images
- Creator
- Jax Leon
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
images
Various AI assisted content may be included such as music and graphical assets
Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay.
This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version.
Some 2D artwork on our game is based on AI generation.
Uses AI generated music and button borders
Some UI elements and logos were created using AI.
Our game does not use AI in gameplay. AI is only used for marketing materials.
AI was used to assist in the creation some of the store page marketing materials
Some images are created using AI.
Certain artworks displayed within some houses were created using AI.
This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme.
Images generated using generative AI are used in the game and on the store page.
Some promotional images on the store page were created using generative artificial intelligence tools.
The game logo has been enhanced using AI.
Pre-Generated AI: Generative AI was used to create the game icon. Live-Generated AI: There is nothing that is being generated live in real-time by AI.
We used generative AI tools to help us create some of the pictures of this store page.
for store page poster
We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime.
Artificial intelligence was only used to create music in the demo version teaser.
AI tools were used to assist development, e.g used for writing basic code.
No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks.
One of the sky textures is AI-generated.
AI is used to power the in-game assistant character, providing dynamic dialogue and context-aware guidance during gameplay. The AI generates helpful hints, tutorial information, and gameplay tips based on your current situation. All AI-generated content is limited to gameplay assistance only and cannot produce inappropriate or copyrighted material.
AI used to create graphics in store
AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
AI generated library & store assets
We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos.
Text on store pages in languages other than Japanese is automatically translated by AI.
Some 3D models and textures are generated by AI.
AI assists in concepting, programming and directing this solo project.
Psychedelic Dream does not use artificial intelligence as an interactive feature for the player. The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static. Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game. In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves.
Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones.
Since we don't have graphics designers, we used some AI-generated images for the store page and marketing materials.
This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface.
The in-game voice calls were generated from text to speech by AI.
AI is used to polish the store page content
Used for logos.
AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles.
Generative AI was used to create the images for the store.
Yes, I use artificial intelligence to generate pre-rendered content in my game. More specifically, I use AI to create the official posters for the game, which are used for visual communication (promotion, cover art, storefront elements, etc.).
Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI.
Title text in the store capsule images is made with AI
AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games.
The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly.
As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals.
Some sprites use AI
This work's title image and logo were created with the help of image-generation AI.
Code and store page artwork is made with AI assistance.
Some background arts were generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
简单飞行 Unclear art | images | Jax Leon | - | Mar 18, 2026 | |
Dinerball Z In-game content artaudio | Various AI assisted content may be included such as music and graphical assets | Terapoly | - | Mar 18, 2026 | |
BasketBlow In-game content artaudio | Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay. | Ledicia Interactiva | - | Mar 18, 2026 | |
Block_Blaster_Pinball In-game content textcodeartaudio | This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version. | Nobody Nothing | - | Mar 18, 2026 | |
Site Management Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Wins Games Studio | 11 | Mar 18, 2026 | |
OctoCraps In-game content audioart | Uses AI generated music and button borders | Pepperoni Network | - | Mar 18, 2026 | |
ChaseToTheGalaxy In-game content art | Some UI elements and logos were created using AI. | ApocalypseCreators | - | Mar 18, 2026 | |
Why Me Store/marketing art | Our game does not use AI in gameplay. AI is only used for marketing materials. | Valmere Games | - | Mar 18, 2026 | |
Drive Me Nutz Store/marketing art | AI was used to assist in the creation some of the store page marketing materials | GameSmith.tech | - | Mar 18, 2026 | |
みんなでPhysical TRAIN ~チャムランド国営鉄道~ Store/marketing art | Some images are created using AI. | Cham-gaming | 10 | Mar 18, 2026 | |
My Hooptie In-game content art | Certain artworks displayed within some houses were created using AI. | Mmado | - | Mar 18, 2026 | |
Gym Simulator Store/marketing art | This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme. | Studio Bolt | - | Mar 18, 2026 | |
Fluffy Chef In-game content art | Images generated using generative AI are used in the game and on the store page. | Luditown | - | Mar 18, 2026 | |
The Node Store/marketing art | Some promotional images on the store page were created using generative artificial intelligence tools. | Just'Studio | - | Mar 18, 2026 | |
Rogue Cave Store/marketing art | The game logo has been enhanced using AI. | Rogue Gecko | - | Mar 18, 2026 | |
DarkFactory In-game content art | Pre-Generated AI: Generative AI was used to create the game icon.
Live-Generated AI: There is nothing that is being generated live in real-time by AI. | ShirousagiStudio | - | Mar 18, 2026 | |
Focus Group - First Day Store/marketing art | We used generative AI tools to help us create some of the pictures of this store page. | - | 51 | Mar 18, 2026 | |
Line Cutter: Bizzare Holiday Rush Store/marketing art | for store page poster | Chen Wang | - | Mar 18, 2026 | |
Fallbound In-game content text | We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime. | AF Game Studios | - | Mar 18, 2026 | |
FRUKT In-game content audio | Artificial intelligence was only used to create music in the demo version teaser. | tripledose | - | Mar 18, 2026 | |
Geodyssey Dev only code | AI tools were used to assist development, e.g used for writing basic code. | Nilpotent | - | Mar 18, 2026 | |
Gridiron Remastered Dev only | No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks. | 1336 Studios Inc. | - | Mar 18, 2026 | |
Constracktion In-game content art | One of the sky textures is AI-generated. | Lapioware | 58 | Mar 18, 2026 | |
Glow Up Agency Live AI text | AI is used to power the in-game assistant character, providing dynamic dialogue and context-aware guidance during gameplay. The AI generates helpful hints, tutorial information, and gameplay tips based on your current situation. All AI-generated content is limited to gameplay assistance only and cannot produce inappropriate or copyrighted material. | UPI Games | - | Mar 18, 2026 | |
Fly to Death: Jump or Die In-game content art | AI used to create graphics in store | PHTCompany | 11 | Mar 18, 2026 | |
Dumpster Diving Simulator In-game content art | AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team. | Emre Şahin | - | Mar 18, 2026 | |
Animal Smash Store/marketing art | AI generated library & store assets | Rusty Games | - | Mar 18, 2026 | |
NASCAR 25 In-game content textart | We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos. | iRacing.com Motorsport Simulations, LLC | 1.6k | Mar 18, 2026 | |
ARROW WORLD In-game content text | Text on store pages in languages other than Japanese is automatically translated by AI. | ATOKESHI | - | Mar 18, 2026 | |
UNIVERSE SLIME In-game content art | Some 3D models and textures are generated by AI. | Mash Potato | - | Mar 18, 2026 | |
Throne Alone Dev only codeart | AI assists in concepting, programming and directing this solo project. | Phase Vault | 12 | Mar 18, 2026 | |
Psychedelic Dream In-game content art | Psychedelic Dream does not use artificial intelligence as an interactive feature for the player.
The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static.
Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game.
In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves. | Veibyn | - | Mar 18, 2026 | |
My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All) ⭐ In-game content audio | Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones. | Pmdk23 | 1.4k | Mar 18, 2026 | |
Vault of Fallen Store/marketing art | Since we don't have graphics designers, we used some AI-generated images for the store page and marketing materials. | Hammer Forge Games | - | Mar 18, 2026 | |
Delivery Simulator Live AI textaudio | This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface. | Nukrosoft | - | Mar 18, 2026 | |
REAP: We Reap What Crawls In-game content audio | The in-game voice calls were generated from text to speech by AI. | Tbjbu2 | - | Mar 18, 2026 | |
Parking Simulator Store/marketing text | AI is used to polish the store page content | Perseverance Games | 15 | Mar 18, 2026 | |
Furniture Restoration Simulator: Garage Edition Store/marketing art | Used for logos. | Icelake Interactive | - | Mar 18, 2026 | |
Ironforged In-game content textart | AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles. | IronforgeDreams | - | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
Infinty Tower Store/marketing art | Yes, I use artificial intelligence to generate pre-rendered content in my game. More specifically, I use AI to create the official posters for the game, which are used for visual communication (promotion, cover art, storefront elements, etc.). | Arise | - | Mar 18, 2026 | |
Save Granny In-game content art | Some visual elements, such as button icons and store page artwork, were created using AI-assisted tools. These assets were edited and customized to fit the game’s style. No gameplay content or story elements were generated by AI. | Andreas | - | Mar 18, 2026 | |
One More Delve Store/marketing text | Title text in the store capsule images is made with AI | ATVR | 34 | Mar 18, 2026 | |
Homeless Life Simulator In-game content art | AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games. | Bahamut Games | 26 | Mar 18, 2026 | |
Pair Panic: Rematch Store/marketing art | The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly. | The Fun | - | Mar 18, 2026 | |
The Hero Tale In-game content artaudio | As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals. | Saúl Rodríguez Roger | - | Mar 18, 2026 | |
Pochard Jamie In-game content art | Some sprites use AI | SOLARLAKE | - | Mar 18, 2026 | |
Number Crush Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 |