This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
- Creator
- JPGames
- Reviews
- -
- Added
- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
Some banners made with the help of AI
AI was used to generate music for the video, as well as for translation into various languages.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
Some sounds, music and images were generated using AI.
Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content.
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
AI was used to help create the images for the posters in the game
AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game.
During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation.
The game uses a large language model to evaluate the player's deductions. The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us.
AI was used to generate voices and wall pictures.
AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience.
Menu page used AI and was edited after. Same for the character faces. The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me.
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards.
Characters art images (2 faces).
The original illustration is loaded and the illustration is generated by AI.
This game's English and German translations were done using artificial intelligence.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo. 2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others. 3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API. Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style.
Storepage and Game translated by AI
Generative AI tools were used to help develop a few in game textures for the portraits and playing cards.
This game uses AI-generated image assets, but the text and story content are not AI-generated.
The images of store page and start menu in game were designed with AI assistance.
Some music tracks in the game were created using AI-based tools such as Suno AI.
Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game.
I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects.
This game and its store page include some AI-generated content: images (Fooocus), music (Suno, PRO subscription), and text (ChatGPT).
Image Generation, Music Generation
A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games.
One voice line intended as AI was AI-generated. All voice acting was done by actors. All art was done by artists listed in the credits
Store cover images
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
Partial character illustrations; Partial performance content;
While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers. Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game.
Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.
We primarily use AI to correct texts.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
AI-generated art objects
We used AI just to make 2D textures or pictures. (like the paint hanging in the wall)
Project Origin uses AI-generated assets for certain store banners and artwork, created during development. However, there is no live AI-generated content while the game is running. All AI-generated assets used in the game have been manually reviewed, refined, and integrated to ensure they align with our creative vision and meet Steam’s content policies. Project Origin does not generate real-time AI content such as text, images, audio, or gameplay elements during active play. Players will experience a crafted world with hand-designed gameplay and visuals without dynamically generated AI content.
No AI is used for gameplay, story, or character behavior. Artificial intelligence was used only outside of the game, for example to help formulate store page text and potentially to generate some illustrations or graphics for marketing purposes. The in-game experience is entirely handcrafted, including all puzzles, levels, and content.
Some character voices are AI-generated by elevenlabs.io.
AI technology is used exclusively for generating images on the store page and in marketing materials.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Heroin Hero In-game content art | This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated. | JPGames | - | Mar 18, 2026 | |
Backrooms: Exit from Supermarket Store/marketing art | Some banners made with the help of AI | CGI LAB GAMES | 53 | Mar 18, 2026 | |
Hate You In-game content audiotext | AI was used to generate music for the video, as well as for translation into various languages. | PALINI | 19 | Mar 18, 2026 | |
The Last Case of John Morley In-game content art | All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing. | Indigo Studios - Interactive Stories | 191 | Mar 18, 2026 | |
Losted Mind In-game content audioart | Some sounds, music and images were generated using AI. | Dzianis Kazakou | - | Mar 18, 2026 | |
Elara In-game content artaudio | Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content. | LoveOtheRing | - | Mar 18, 2026 | |
SpellBinder In-game content art | A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced. | ItsBen | - | Mar 18, 2026 | |
Saintless In-game content art | AI was used to help create the images for the posters in the game | Chocho Co. | - | Mar 18, 2026 | |
Beyonders In-game content textaudiocode | AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game. | Project Whitecard | - | Mar 18, 2026 | |
Marked Souls Dev only arttext | During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation. | Marked Boy | - | Mar 18, 2026 | |
Code: 9 Live AI text | The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice. | Riding Turtles | - | Mar 18, 2026 | |
Kill Joy In-game content art | Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that. | Over The Moon | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
Night Shift at the Museum In-game content audioart | Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us. | Infinity Pixel Games | - | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
The Edge In-game content art | AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience. | TheGoodMen GamingStudioLLC | - | Mar 18, 2026 | |
Vesper's Hunt In-game content art | Menu page used AI and was edited after. Same for the character faces.
The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me. | ditiem.games | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
Digger: Galactic Treasures Unclear art | Characters art images (2 faces). | RainStyle games | 667 | Mar 18, 2026 | |
お嬢様学院のインチキ占い師 Ghost of Boarding School In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Don't breathe in! In-game content text | This game's English and German translations were done using artificial intelligence. | Kadir AKKAS | - | Mar 18, 2026 | |
Back:Fade In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 188 | Mar 18, 2026 | |
Couch Detective Live AI text | 1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo.
2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others.
3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game. | Gamtropy | 18 | Mar 18, 2026 | |
The Last Reunion Live AI text | This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation. | 제이게임즈 | - | Mar 18, 2026 | |
September 19 In-game content art | All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style. | My Dots | - | Mar 18, 2026 | |
Calypso In-game content text | Storepage and Game translated by AI | Jaromir Mulders | - | Mar 18, 2026 | |
A Story of Questions In-game content art | Generative AI tools were used to help develop a few in game textures for the portraits and playing cards. | Under the Bridge Games by Tim Hertel | - | Mar 18, 2026 | |
秋之轻语 In-game content art | This game uses AI-generated image assets, but the text and story content are not AI-generated. | Bite Cake Game | - | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
SchoolBoy OutDoors In-game content audio | Some music tracks in the game were created using AI-based tools such as Suno AI. | Linked Squad | - | Mar 18, 2026 | |
Flesh Farm In-game content art | Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game. | RABIDFROTH | - | Mar 18, 2026 | |
妇人启门 In-game content art | I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects. | 霡 Mai | - | Mar 18, 2026 | |
GIRL.EXE.EXE In-game content artaudiotext | This game and its store page include some AI-generated content: images (Fooocus), music (Suno, PRO subscription), and text (ChatGPT). | Dymchick1 | - | Mar 18, 2026 | |
Get'TRUMP`ed Trivia Unclear artaudio | Image Generation, Music Generation | OutLandishly Crafted | - | Mar 18, 2026 | |
Terror Call In-game content art | A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games. | Solozard Games | 31 | Mar 18, 2026 | |
Mycelium: The Silent Contract audio | One voice line intended as AI was AI-generated.
All voice acting was done by actors. All art was done by artists listed in the credits | Po Kolu | 80 | Mar 18, 2026 | |
Rage Room: Catharsis Store/marketing art | Store cover images | Revino Games | - | Mar 18, 2026 | |
紅蜘蛛/Red Spider リマスター版 制作応援 ver. In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | - | Mar 18, 2026 | |
Cohen 1939 Unclear artaudio | Partial character illustrations;
Partial performance content; | Cube of Cube | - | Mar 18, 2026 | |
Clawback In-game content audio | While in the development and public demo / playtesting phase, the game is temporarily using AI-generated voiceovers.
Upon full release, these will be replaced with human performances and there will no longer be any AI content in the game. | WZOGI | - | Mar 18, 2026 | |
Siegebound In-game content art | Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development. | Peasant Games | - | Mar 18, 2026 | |
Within In-game content text | We primarily use AI to correct texts. | MisterT | - | Mar 18, 2026 | |
What's Needed Store/marketing art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists. | Solitary Bunny Studios | - | Mar 18, 2026 | |
It was beautiful In-game content art | AI-generated art objects | Tudor Croitoru | - | Mar 18, 2026 | |
Barcha In-game content art | We used AI just to make 2D textures or pictures.
(like the paint hanging in the wall) | AMINE OULED SAAD | 19 | Mar 18, 2026 | |
Project Origin In-game content art | Project Origin uses AI-generated assets for certain store banners and artwork, created during development. However, there is no live AI-generated content while the game is running.
All AI-generated assets used in the game have been manually reviewed, refined, and integrated to ensure they align with our creative vision and meet Steam’s content policies.
Project Origin does not generate real-time AI content such as text, images, audio, or gameplay elements during active play. Players will experience a crafted world with hand-designed gameplay and visuals without dynamically generated AI content. | Rouge Studio | 42 | Mar 18, 2026 | |
Dungeon Escape In-game content textart | No AI is used for gameplay, story, or character behavior. Artificial intelligence was used only outside of the game, for example to help formulate store page text and potentially to generate some illustrations or graphics for marketing purposes.
The in-game experience is entirely handcrafted, including all puzzles, levels, and content. | NyXart | - | Mar 18, 2026 | |
Crimson Theory In-game content audio | Some character voices are AI-generated by elevenlabs.io. | KT | - | Mar 18, 2026 | |
这个CEO我当定了! Store/marketing art | AI technology is used exclusively for generating images on the store page and in marketing materials. | 叁石肆两 | 471 | Mar 18, 2026 |