This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation).
- Creator
- Pallang Studio
- Reviews
- -
- Added
- Aug 29, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation).
Some of the game's text, including in-app interface copy and the store page description, was drafted with the assistance of an LLM and edited by the developer, as was the game's source code. All artwork, animation, 3D models and audio are human-authored. The game does not generate any content at runtime.
Most of this game's source code was written with the help of generative AI tools. English localization drafts were produced the same way and then reviewed and edited by the developer. All graphics, Korean text, and game design were created by the developer; sound uses CC0-licensed recordings. This game does not use AI at runtime.
Generative AI tools were used during the development of Cargo Industry as programming assistance tools. They were used to assist with code generation, code modification, debugging, and exploring programming solutions. AI-generated code is included in the game's released codebase.
Utilizes artificial intelligence tools to assist in the development of certain in-game content.
This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages.
Generative AI tools were used in a limited capacity during the development process.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Generative AI tools are used during development to assist with selected art production and localization. All AI-assisted outputs are reviewed, edited, and approved by the development team before being integrated into the game. The game does not use generative AI at runtime, and no content is generated live or delivered directly to players as unreviewed AI output.
Generative AI tools were used during development to assist with portions of source code and early drafts of store-page and localization text. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
music
music
localization
As a solo developer, I used a combination of purchased assets, original artwork, and AI-assisted tools to create and refine game assets.
Some music, graphics and a little bit of code
Generative AI was used for parts of the game's 3D assets, voice and narration, ambient audio, translations, and store artwork. All generated content was reviewed and edited by hand. No AI is used at runtime.
Some materials were generated with AI assistance
The code and the graphic design was made with AI
The game was developed with the help of AI. The background music soundtrack is AI-generated: the pieces were created with a locally run music model, then curated and edited by hand. Puzzles, game design and gameplay are human-made.
Generative AI was used in the development of some UI elements of the game.
Generative AI was used only as a writing aid: the first drafts of the character's short speech-bubble lines, the store page text and our support/privacy web pages were written with an LLM (Claude) and then reviewed and edited by our team. No AI-generated images, 3D models, animations, voices or music are used; the character model, motions and songs were created by people. Nothing is generated by AI at runtime.
The packaged offline model generates diplomatic communications and makes faction decisions from structured game state with curated personalities. Generative AI was used to assist in creating some pre-rendered artwork, including environment backgrounds, menu and branding art, icons, and promotional/title-card images. These assets were reviewed and integrated by the developer. Game does not connect to external AI services.
This game uses generative AI in a limited way, and only for some artwork. Selected visual assets — including fictional club kits, generic stadium photographs and blueprint-style ground plans — were created or edited with image-generation tools, then reviewed, cropped, and placed by us. Player names, club names, and brands in the public release are invented; they are not official likenesses. The game itself is not an AI chatbot. Matches, tactics, transfers, finances, and the season are simulated by our own code. No generative AI runs on your PC while you play, and the game does not send your actions to an AI service. We do not use generative AI to impersonate real clubs, real players, or real people.
Some game assets - including certain 3D models, sound effects, images and music - were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the developer. The game does not generate AI content at runtime.
Kod geliştirme + bazı 3D modellerde AI desteği kullanıldı.
AI was used for the translation of this game.
This project used AI-assisted tools during development, primarily for promotional artwork, code development, the creation of art assets, and music production. AI was mainly used to improve development efficiency and assist in creating original content. All AI-assisted content was manually reviewed, selected, edited, redrawn, adjusted, tested, or rearranged, and was further refined to ensure consistency with the game's overall style and actual development needs.
Nine Crowns uses generative AI as part of its art development process. AI-assisted tools are used to create and refine some character art, environments, sprites, and promotional artwork. These assets are selected, directed, edited, and reviewed by the development team before being included in the game. No AI content is generated during gameplay.
AI was used in the creation of some of the 2D art assets in the game.
AI was used to generate some textures
Some in-game 2D UI icons, some music and sound effects, and Steam store page / promotional visuals were created during development with the help of generative AI tools, then manually reviewed, cropped, or adjusted before shipping. This game does not use generative AI to create content in real time during gameplay.
ORACLE uses generative AI in two ways: some marketing artwork was created with generative tools, and an optional bundled local language model can generate short, context-aware ORACLE narration during play. Live generation runs locally on the player's PC and is limited to text; it does not generate code, images, audio, or gameplay rules.
Part of the program code, art materials, and text content in this work were created using generative artificial intelligence and have been manually reviewed and adjusted to ensure a seamless gaming experience. During gameplay, AI does not generate content in real-time, all content is pre generated.
All 3D models and textures were created by humans. Some sound assets and UI graphics were created using generative AI and edited and supervised by humans.
Generative AI tools were used during development to support creation of the artwork featured on some of the collectible cards and UI. All AI-generated content was created before release, curated and integrated into the game by the developer. No content is generated by AI during gameplay.
Generative AI was used to assist in creating pre-generated visual assets for the game and its promotional materials, including character artwork and event illustrations. It was also used to assist with portions of the game's text and localization. All included content was reviewed and curated by the developer. No content is generated by AI during gameplay.
We use AI in the production of all our games.
Despite game is simulating the AI, all conversations are hard coded and written by person. AI was used to generate the names and descriptions for some items, but it was manually reviewed by developer.
Seed Money was developed with the assistance of generative AI tools, including Claude, GPT, and Gemini. AI was used throughout the development process, including programming assistance and the creation of artwork and sound assets. All AI-generated content included in the game was reviewed and integrated by the development team.
AI tools were used in the creation of this game.
This game uses generative AI tools. Some art assets, texts and portions of the game's code were created with the assistance of generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the developer before release. The game does not use generative AI in real time during gameplay.
Generative AI was used in two limited contexts: -For 2D UI icons representing menu items and certain textures of food items. -For the produce crate in the capsule art.
Generative AI tools were used during the creation of some art assets and code.
I use AI to support developing code, graphics and some promotional materials.
所有图片均由AI生成
Generative AI was used to create of the music included in the game, as well as marketing and promotional materials for Steam. AI tools were also used for programming and development. There is no AI used in the gameplay - no content is dynamically generated.
游戏内的游戏世界状态反馈、NPC对话,是通过接入大语言模型(LLM)在游戏运行时实时生成。
Generative AI has been used to support the development of art direction and music style for this game.
Pre-rendered Content: Generative AI tools and agentic AI development workflows were utilized during the creation of this game to assist in: - Code & Systems: Writing and optimizing core gameplay logic, typescript structures, and simulation algorithms. - Visual Assets: Creating and pre-rendering all visual assets used in-game, including boot screen artworks, drive interfaces, and graphical components. - Localization: Translating and reviewing in-game text and UI labels. Please note that all AI-assisted assets and code were pre-rendered and compiled during the development phase. The game runs entirely locally and does not perform any real-time (live) AI generation, nor does it connect to any external AI APIs or services during gameplay.
Text Localization: Translated using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Live on, Until we can't In-game content arttext | This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation). | Pallang Studio | - | Aug 29, 2026 | |
Wildmane: Blood Bay Store/marketing textcode | Some of the game's text, including in-app interface copy and the store page description, was drafted with the assistance of an LLM and edited by the developer, as was the game's source code. All artwork, animation, 3D models and audio are human-authored. The game does not generate any content at runtime. | Carysaurus | - | Aug 29, 2026 | |
Still Sorting In-game content text | Most of this game's source code was written with the help of generative AI tools. English localization drafts were produced the same way and then reviewed and edited by the developer. All graphics, Korean text, and game design were created by the developer; sound uses CC0-licensed recordings. This game does not use AI at runtime. | montsaint | - | Aug 29, 2026 | |
Cargo Industry Dev only code | Generative AI tools were used during the development of Cargo Industry as programming assistance tools. They were used to assist with code generation, code modification, debugging, and exploring programming solutions. AI-generated code is included in the game's released codebase. | Martin Timothy Timko | - | Aug 29, 2026 | |
Basketball Dynasty Unclear | Utilizes artificial intelligence tools to assist in the development of certain in-game content. | YBC Studio | - | Aug 29, 2026 | |
Rock Flipper In-game content text | This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages. | Mini Fun Games | - | Aug 29, 2026 | |
The Hundredth Gear Dev only | Generative AI tools were used in a limited capacity during the development process. | Crimson Cloud Games | - | Aug 29, 2026 | |
Pixel Chaos: Tidy Up the Museum In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Surprisia Games | - | Aug 29, 2026 | |
Mandate 1600: The East In-game content arttext | Generative AI tools are used during development to assist with selected art production and localization. All AI-assisted outputs are reviewed, edited, and approved by the development team before being integrated into the game. The game does not use generative AI at runtime, and no content is generated live or delivered directly to players as unreviewed AI output. | RM GAME | - | Aug 29, 2026 | |
Devouring City Store/marketing codetext | Generative AI tools were used during development to assist with portions of source code and early drafts of store-page
and localization text. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not
generate AI content during gameplay and does not connect to external AI services. | Napforge Studio | - | Aug 29, 2026 | |
Me VS Demonking?Seriously? Unclear | music | 异世界卡车 | - | Aug 29, 2026 | |
Esper Overload Unclear | music | 异能小队 | - | Aug 29, 2026 | |
Spear Dive In-game content text | localization | SobaStudio | - | Aug 29, 2026 | |
Little Magic Fish Story In-game content art | As a solo developer, I used a combination of purchased assets, original artwork, and AI-assisted tools to create and refine game assets. | III SRISLE | - | Aug 29, 2026 | |
Morality In-game content artaudiocode | Some music, graphics and a little bit of code | Novka Studio | - | Aug 29, 2026 | |
Harvest Exit Plan In-game content artaudiotext | Generative AI was used for parts of the game's 3D assets, voice and narration, ambient audio, translations, and store artwork.
All generated content was reviewed and edited by hand. No AI is used at runtime. | Nicholas Schmitz | - | Aug 29, 2026 | |
奇怪的三国模拟器 Unclear | Some materials were generated with AI assistance | 游戏方程工作室 | - | Aug 29, 2026 | |
Arcanefall : Darklands Unclear artcode | The code and the graphic design was made with AI | zak1aN | - | Aug 29, 2026 | |
Phasewright In-game content audio | The game was developed with the help of AI. The background music soundtrack is AI-generated: the pieces were created with a locally run music model, then curated and edited by hand. Puzzles, game design and gameplay are human-made. | Lucaren | - | Aug 29, 2026 | |
Rap In-game content art | Generative AI was used in the development of some UI elements of the game. | axis | - | Aug 29, 2026 | |
推しマスコット Store/marketing text | Generative AI was used only as a writing aid: the first drafts of the character's short speech-bubble lines, the store page text and our support/privacy web pages were written with an LLM (Claude) and then reviewed and edited by our team. No AI-generated images, 3D models, animations, voices or music are used; the character model, motions and songs were created by people. Nothing is generated by AI at runtime. | MGK Inc. | - | Aug 29, 2026 | |
Broken Rift: Dominion In-game content art | The packaged offline model generates diplomatic communications and makes faction decisions from structured game state with curated personalities. Generative AI was used to assist in creating some pre-rendered artwork, including environment backgrounds, menu and branding art, icons, and promotional/title-card images. These assets were reviewed and integrated by the developer. Game does not connect to external AI services. | Last Exit Diner | - | Aug 29, 2026 | |
Retro Club Dynasty Season 92/93 In-game content art | This game uses generative AI in a limited way, and only for some artwork.
Selected visual assets — including fictional club kits, generic stadium photographs and blueprint-style ground plans — were created or edited with image-generation tools, then reviewed, cropped, and placed by us. Player names, club names, and brands in the public release are invented; they are not official likenesses.
The game itself is not an AI chatbot. Matches, tactics, transfers, finances, and the season are simulated by our own code. No generative AI runs on your PC while you play, and the game does not send your actions to an AI service.
We do not use generative AI to impersonate real clubs, real players, or real people. | Mezko Games | - | Aug 29, 2026 | |
Linwu: Spirit Beast Ranch In-game content artaudio | Some game assets - including certain 3D models, sound effects, images and music - were created with the assistance of generative AI tools and then reviewed, edited, and integrated by the developer. The game does not generate AI content at runtime. | Linveil Games | - | Aug 29, 2026 | |
EGO X The Truth Dev only codeart | Kod geliştirme + bazı 3D modellerde AI desteği kullanıldı. | Elif Dalmis | - | Aug 29, 2026 | |
A coin toss roguelike In-game content text | AI was used for the translation of this game. | bigsum | - | Aug 29, 2026 | |
灵田修仙:炼丹模拟器 In-game content artaudiocode | This project used AI-assisted tools during development, primarily for promotional artwork, code development, the creation of art assets, and music production.
AI was mainly used to improve development efficiency and assist in creating original content. All AI-assisted content was manually reviewed, selected, edited, redrawn, adjusted, tested, or rearranged, and was further refined to ensure consistency with the game's overall style and actual development needs. | Zhai Studio | - | Aug 29, 2026 | |
Nine Crowns In-game content art | Nine Crowns uses generative AI as part of its art development process. AI-assisted tools are used to create and refine some character art, environments, sprites, and promotional artwork. These assets are selected, directed, edited, and reviewed by the development team before being included in the game. No AI content is generated during gameplay. | Red Tower Studios | - | Aug 29, 2026 | |
Survival Project:Island In-game content art | AI was used in the creation of some of the 2D art assets in the game. | Sweet Water Studio | - | Aug 29, 2026 | |
The Night Kitchen In-game content art | AI was used to generate some textures | Clanga Game | - | Aug 29, 2026 | |
AlchemyOClock In-game content artaudio | Some in-game 2D UI icons, some music and sound effects, and Steam store page / promotional visuals were created during development with the help of generative AI tools, then manually reviewed, cropped, or adjusted before shipping. This game does not use generative AI to create content in real time during gameplay. | Dotoyou Games | - | Aug 29, 2026 | |
ORACLE: Humanity, Automated Live AI text | ORACLE uses generative AI in two ways: some marketing artwork was created with generative tools, and an optional bundled local language model can generate short, context-aware ORACLE narration during play. Live generation runs locally on the player's PC and is limited to text; it does not generate code, images, audio, or gameplay rules. | ZANKYO GAMES | - | Aug 29, 2026 | |
洪荒修仙界 In-game content arttextcode | Part of the program code, art materials, and text content in this work were created using generative artificial intelligence and have been manually reviewed and adjusted to ensure a seamless gaming experience. During gameplay, AI does not generate content in real-time, all content is pre generated. | Janyouth | - | Aug 29, 2026 | |
The Can Stacking Simulator In-game content audioart | All 3D models and textures were created by humans. Some sound assets and UI graphics were created using generative AI and edited and supervised by humans. | SECOND DOOR | - | Aug 29, 2026 | |
Cards Everywhere! In-game content art | Generative AI tools were used during development to support creation of the artwork featured on some of the collectible cards and UI. All AI-generated content was created before release, curated and integrated into the game by the developer. No content is generated by AI during gameplay. | Armed Chicken | - | Aug 29, 2026 | |
Roll Value In-game content arttext | Generative AI was used to assist in creating pre-generated visual assets for the game and its promotional materials, including character artwork and event illustrations. It was also used to assist with portions of the game's text and localization. All included content was reviewed and curated by the developer. No content is generated by AI during gameplay. | = tale(JK, 3) | - | Aug 29, 2026 | |
Tiny Garden Café Unclear | We use AI in the production of all our games. | tetsuneko | - | Aug 29, 2026 | |
Vibe Coder Inc. In-game content text | Despite game is simulating the AI, all conversations are hard coded and written by person.
AI was used to generate the names and descriptions for some items, but it was manually reviewed by developer. | Brisk Sloths | - | Aug 29, 2026 | |
Seed Money In-game content artaudiocode | Seed Money was developed with the assistance of generative AI tools, including Claude, GPT, and Gemini. AI was used throughout the development process, including programming assistance and the creation of artwork and sound assets. All AI-generated content included in the game was reviewed and integrated by the development team. | Studio Oriens | - | Aug 29, 2026 | |
Farm to Fortune Unclear | AI tools were used in the creation of this game. | Ctrl Alt Defeat | - | Aug 29, 2026 | |
Managing Up In-game content arttextcode | This game uses generative AI tools. Some art assets, texts and portions of the game's code were created with the assistance of generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the developer before release. The game does not use generative AI in real time during gameplay. | Slacking Logic | - | Aug 29, 2026 | |
Farmer's Kitchen In-game content art | Generative AI was used in two limited contexts:
-For 2D UI icons representing menu items and certain textures of food items.
-For the produce crate in the capsule art. | Cogitans Games | - | Aug 29, 2026 | |
远航 Dev only artcode | Generative AI tools were used during the creation of some art assets and code. | Yuewen | - | Aug 29, 2026 | |
My Desktop Dwarf: Taskbar Forge Store/marketing artcode | I use AI to support developing code, graphics and some promotional materials. | Press Any Key | - | Aug 29, 2026 | |
世外桃源 In-game content art | 所有图片均由AI生成 | 玄逍工作室 | - | Aug 29, 2026 | |
Cubersum In-game content audiocode | Generative AI was used to create of the music included in the game, as well as marketing and promotional materials for Steam.
AI tools were also used for programming and development.
There is no AI used in the gameplay - no content is dynamically generated. | Antinomic Sequence | - | Aug 29, 2026 | |
玄天仙路:修仙模拟器 Live AI text | 游戏内的游戏世界状态反馈、NPC对话,是通过接入大语言模型(LLM)在游戏运行时实时生成。 | 阅澜工作室 | - | Aug 29, 2026 | |
I.T.C.B - Interstellar Trade Compliance Bureau In-game content artaudio | Generative AI has been used to support the development of art direction and music style for this game. | Baseless Assumption Studio | - | Aug 29, 2026 | |
Final_Final.zip In-game content arttextcode | Pre-rendered Content:
Generative AI tools and agentic AI development workflows were utilized during the creation of this game to assist in:
- Code & Systems: Writing and optimizing core gameplay logic, typescript structures, and simulation algorithms.
- Visual Assets: Creating and pre-rendering all visual assets used in-game, including boot screen artworks, drive interfaces, and graphical components.
- Localization: Translating and reviewing in-game text and UI labels.
Please note that all AI-assisted assets and code were pre-rendered and compiled during the development phase. The game runs entirely locally and does not perform any real-time (live) AI generation, nor does it connect to any external AI APIs or services during gameplay. | K1.Ki Labs | - | Aug 29, 2026 | |
Babel Legacy In-game content text | Text Localization: Translated using AI | Broken Toilet Games | - | Aug 29, 2026 |