IA 360 videos representing some architectural environnement.
Pictures are generated by AI.
AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay.
Generative AI products such as Github Co-pilot and ChatGPT were used to assist in the debugging and testing of code. However, all creative aspects of programming were manually written. Generative AI with open-source public licensing was used to create concept art and draft marketing material which was then manually modified for production with Aesprite, Photoshop, and Canva. None of the content used within the game or marketing materials violate existing copyright or impersonate living persons.
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
Thumbnail of Mary | Official Teaser 2 Some UI illustrations of the game. And some talk texts
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SNAP SNAP Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 64 | Mar 18, 2026 | |
Attrax audioart | AI has been used for the voiceover and some images in game opening only. | FluffyGameDev | - | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
The Midnight Bus In-game content audio | Only to convert text to voices. | itandfeel | 86 | Mar 18, 2026 | |
Mannequin machine In-game content audio | Character voice acting | Red Kraken studio | 18 | Mar 18, 2026 | |
Dana Cipher : Dead Man's Hand Dev only art | Scene backgrounds, partially used for main characters reference and brainstorming. | Seven Sails Games | - | Mar 18, 2026 | |
Hidden Archipelago In-game content art | A number of assets were generated or assisted/edited/photo-edited with assistance of AI. | Seven Sails | - | Mar 18, 2026 | |
A Horror Game for Cowards In-game content audio | Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience. | Durultay Games | - | Mar 18, 2026 | |
7月14 In-game content art | Some characters are generated using AI. | Special Game Studio | - | Mar 18, 2026 | |
Norbert's Diary In-game content art | Some of the textures in the game are created by AI, but the models themselves are completely hand-made. | Amiragian | 12 | Mar 18, 2026 | |
Battle Sudoku In-game content art | AI was used to help generate some pre-rendered theme content in the game. | Scott Rafferty | - | Mar 18, 2026 | |
Banana-Shaped In-game content art | This game uses AI to generate pre-rendered banana-shaped images. | SeluGames | 62 | Mar 18, 2026 | |
Beer and Rush: Non-VR Edition Store/marketing art | AI was used only in Steam Achievements graphical assets. | LiberumBlock Studios | - | Mar 18, 2026 | |
Cats-Shaped Unclear art | to create images of cats | SeluGames | 48 | Mar 18, 2026 | |
Skam In-game content audio | All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans. | Mortal Enemy | - | Mar 18, 2026 | |
Capybara Store/marketing art | We manly used AI to generate Images | Tunly | - | Mar 18, 2026 | |
Jigsort Journey: Puzzle Blend In-game content art | AI was used to generate some of level images | TOYGames Studio Inc. | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
Poodle Clicker In-game content artaudio | Images and music are made by AI | Soyhan Yazgan | 66 | Mar 18, 2026 | |
POO PUSHER Store/marketing art | There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience. | G.CROPPER | - | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
Logistics Tycoon Simulator Unclear art | to create art objects | Geekon | - | Mar 18, 2026 | |
Midnight Shift In-game content audio | Generated voiceover. | Midnight Gaming Studio | 12 | Mar 18, 2026 | |
10:59 Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 152 | Mar 18, 2026 | |
The Pyrite Talisman Store/marketing art | a few promo images and minor elements in GUI | Paolo Roncaglia | - | Mar 18, 2026 | |
LAUNDRY In-game content audio | Songs used in this game are generated by Suno AI. | sirome | - | Mar 18, 2026 | |
Hail Britannia Unclear art | Generative AI was used to create some art. | Ethan Porcina | 22 | Mar 18, 2026 | |
Manga Ninja In-game content art | I used AI to generate some promotional images for the game to showcase on the store page. | 玄清侠 | - | Mar 18, 2026 | |
Car Clicker In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 95 | Mar 18, 2026 | |
Meat Fest In-game content audioart | - Elzet's voice
- Environment art for level loadscreen | Egor Gritsenko | 11 | Mar 18, 2026 | |
Mekkablood: Quarry Assault In-game content artaudio | Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music. | KRUMB Games | 47 | Mar 18, 2026 | |
Isekaing: from zero to zero. In-game content art | As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me.
Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content.
And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price. | ElvenNeko | 10 | Mar 18, 2026 | |
WhereHurt Live AI text | Generative Artificial Intelligence Usage in the Game
Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes. | TheOneTrue | - | Mar 18, 2026 | |
Animal Kingdom 3 In-game content art | The game uses generative AI images as and together with background photos for matte painting. | Seven Sails Games | - | Mar 18, 2026 | |
Queen's Garden : French Splendor Unclear | Parts of the garden | Seven Sails Games | - | Mar 18, 2026 | |
Enchantment 2 : Sun's tear Unclear art | Art assets for backgrounds, character. | Seven Sails Games | - | Mar 18, 2026 | |
Medieval Marathon: A Quest for Gold In-game content art | AI was used to help generate the cover art, store page graphics, and (in-game) main menu background. All other in-game assets and gameplay experience was designed in-house or utilized assets purchased from various marketplaces. | Phoenix Pulse Games | - | Mar 18, 2026 | |
Under The Crisis: Dárlia Island Remaster Dev only art | AI was used to support the development of some images. | Silent Dream | - | Mar 18, 2026 | |
StreamerBeater In-game content art | AI has been used to generate some seamless textures.
It also has been used to generate UI images or to enhance drawings/sketches. | N.R. | 26 | Mar 18, 2026 | |
Streamer's Revenge In-game content audio | AI voice acting | RailToad | - | Mar 18, 2026 | |
Prison of Nightmare In-game content art | Within the game, there are several images that I created with the help of artificial intelligence. | Kuszarigama_Games | - | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 | |
My Last Stand: Survivors In-game content art | Concept arts in this game are generated by Stable Diffusion. | ZHR | - | Mar 18, 2026 | |
Escape from HAON ISLAND In-game content audio | A large proportion of the voices were generated with software. | Sam Dah Studio | - | Mar 18, 2026 | |
Shadowtime Store/marketing art | The team produced IA 360 videos representing some architectural environnement. | Institute of Time | - | Mar 18, 2026 | |
Pop Art Unclear art | Pictures are generated by AI. | Oleksiy Shtykov | - | Mar 18, 2026 | |
Escape From Castle Frankenstein In-game content art | AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay. | OddLabs | - | Mar 18, 2026 | |
Tickety Boom In-game content artcode | Generative AI products such as Github Co-pilot and ChatGPT were used to assist in the debugging and testing of code. However, all creative aspects of programming were manually written.
Generative AI with open-source public licensing was used to create concept art and draft marketing material which was then manually modified for production with Aesprite, Photoshop, and Canva. None of the content used within the game or marketing materials violate existing copyright or impersonate living persons. | Naughty Wasp | - | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
Mary Unclear arttext | Thumbnail of Mary | Official Teaser 2
Some UI illustrations of the game.
And some talk texts | Pinster Games | - | Mar 18, 2026 |