We use AI-generated art for Steam capsule and Main Menu background.
- Creator
- MyDreamForever
- Reviews
- 30
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We use AI-generated art for Steam capsule and Main Menu background.
We use AI-generated art for Steam capsule and Main Menu background.
AI was used to generate 2D images for game and menu
Ai is used to assist in developing some NPC dialogue and written marketing materials.
Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs.
"The card image includes an AI-generated illustration."
Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used.
AI generated voice acting and some art has ben used
Images
Some art content is made by AI.
Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
AI generated diagram explanation: 1. The title screen of the game 2. Image of promotional images 3. Library homepage image 4. Use Ai to generate in-game plot events and illustrations
AI is used to help create character images, translations, music, and voices.
The shop keepers portraits and voices are AI-Generated
The game uses a couple AI art pieces as splash art and main menu background.
AI image generation is used for some items and background images.
Used for art board and market materials.
I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists.
I used AI to obtain widescreen support for the stage 1 background image (originally only supporting 4:3)
players can chat with in-game characters about the world, the characters and quests they are on.
Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency.
Alchemy of the Earth contains limited generative AI, for things like item icons, audio, and interface backgrounds. No generative AI was used in the creation of any 3D assets, music, writing, or environment/level design.
AI is used to suggest best practices in code in order to make the game as performant as possible.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC.
Painted with Stable diffusion, generated an image of the hero and some background images
Use AI to draw scene images, character avatar images, and enemy images in the game.
Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase. But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings. As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training.
Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns.
The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator
AI art was used to draw the professional character avatars, but the original AI content will be replaced later with the update.
A small set of images in the game has been made using AI. I am planning to replace these.
The game features narrative scenes where speech texts appear in front of an image. The background images during the narrative scenes were created by artificial intelligence. Some songs on the soundtrack were also done by A.I. As a solo developer, this feature was essential for the project's realization.
I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted.
I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined.
Only Graphical Images on the Steam store page & library. NOT Actually screenshots or footage of the game, Those ARE UNALTERED.
Images on the Storefront are generated by Leonardo.ai. Nothing in the game was generated by an AI.
AI-generated content: - background image of the first screen
In Rivandy, Artificial Intelligence is only used as a creative assistant. Since we are a very small team, AI helps us mainly with artistic aspects—such as illustrations to enhance immersion, or voice generation to ensure consistency across characters. Occasionally, it may assist in code prototyping to unblock situations. However, the game itself is essentially human-made: the core code, design, and mechanics are developed by us, and all visual assets such as FX and 3D models are purchased, not AI-generated. This way, we can stay focused on building a unique, handcrafted experience while using AI only as a supportive tool.
Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world.
We used AI in the concept art of the towers, also some AI content was used in one of the game's presentation video trailers.
Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI.
Some graphical assets in game are made by pre-rendering AI
AI content is used to generate some promotional material such as some art work/concepts, and art for our logo.
Generative AI was used to create variations of character, UI and background images.
Some of the area images are made using Midjourney.
AI is used for parts of the English localization and for localization into other languages.
I used AI as a base translations to languages other than English, Spanish, Catalan. I believe it's better AI translation than no translation. Also used AI to generate the images of the relics.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images.
Note on voice output: This game uses AI-generated voices for voice output. The dialogues and texts were written by the developers and then set to music using modern text-to-speech systems. The aim is to provide consistent audio quality and make the content accessible to players with different language preferences. Please note that these are not professional voice recordings, but synthetically generated voices.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Block Tower TD 2: Prologue Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 30 | Mar 18, 2026 | |
Block Tower TD 2 Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 25 | Mar 18, 2026 | |
Critical Move In-game content art | AI was used to generate 2D images for game and menu | Photonius | - | Mar 18, 2026 | |
Realm of the Everbound In-game content text | Ai is used to assist in developing some NPC dialogue and written marketing materials. | Elusive Panda | - | Mar 18, 2026 | |
Paragon Slots In-game content art | Some base image assets were generated using AI and used in the graphic design of the custom graphics you see in-game. Anything AI generated was heavily edited, animated, and customized for our games needs. | Depiction Games | - | Mar 18, 2026 | |
SoulTail Store/marketing art | "The card image includes an AI-generated illustration." | Novel Scape Games | - | Mar 18, 2026 | |
Isekai Infinity: Worlds Unleashed In-game content audioart | Voice overs and AI images may be used in store page and in game. All are pre-generated and can be removed if deemed inappropriate at any time. Abysmal Fury Games Inc. does have the appropriate permissions to use this content from the source platform used. | Abysmal Fury Games Inc. | - | Mar 18, 2026 | |
The Legends of Maui In-game content audioart | AI generated voice acting and some art has ben used | Alictronic Games | - | Mar 18, 2026 | |
The Magic World 2: Curse of the Ancients Unclear art | Images | Flame-Dragons | - | Mar 18, 2026 | |
Divnozemye Unclear art | Some art content is made by AI. | Fleon games | - | Mar 18, 2026 | |
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
亚穆蒂斯 In-game content art | AI generated diagram explanation:
1. The title screen of the game
2. Image of promotional images
3. Library homepage image
4. Use Ai to generate in-game plot events and illustrations | 雨叶 | 18 | Mar 18, 2026 | |
Sovereign Elect In-game content arttextaudio | AI is used to help create character images, translations, music, and voices. | iBlackpen | 68 | Mar 18, 2026 | |
Deck Vs Doom In-game content artaudio | The shop keepers portraits and voices are AI-Generated | Danial Rashidi | 10 | Mar 18, 2026 | |
Arcane Chaos In-game content art | The game uses a couple AI art pieces as splash art and main menu background. | Akimori Atom | - | Mar 18, 2026 | |
Arcane Array Arena In-game content art | AI image generation is used for some items and background images. | steikum | - | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Deus Proxy In-game content art | I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists. | Jeremy Tucker | - | Mar 18, 2026 | |
泠漪的幻想异闻 In-game content art | I used AI to obtain widescreen support for the stage 1 background image (originally only supporting 4:3) | 泠漪 | 18 | Mar 18, 2026 | |
Solse AI-Quest Live AI text | players can chat with in-game characters about the world, the characters and quests they are on. | SyKeep AI | - | Mar 18, 2026 | |
Pinono and the magic fiddle In-game content art | Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency. | helomiux | - | Mar 18, 2026 | |
Alchemy of the Earth In-game content artaudio | Alchemy of the Earth contains limited generative AI, for things like item icons, audio, and interface backgrounds. No generative AI was used in the creation of any 3D assets, music, writing, or environment/level design. | Tamalpais Games | 21 | Mar 18, 2026 | |
While Evil Reigns Dev only code | AI is used to suggest best practices in code in order to make the game as performant as possible. | Lich Software | - | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
Soul Hero Adventure In-game content art | There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC. | RYY Games | 14 | Mar 18, 2026 | |
SHIJIE XIUXIAN In-game content art | Painted with Stable diffusion, generated an image of the hero and some background images | SUIYI PLAYER | - | Mar 18, 2026 | |
The Legend of Demon-slaying Heroes In-game content art | Use AI to draw scene images, character avatar images, and enemy images in the game. | Boopjay Studio | - | Mar 18, 2026 | |
英雄史诗 In-game content art | Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase.
But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings.
As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training. | 类人猿Leiry | - | Mar 18, 2026 | |
Mega Monster Metropolis In-game content art | Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns. | flim | - | Mar 18, 2026 | |
Carbón Heart In-game content art | The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator | Reborn Zone Studio | - | Mar 18, 2026 | |
末世围城 In-game content art | AI art was used to draw the professional character avatars, but the original AI content will be replaced later with the update. | Phoenix Game | 21 | Mar 18, 2026 | |
Imaginytes In-game content art | A small set of images in the game has been made using AI.
I am planning to replace these. | Egome Games | 29 | Mar 18, 2026 | |
O Conto de (Seu Nome) In-game content artaudio | The game features narrative scenes where speech texts appear in front of an image.
The background images during the narrative scenes were created by artificial intelligence.
Some songs on the soundtrack were also done by A.I.
As a solo developer, this feature was essential for the project's realization. | Apolo Games | - | Mar 18, 2026 | |
Pistol Wizard Store/marketing art | I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted. | DhammaDev | - | Mar 18, 2026 | |
Thousands of Heroes In-game content art | I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined. | radiuthree | - | Mar 18, 2026 | |
Avelia In-game content art | Only Graphical Images on the Steam store page & library.
NOT Actually screenshots or footage of the game, Those ARE UNALTERED. | Avelia Entertainment | - | Mar 18, 2026 | |
GrigoriNightDragon Store/marketing art | Images on the Storefront are generated by Leonardo.ai.
Nothing in the game was generated by an AI. | GrigoriNightDragon.com | - | Mar 18, 2026 | |
Power Quest Survivors Store/marketing art | AI-generated content:
- background image of the first screen | tcsoft | - | Mar 18, 2026 | |
Rivandy In-game content artaudiocode | In Rivandy, Artificial Intelligence is only used as a creative assistant. Since we are a very small team, AI helps us mainly with artistic aspects—such as illustrations to enhance immersion, or voice generation to ensure consistency across characters. Occasionally, it may assist in code prototyping to unblock situations.
However, the game itself is essentially human-made: the core code, design, and mechanics are developed by us, and all visual assets such as FX and 3D models are purchased, not AI-generated.
This way, we can stay focused on building a unique, handcrafted experience while using AI only as a supportive tool. | RedZap | - | Mar 18, 2026 | |
Unyha Live AI text | Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world. | Realspawn Studios | - | Mar 18, 2026 | |
Mercenary Battlegrounds Store/marketing art | We used AI in the concept art of the towers, also some AI content was used in one of the game's presentation video trailers. | Saltant Studio | - | Mar 18, 2026 | |
Umbra: The Last Summoner In-game content art | Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI. | EpiRPG | 57 | Mar 18, 2026 | |
Berserk High In-game content art | Some graphical assets in game are made by pre-rendering AI | WrongTaken | - | Mar 18, 2026 | |
The Resonant Store/marketing art | AI content is used to generate some promotional material such as some art work/concepts, and art for our logo. | Resonant Studios | - | Mar 18, 2026 | |
Magical Mic Duel: Senpai, Hear My Spell In-game content art | Generative AI was used to create variations of character, UI and background images. | ReLU Games, Inc. | 446 | Mar 18, 2026 | |
Idlescape Store/marketing art | Some of the area images are made using Midjourney. | Idlescape Oy | - | Mar 18, 2026 | |
The Little Witch and The Lost Memories In-game content text | AI is used for parts of the English localization and for localization into other languages. | Studio Asahi | 18 | Mar 18, 2026 | |
Rogue Kingdoms In-game content textart | I used AI as a base translations to languages other than English, Spanish, Catalan. I believe it's better AI translation than no translation.
Also used AI to generate the images of the relics. | Drac Blau Studio | 19 | Mar 18, 2026 | |
Hellsting In-game content art | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images. | DreamMasters Studio | - | Mar 18, 2026 | |
Statera: Aurum In-game content audio | Note on voice output:
This game uses AI-generated voices for voice output. The dialogues and texts were written by the developers and then set to music using modern text-to-speech systems. The aim is to provide consistent audio quality and make the content accessible to players with different language preferences.
Please note that these are not professional voice recordings, but synthetically generated voices. | jst.games | - | Mar 18, 2026 |